Document bard music (#2053)
* Missing bard song limit constants * Index bard sound arrays with word constants * Document bard music
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@@ -1,41 +1,49 @@
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#ifndef GUARD_BARD_MUSIC_H
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#define GUARD_BARD_MUSIC_H
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#define BARD_SOUND_MAX_LENGTH 6
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// The maximum number of BardSoundTemplates/BardSounds there can be for each easy chat word.
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#define MAX_BARD_SOUNDS_PER_WORD 6
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struct BardSound
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// The number of pitch tables there are for each pitch table size (see sPitchTables).
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#define NUM_BARD_PITCH_TABLES_PER_SIZE 5
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// This struct describes which phoneme song to play for the sound, and whether to
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// make any adjustments to its length or volume. Very few sounds make any adjustments.
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struct BardSoundTemplate
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{
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/*0x00*/ u8 songLengthId;
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/*0x01*/ s8 songLengthOffset;
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/*0x02*/ u16 unused;
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/*0x04*/ s16 volume;
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/*0x06*/ u16 unused2;
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u8 songId;
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s8 lengthAdjustment;
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u16 unused; // Only set on EC_WORD_WAAAH, and never read.
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s16 volume;
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};
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struct BardPhoneme
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// This is the length and pitch to play the phoneme song at.
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// These will be calculated in 'CalcWordSounds'.
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struct BardSound
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{
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/*0x00*/ u16 length;
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/*0x02*/ u16 pitch;
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u16 length;
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u16 pitch;
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};
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struct BardSong
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{
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/*0x00*/ u8 currWord;
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/*0x01*/ u8 currPhoneme;
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/*0x02*/ u8 phonemeTimer;
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/*0x03*/ u8 state;
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/*0x04*/ s16 length;
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/*0x06*/ u16 volume;
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/*0x08*/ s16 pitch;
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/*0x0A*/ s16 voiceInflection;
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/*0x0C*/ u16 lyrics[BARD_SOUND_MAX_LENGTH];
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/*0x18*/ struct BardPhoneme phonemes[BARD_SOUND_MAX_LENGTH];
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/*0x30*/ const struct BardSound *sound;
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u8 lyricsIndex;
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u8 soundIndex;
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u8 timer;
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u8 state;
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s16 length; // Length of the sound for the word currently being sung (i.e. the sum of 'length' in all the current word's phonemes).
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u16 volume;
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s16 pitch;
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s16 voiceInflection;
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u16 lyrics[NUM_BARD_SONG_WORDS];
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struct BardSound sounds[MAX_BARD_SOUNDS_PER_WORD];
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const struct BardSoundTemplate *soundTemplates;
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};
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extern const u16 gNumBardWords_Species;
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extern const u16 gNumBardWords_Moves;
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const struct BardSound *GetWordSounds(u16 word);
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void GetWordPhonemes(struct BardSong *song, u16 word);
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const struct BardSoundTemplate *GetWordSoundTemplates(u16 easyChatWord);
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void CalcWordSounds(struct BardSong *song, u16 pitchTableIndex);
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#endif //GUARD_BARD_MUSIC_H
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@@ -114,7 +114,7 @@
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#define FEMALE 1
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#define GENDER_COUNT 2
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#define BARD_SONG_LENGTH 6
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#define NUM_BARD_SONG_WORDS 6
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#define NUM_STORYTELLER_TALES 4
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#define NUM_TRADER_ITEMS 4
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#define GIDDY_MAX_TALES 10
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@@ -489,6 +489,8 @@
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#define MUS_RG_SLOW_PALLET 557 // MUS_RG_SLOWMASARA
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#define MUS_RG_TEACHY_TV_MENU 558 // MUS_RG_TVNOIZE
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// These PH_* constants are phoneme sounds used by the "bard" NPC (see src/bard_music.c and src/mauville_old_man.c).
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// Each comes in a triplet of PH_*_BLEND, PH_*_HELD, and PH_*_SOLO, and the name of each triplet incorporates the English phonetic sound it represents.
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#define PH_TRAP_BLEND 559
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#define PH_TRAP_HELD 560
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#define PH_TRAP_SOLO 561
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@@ -545,4 +547,10 @@
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#define MUS_NONE 0xFFFF
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#define FIRST_PHONEME_SONG PH_TRAP_BLEND
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#define LAST_PHONEME_SONG PH_NURSE_SOLO
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#define NUM_PHONEME_SONGS (LAST_PHONEME_SONG - FIRST_PHONEME_SONG + 1)
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#define PHONEME_ID(song) ((song) - FIRST_PHONEME_SONG)
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#define PHONEME_ID_NONE 0xFF
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#endif // GUARD_CONSTANTS_SONGS_H
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@@ -649,8 +649,8 @@ struct MauvilleManBard
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{
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/*0x00*/ u8 id;
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/*0x01*/ //u8 padding1;
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/*0x02*/ u16 songLyrics[BARD_SONG_LENGTH];
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/*0x0E*/ u16 temporaryLyrics[BARD_SONG_LENGTH];
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/*0x02*/ u16 songLyrics[NUM_BARD_SONG_WORDS];
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/*0x0E*/ u16 newSongLyrics[NUM_BARD_SONG_WORDS];
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/*0x1A*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x22*/ u8 filler_2DB6[0x3];
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/*0x25*/ u8 playerTrainerId[TRAINER_ID_LENGTH];
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