use max mon moves constant where able (#480)
* use max mon moves constant where able * fix errors in script commands file * fix more errors
This commit is contained in:
committed by
Marcus Huderle
parent
dcbc8db6a3
commit
2dd706ca54
+13
-13
@@ -718,7 +718,7 @@ void RecordedBattle_CopyBattlerMoves(void)
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if (sUnknown_0203C7AC == 2)
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return;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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sPlayerMonMoves[gActiveBattler / 2][i] = gBattleMons[gActiveBattler].moves[i];
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}
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@@ -739,17 +739,17 @@ void sub_818603C(u8 arg0)
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{
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if (arg0 == 1)
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{
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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if (gBattleMons[battlerId].moves[j] != sPlayerMonMoves[battlerId / 2][j])
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break;
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}
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if (j != 4) // player's mon's move has been changed
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if (j != MAX_MON_MOVES) // player's mon's move has been changed
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{
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RecordedBattle_SetBattlerAction(battlerId, ACTION_MOVE_CHANGE);
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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for (k = 0; k < 4; k++)
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for (k = 0; k < MAX_MON_MOVES; k++)
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{
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if (gBattleMons[battlerId].moves[j] == sPlayerMonMoves[battlerId / 2][k])
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{
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@@ -772,11 +772,11 @@ void sub_818603C(u8 arg0)
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u8 var;
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RecordedBattle_GetBattlerAction(battlerId);
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
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}
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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array1[j] = RecordedBattle_GetBattlerAction(battlerId);
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movePp.moves[j] = gBattleMons[battlerId].moves[array1[j]];
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@@ -784,14 +784,14 @@ void sub_818603C(u8 arg0)
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array3[j] = ppBonuses[array1[j]];
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array2[j] = (gDisableStructs[battlerId].unk18_b & gBitTable[j]) >> j;
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}
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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gBattleMons[battlerId].moves[j] = movePp.moves[j];
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gBattleMons[battlerId].pp[j] = movePp.pp[j];
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}
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gBattleMons[battlerId].ppBonuses = 0;
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gDisableStructs[battlerId].unk18_b = 0;
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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gBattleMons[battlerId].ppBonuses |= (array3[j]) << (j << 1);
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gDisableStructs[battlerId].unk18_b |= (array2[j]) << (j);
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@@ -799,23 +799,23 @@ void sub_818603C(u8 arg0)
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if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
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{
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
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}
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL);
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movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + array1[j], NULL);
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array3[j] = ppBonuses[array1[j]];
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}
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
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SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.pp[j]);
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}
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var = 0;
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for (j = 0; j < 4; j++)
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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var |= (array3[j]) << (j << 1);
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}
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