move pokeball data to rom
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@@ -22,9 +22,11 @@ enum
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
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u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
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void sub_8076918(u8 bank);
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void DoHitAnimHealthboxEffect(u8 bank);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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#endif // GUARD_POKEBALL_H
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