use max mon moves constant where able (#480)

* use max mon moves constant where able

* fix errors in script commands file

* fix more errors
This commit is contained in:
melthelesbian
2018-12-25 12:50:15 -05:00
committed by Marcus Huderle
parent dcbc8db6a3
commit 2dd706ca54
33 changed files with 265 additions and 260 deletions

View File

@@ -271,7 +271,7 @@ void LoadContestBgAfterMoveAnim(void)
CopyBgTilemapBufferToVram(3);
LoadCompressedPalette(gUnknown_08C16E90, 0, 0x200);
sub_80D782C();
for (i = 0; i < 4; i++)
for (i = 0; i < MAX_MON_MOVES; i++)
{
u32 var = 5 + i;
@@ -747,7 +747,7 @@ void sub_80D8490(u8 taskId)
gBattle_BG0_Y = 0xA0;
gBattle_BG2_Y = 0xA0;
for (i = 0; i < 4; i++)
for (i = 0; i < MAX_MON_MOVES; i++)
{
u16 move = gContestMons[gContestPlayerMonIndex].moves[i];
u8 *r5 = sp8;
@@ -782,7 +782,7 @@ void sub_80D8610(u8 taskId)
u8 numMoves = 0;
s32 i;
for (i = 0; i < 4; i++)
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gContestMons[gContestPlayerMonIndex].moves[i] != MOVE_NONE)
numMoves++;