use max mon moves constant where able (#480)
* use max mon moves constant where able * fix errors in script commands file * fix more errors
This commit is contained in:
committed by
Marcus Huderle
parent
dcbc8db6a3
commit
2dd706ca54
@@ -1,4 +1,5 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_factory_screen.h"
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#include "battle_factory.h"
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#include "sprite.h"
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@@ -1691,7 +1692,7 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId)
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gFacilityTrainerMons[monSetId].evSpread,
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otId);
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happiness = 0;
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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SetMonMoveAvoidReturn(&sFactorySelectScreen->mons[i + firstMonId].monData, gFacilityTrainerMons[monSetId].moves[j], j);
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SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_FRIENDSHIP, &happiness);
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SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
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@@ -1721,7 +1722,7 @@ static void CreateTentFactorySelectableMons(u8 firstMonId)
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gFacilityTrainerMons[monSetId].evSpread,
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otId);
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happiness = 0;
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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SetMonMoveAvoidReturn(&sFactorySelectScreen->mons[i + firstMonId].monData, gFacilityTrainerMons[monSetId].moves[j], j);
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SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_FRIENDSHIP, &happiness);
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SetMonData(&sFactorySelectScreen->mons[i + firstMonId].monData, MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
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