Use GAME_LANGUAGE instead of LANGUAGE_ENGLISH

This commit is contained in:
GriffinR
2021-02-05 12:08:49 -05:00
parent a240481d5f
commit 2e57a00d17
7 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -2920,7 +2920,7 @@ static void CB2_InGameTrade(void)
StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName);
GetMonData(&gEnemyParty[0], MON_DATA_OT_NAME, otName);
StringCopy(gLinkPlayers[1].name, otName);
gLinkPlayers[0].language = LANGUAGE_ENGLISH;
gLinkPlayers[0].language = GAME_LANGUAGE;
gLinkPlayers[1].language = GetMonData(&gEnemyParty[0], MON_DATA_LANGUAGE);
sTradeData = AllocZeroed(sizeof(*sTradeData));
AllocateMonSpritesGfx();