Add missing usage of SOUND_PAN_*
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@@ -3184,14 +3184,14 @@ static void AnimItemSteal_Step3(struct Sprite *sprite)
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sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
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if (sprite->y2 == 0)
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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if (moveAlongLinearPath(sprite))
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{
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sprite->y2 = 0;
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sprite->data[0] = 0;
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sprite->callback = AnimItemSteal_Step2;
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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}
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@@ -4264,7 +4264,7 @@ static void AnimLockOnTarget_Step1(struct Sprite *sprite)
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step2);
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sprite->data[5] += 0x100;
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PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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break;
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}
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@@ -4350,7 +4350,7 @@ static void AnimLockOnTarget_Step4(struct Sprite *sprite)
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sprite->data[2]++;
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pal = sprite->oam.paletteNum;
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LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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}
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else if (sprite->data[1] == 0)
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{
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@@ -4812,7 +4812,7 @@ static void AnimSharpenSphere(struct Sprite *sprite)
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sprite->data[2] = 0;
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->data[5] = BattleAnimAdjustPanning(-64);
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sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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sprite->callback = AnimSharpenSphere_Step;
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}
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