Tridirectional spinners

This commit is contained in:
scnorton
2017-09-15 16:08:01 -04:00
parent f6840ba7e7
commit 2e1ecdb877
3 changed files with 216 additions and 672 deletions

View File

@@ -2698,3 +2698,215 @@ bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}