use max mon moves constant where able (#480)

* use max mon moves constant where able

* fix errors in script commands file

* fix more errors
This commit is contained in:
melthelesbian
2018-12-25 12:50:15 -05:00
committed by Marcus Huderle
parent dcbc8db6a3
commit 2dd706ca54
33 changed files with 265 additions and 260 deletions
+2 -2
View File
@@ -2005,7 +2005,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
for (j = 0; j < 4; j++)
for (j = 0; j < MAX_MON_MOVES; j++)
{
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
@@ -2039,7 +2039,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
for (j = 0; j < 4; j++)
for (j = 0; j < MAX_MON_MOVES; j++)
{
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);