Add missing usage of SOUND_PAN_*
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@@ -1137,7 +1137,7 @@ static void AnimPsychoBoost(struct Sprite *sprite)
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case 1:
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if (sprite->affineAnimEnded)
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{
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PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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ChangeSpriteAffineAnim(sprite, 1);
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sprite->data[0]++;
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}
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