egg hatch almost decompiled
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@@ -39,5 +39,7 @@ void UnsetBgTilemapBuffer(u8 bg);
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void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
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void CopyBgTilemapBufferToVram(u8 bg);
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u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset);
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void ShowBg(u8 bg);
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void HideBg(u8 bg);
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#endif // GUARD_BG_H
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@@ -614,4 +614,8 @@ bool8 IsPokeSpriteNotFlipped(u16 species);
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bool8 IsMonShiny(struct Pokemon *mon);
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bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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#include "sprite.h"
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void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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#endif // GUARD_POKEMON_H
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+12
-3
@@ -138,17 +138,26 @@ struct FontInfo
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u8 shadowColor:4;
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};
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struct GlyphWidthFunc{
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struct GlyphWidthFunc
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{
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u32 font_id;
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u32 (*func)(u16 glyphId, bool32 isJapanese);
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};
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struct KeypadIcon {
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struct KeypadIcon
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{
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u16 tile_offset;
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u8 width;
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u8 height;
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};
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struct __attribute__((packed)) TextColor
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{
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u8 fgColor;
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u8 bgColor;
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u8 shadowColor;
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};
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extern u8 gStringVar1[];
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extern u8 gStringVar2[];
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extern u8 gStringVar3[];
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@@ -159,7 +168,7 @@ void DeactivateAllTextPrinters(void);
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u16 PrintTextOnWindow(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
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bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
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void RunTextPrinters(void);
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bool8 IsTextPrinterActive(u8 id);
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bool16 IsTextPrinterActive(u8 id);
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u32 RenderFont(struct TextPrinter *textPrinter);
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void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
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void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
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