Tridirectional spinners
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@@ -2698,3 +2698,215 @@ bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
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sprite->data1 = 1;
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return TRUE;
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}
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field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
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bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 2;
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return TRUE;
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}
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bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
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mapObject->mapobj_bit_1 = FALSE;
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sprite->data1 = 3;
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}
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return FALSE;
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}
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bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
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{
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sprite->data1 = 4;
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[4];
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u8 direction;
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memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
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if (direction == 0)
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{
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direction = directions[Random() & 0x03];
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}
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 1;
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return TRUE;
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}
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field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
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bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 2;
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return TRUE;
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}
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bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
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mapObject->mapobj_bit_1 = FALSE;
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sprite->data1 = 3;
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}
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return FALSE;
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}
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bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
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{
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sprite->data1 = 4;
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[4];
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u8 direction;
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memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
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if (direction == 0)
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{
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direction = directions[Random() & 0x03];
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}
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 1;
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return TRUE;
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}
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field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
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bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 2;
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return TRUE;
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}
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bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
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mapObject->mapobj_bit_1 = FALSE;
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sprite->data1 = 3;
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}
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return FALSE;
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}
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bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
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{
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sprite->data1 = 4;
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[4];
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u8 direction;
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memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
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if (direction == 0)
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{
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direction = directions[Random() & 0x03];
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}
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 1;
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return TRUE;
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}
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field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
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bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 2;
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return TRUE;
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}
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bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
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mapObject->mapobj_bit_1 = FALSE;
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sprite->data1 = 3;
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}
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return FALSE;
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}
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bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
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{
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sprite->data1 = 4;
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[4];
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u8 direction;
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memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
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direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
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if (direction == 0)
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{
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direction = directions[Random() & 0x03];
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}
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 1;
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return TRUE;
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}
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