through sub_81CA474
This commit is contained in:
@@ -2,6 +2,7 @@
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#include "alloc.h"
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#include "decompress.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "menu.h"
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#include "window.h"
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#include "pokenav.h"
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@@ -52,10 +53,12 @@ void sub_81CA20C(void);
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void sub_81CA278(void);
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void sub_81CA35C(struct Sprite ** sprites, s32 a1, s32 a2, s32 a3);
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void sub_81CA3B4(struct Sprite ** sprites);
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void sub_81CA448(struct Sprite ** sprites, s32 a1);
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void sub_81CA474(struct Sprite * sprite);
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void sub_81CA2DC(void);
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bool32 sub_81CA324(void);
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void sub_81CA448(struct Sprite ** sprites, bool32 a1);
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void sub_81CA474(struct Sprite * sprite);
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void sub_81CA4AC(struct Sprite * sprite);
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void sub_81CA580(u8 taskId);
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void sub_81CA640(void);
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void sub_81CA698(void);
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void sub_81CA6E0(void);
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@@ -852,10 +855,10 @@ void sub_81CA20C(void)
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else
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r2 = 0x8c;
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sub_81CA35C(unk->field_02c[i], 0x100, r2, 0xC);
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sub_81CA448(unk->field_02c[i], 0);
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sub_81CA448(unk->field_02c[i], FALSE);
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}
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else
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sub_81CA448(unk->field_02c[i], 1);
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sub_81CA448(unk->field_02c[i], TRUE);
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}
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}
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@@ -918,66 +921,69 @@ bool32 sub_81CA324(void)
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return FALSE;
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}
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#ifdef NONMATCHING
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void sub_81CA35C(struct Sprite ** sprites, s32 a1, s32 a2, s32 a3)
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{
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s32 i;
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for (i = 0; i < 4; i++)
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{
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sprites[i]->pos1.x = a1;
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sprites[i]->data[0] = a3;
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sprites[i]->data[1] = 16 * (a2 - a1) / a3;
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sprites[i]->data[2] = 16 * a1;
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sprites[i]->data[7] = a2;
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sprites[i]->callback = sub_81CA474;
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(*sprites)->pos1.x = a1;
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(*sprites)->data[0] = a3;
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(*sprites)->data[1] = 16 * (a2 - a1) / a3;
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(*sprites)->data[2] = 16 * a1;
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(*sprites)->data[7] = a2;
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(*sprites)->callback = sub_81CA474;
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sprites++;
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}
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}
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#else
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NAKED
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void sub_81CA35C(struct Sprite ** sprites, s32 a1, s32 a2, s32 a3)
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void sub_81CA3B4(struct Sprite ** sprites)
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{
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asm_unified("\tpush {r4-r7,lr}\n"
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"\tmov r7, r9\n"
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"\tmov r6, r8\n"
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"\tpush {r6,r7}\n"
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"\tadds r4, r0, 0\n"
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"\tadds r5, r1, 0\n"
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"\tmov r9, r2\n"
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"\tadds r6, r3, 0\n"
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"\tldr r0, =sub_81CA474\n"
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"\tmov r8, r0\n"
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"\tsubs r0, r2, r5\n"
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"\tlsls r0, 4\n"
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"\tadds r1, r6, 0\n"
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"\tbl __divsi3\n"
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"\tadds r3, r0, 0\n"
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"\tmovs r1, 0x3\n"
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"\tlsls r2, r5, 4\n"
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"_081CA380:\n"
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"\tldr r0, [r4]\n"
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"\tstrh r5, [r0, 0x20]\n"
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"\tldr r0, [r4]\n"
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"\tstrh r6, [r0, 0x2E]\n"
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"\tldr r0, [r4]\n"
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"\tstrh r3, [r0, 0x30]\n"
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"\tldr r0, [r4]\n"
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"\tstrh r2, [r0, 0x32]\n"
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"\tldr r0, [r4]\n"
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"\tmov r7, r9\n"
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"\tstrh r7, [r0, 0x3C]\n"
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"\tldm r4!, {r0}\n"
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"\tmov r7, r8\n"
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"\tstr r7, [r0, 0x1C]\n"
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"\tsubs r1, 0x1\n"
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"\tcmp r1, 0\n"
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"\tbge _081CA380\n"
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"\tpop {r3,r4}\n"
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"\tmov r8, r3\n"
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"\tmov r9, r4\n"
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"\tpop {r4-r7}\n"
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"\tpop {r0}\n"
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"\tbx r0\n"
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"\t.pool");
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s32 i;
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struct Pokenav2Struct * unk = GetSubstructPtr(2);
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u8 taskId;
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for (i = 0; i < 4; i++)
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{
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(*sprites)->oam.objMode = ST_OAM_OBJ_BLEND;
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(*sprites)->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
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(*sprites)->callback = sub_81CA4AC;
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(*sprites)->data[0] = 8;
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(*sprites)->data[1] = 0;
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(*sprites)->data[7] = i;
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InitSpriteAffineAnim(sprites[0]);
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StartSpriteAffineAnim(sprites[0], 0);
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sprites++;
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}
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0x00));
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taskId = CreateTask(sub_81CA580, 3);
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gTasks[taskId].data[0] = 8;
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unk->field_00c++;
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}
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void sub_81CA448(struct Sprite ** sprites, bool32 a1)
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{
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s32 i;
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for (i = 0; i < 4; i++)
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{
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(*sprites)->invisible = a1;
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sprites++;
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}
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}
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void sub_81CA474(struct Sprite * sprite)
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{
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sprite->data[0]--;
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if (sprite->data[0] != -1)
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{
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sprite->data[2] += sprite->data[1];
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sprite->pos1.x = sprite->data[2] >> 4;
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}
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else
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{
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sprite->pos1.x = sprite->data[7];
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sprite->callback = SpriteCallbackDummy;
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}
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}
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#endif //NONMATCHING
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