move pokeball data to rom
This commit is contained in:
410
src/pokeball.c
410
src/pokeball.c
@@ -13,6 +13,7 @@
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#include "decompress.h"
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#include "species.h"
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#include "util.h"
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#include "graphics.h"
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extern bool8 gDoingBattleAnim;
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extern u8 gActiveBank;
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@@ -22,38 +23,305 @@ extern u8 gBankSpriteIds[];
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extern u8 gHealthBoxesIds[];
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern const u32 gOpenPokeballGfx[];
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// this file's functions
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void Task_DoPokeballSendOutAnim(u8 taskId);
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void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
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void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
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void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
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void sub_80756D4(struct Sprite *sprite);
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void sub_80756E0(struct Sprite *sprite);
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void sub_807574C(struct Sprite *sprite);
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void sub_80757E4(struct Sprite *sprite);
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void sub_8075838(struct Sprite *sprite);
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void sub_8075930(struct Sprite *sprite);
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void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
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void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
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void sub_8075970(struct Sprite *sprite);
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void HandleBallAnimEnd(struct Sprite *sprite);
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void sub_8075FB4(struct Sprite *sprite);
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void sub_80760F8(struct Sprite *sprite);
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void sub_8076524(struct Sprite *sprite);
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void sub_80765E0(struct Sprite *sprite);
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void sub_80767D4(struct Sprite *sprite);
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void sub_807687C(struct Sprite *sprite);
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void sub_80768F0(struct Sprite *sprite);
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void sub_80769A8(struct Sprite *sprite);
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void sub_80769CC(struct Sprite *sprite);
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void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
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u16 GetBankPokeballItemId(u8 bank);
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static void Task_DoPokeballSendOutAnim(u8 taskId);
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static void SpriteCB_TestBallThrow(struct Sprite *sprite);
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static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
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static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
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static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
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static void sub_80756D4(struct Sprite *sprite);
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static void sub_80756E0(struct Sprite *sprite);
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static void sub_807574C(struct Sprite *sprite);
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static void sub_80757E4(struct Sprite *sprite);
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static void sub_8075838(struct Sprite *sprite);
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static void sub_8075930(struct Sprite *sprite);
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static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
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static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
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static void sub_8075970(struct Sprite *sprite);
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static void HandleBallAnimEnd(struct Sprite *sprite);
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static void sub_8075FB4(struct Sprite *sprite);
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static void sub_80760F8(struct Sprite *sprite);
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static void sub_8076524(struct Sprite *sprite);
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static void sub_80765E0(struct Sprite *sprite);
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static void sub_80767D4(struct Sprite *sprite);
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static void sub_807687C(struct Sprite *sprite);
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static void sub_80768F0(struct Sprite *sprite);
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static void sub_80769A8(struct Sprite *sprite);
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static void sub_80769CC(struct Sprite *sprite);
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static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
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static u16 GetBankPokeballItemId(u8 bank);
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extern const struct CompressedSpriteSheet sBallSpriteSheets[];
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extern const struct CompressedSpritePalette sBallSpritePalettes[];
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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// rom const data
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#define GFX_TAG_POKEBALL 55000
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#define GFX_TAG_GREATBALL 55001
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#define GFX_TAG_SAFARIBALL 55002
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#define GFX_TAG_ULTRABALL 55003
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#define GFX_TAG_MASTERBALL 55004
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#define GFX_TAG_NETBALL 55005
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#define GFX_TAG_DIVEBALL 55006
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#define GFX_TAG_NESTBALL 55007
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#define GFX_TAG_REPEATBALL 55008
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#define GFX_TAG_TIMERBALL 55009
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#define GFX_TAG_LUXURYBALL 55010
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#define GFX_TAG_PREMIERBALL 55011
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const struct CompressedSpriteSheet gBallSpriteSheets[POKEBALL_COUNT] =
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{
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{gInterfaceGfx_PokeBall, 384, GFX_TAG_POKEBALL},
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{gInterfaceGfx_GreatBall, 384, GFX_TAG_GREATBALL},
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{gInterfaceGfx_SafariBall, 384, GFX_TAG_SAFARIBALL},
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{gInterfaceGfx_UltraBall, 384, GFX_TAG_ULTRABALL},
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{gInterfaceGfx_MasterBall, 384, GFX_TAG_MASTERBALL},
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{gInterfaceGfx_NetBall, 384, GFX_TAG_NETBALL},
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{gInterfaceGfx_DiveBall, 384, GFX_TAG_DIVEBALL},
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{gInterfaceGfx_NestBall, 384, GFX_TAG_NESTBALL},
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{gInterfaceGfx_RepeatBall, 384, GFX_TAG_REPEATBALL},
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{gInterfaceGfx_TimerBall, 384, GFX_TAG_TIMERBALL},
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{gInterfaceGfx_LuxuryBall, 384, GFX_TAG_LUXURYBALL},
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{gInterfaceGfx_PremierBall, 384, GFX_TAG_PREMIERBALL},
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};
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const struct CompressedSpritePalette gBallSpritePalettes[POKEBALL_COUNT] =
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{
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{gInterfacePal_PokeBall, GFX_TAG_POKEBALL},
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{gInterfacePal_GreatBall, GFX_TAG_GREATBALL},
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{gInterfacePal_SafariBall, GFX_TAG_SAFARIBALL},
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{gInterfacePal_UltraBall, GFX_TAG_ULTRABALL},
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{gInterfacePal_MasterBall, GFX_TAG_MASTERBALL},
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{gInterfacePal_NetBall, GFX_TAG_NETBALL},
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{gInterfacePal_DiveBall, GFX_TAG_DIVEBALL},
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{gInterfacePal_NestBall, GFX_TAG_NESTBALL},
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{gInterfacePal_RepeatBall, GFX_TAG_REPEATBALL},
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{gInterfacePal_TimerBall, GFX_TAG_TIMERBALL},
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{gInterfacePal_LuxuryBall, GFX_TAG_LUXURYBALL},
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{gInterfacePal_PremierBall, GFX_TAG_PREMIERBALL},
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};
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static const struct OamData sBallOamData =
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{
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.y = 0,
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.affineMode = 3,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 1,
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sBallAnimSeq3[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq5[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq4[] =
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{
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq6[] =
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{
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sBallAnimSeq0[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sBallAnimSeq1[] =
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{
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd sBallAnimSeq2[] =
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{
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sBallAnimSequences[] =
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{
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sBallAnimSeq0,
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sBallAnimSeq1,
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sBallAnimSeq2,
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// unused?
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sBallAnimSeq3,
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sBallAnimSeq4,
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sBallAnimSeq5,
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sBallAnimSeq6,
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};
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static const union AffineAnimCmd sBallAffineAnimSeq0[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sBallAffineAnimSeq1[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, -3, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sBallAffineAnimSeq2[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 3, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sBallAffineAnimSeq3[] =
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{
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AFFINEANIMCMD_FRAME(256, 256, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sBallAffineAnimSeq4[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 25, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd *const sBallAffineAnimSequences[] =
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{
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sBallAffineAnimSeq0,
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sBallAffineAnimSeq1,
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sBallAffineAnimSeq2,
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sBallAffineAnimSeq3,
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sBallAffineAnimSeq4,
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};
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const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
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{
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{
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.tileTag = GFX_TAG_POKEBALL,
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.paletteTag = GFX_TAG_POKEBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_GREATBALL,
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.paletteTag = GFX_TAG_GREATBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_SAFARIBALL,
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.paletteTag = GFX_TAG_SAFARIBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_ULTRABALL,
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.paletteTag = GFX_TAG_ULTRABALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_MASTERBALL,
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.paletteTag = GFX_TAG_MASTERBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_NETBALL,
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.paletteTag = GFX_TAG_NETBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_DIVEBALL,
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.paletteTag = GFX_TAG_DIVEBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_NESTBALL,
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.paletteTag = GFX_TAG_NESTBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_REPEATBALL,
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.paletteTag = GFX_TAG_REPEATBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_TIMERBALL,
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.paletteTag = GFX_TAG_TIMERBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_LUXURYBALL,
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.paletteTag = GFX_TAG_LUXURYBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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{
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.tileTag = GFX_TAG_PREMIERBALL,
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.paletteTag = GFX_TAG_PREMIERBALL,
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.oam = &sBallOamData,
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.anims = sBallAnimSequences,
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.images = NULL,
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.affineAnims = sBallAffineAnimSequences,
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.callback = SpriteCB_TestBallThrow,
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},
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};
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#define tFrames data[0]
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#define tPan data[1]
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@@ -78,7 +346,7 @@ u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
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#define sBank data[6]
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void Task_DoPokeballSendOutAnim(u8 taskId)
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static void Task_DoPokeballSendOutAnim(u8 taskId)
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{
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u16 throwCaseId;
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u8 bank;
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@@ -147,7 +415,7 @@ void Task_DoPokeballSendOutAnim(u8 taskId)
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PlaySE(SE_NAGERU);
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}
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void SpriteCB_TestBallThrow(struct Sprite *sprite)
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static void SpriteCB_TestBallThrow(struct Sprite *sprite)
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{
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if (AnimateBallThrow(sprite))
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{
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@@ -179,12 +447,12 @@ void SpriteCB_TestBallThrow(struct Sprite *sprite)
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#undef tBank
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#undef tOpponentBank
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void sub_80756D4(struct Sprite *sprite)
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static void sub_80756D4(struct Sprite *sprite)
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{
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sprite->callback = sub_80756E0;
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}
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void sub_80756E0(struct Sprite *sprite)
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static void sub_80756E0(struct Sprite *sprite)
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{
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if (++sprite->data[5] == 10)
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{
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@@ -196,7 +464,7 @@ void sub_80756E0(struct Sprite *sprite)
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}
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}
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void sub_807574C(struct Sprite *sprite)
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static void sub_807574C(struct Sprite *sprite)
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{
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sprite->data[5]++;
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if (sprite->data[5] == 11)
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@@ -215,7 +483,7 @@ void sub_807574C(struct Sprite *sprite)
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}
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}
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void sub_80757E4(struct Sprite *sprite)
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static void sub_80757E4(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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{
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@@ -232,7 +500,7 @@ void sub_80757E4(struct Sprite *sprite)
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}
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||||
}
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void sub_8075838(struct Sprite *sprite)
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static void sub_8075838(struct Sprite *sprite)
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{
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bool8 r5 = FALSE;
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@@ -292,7 +560,7 @@ void sub_8075838(struct Sprite *sprite)
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||||
}
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||||
}
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void sub_8075930(struct Sprite *sprite)
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static void sub_8075930(struct Sprite *sprite)
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{
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sprite->data[3]++;
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if (sprite->data[3] == 31)
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@@ -305,7 +573,7 @@ void sub_8075930(struct Sprite *sprite)
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}
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||||
}
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||||
void sub_8075970(struct Sprite *sprite)
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static void sub_8075970(struct Sprite *sprite)
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{
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||||
switch (sprite->data[3] & 0xFF)
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{
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@@ -386,7 +654,7 @@ void sub_8075970(struct Sprite *sprite)
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#define tCryTaskFrames data[10]
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#define tCryTaskState data[15]
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void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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{
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u8 wantedCry = gTasks[taskId].tCryTaskWantedCry;
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s8 pan = gTasks[taskId].tCryTaskPan;
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@@ -468,7 +736,7 @@ void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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}
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||||
}
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||||
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||||
void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
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||||
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
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||||
{
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||||
u8 bank = sprite->sBank;
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||||
u32 ballId;
|
||||
@@ -554,7 +822,7 @@ void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
#undef tCryTaskFrames
|
||||
#undef tCryTaskState
|
||||
|
||||
void sub_8075FB4(struct Sprite *sprite)
|
||||
static void sub_8075FB4(struct Sprite *sprite)
|
||||
{
|
||||
sprite->animPaused = TRUE;
|
||||
sprite->callback = sub_80760F8;
|
||||
@@ -563,7 +831,7 @@ void sub_8075FB4(struct Sprite *sprite)
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
void HandleBallAnimEnd(struct Sprite *sprite)
|
||||
static void HandleBallAnimEnd(struct Sprite *sprite)
|
||||
{
|
||||
bool8 affineAnimEnded = FALSE;
|
||||
u8 bank = sprite->sBank;
|
||||
@@ -604,7 +872,7 @@ void HandleBallAnimEnd(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80760F8(struct Sprite *sprite)
|
||||
static void sub_80760F8(struct Sprite *sprite)
|
||||
{
|
||||
u8 bank = sprite->sBank;
|
||||
|
||||
@@ -629,7 +897,7 @@ void sub_80760F8(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
|
||||
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = 25;
|
||||
sprite->data[2] = GetBankPosition(sprite->sBank, 2);
|
||||
@@ -642,7 +910,7 @@ void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
|
||||
|
||||
#define HIBYTE(x) (((x) >> 8) & 0xFF)
|
||||
|
||||
void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
||||
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
||||
{
|
||||
u32 r6;
|
||||
u32 r7;
|
||||
@@ -698,7 +966,7 @@ void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
|
||||
static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0]++ > 24)
|
||||
{
|
||||
@@ -707,7 +975,7 @@ void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
|
||||
static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0]++;
|
||||
if (sprite->data[0] > 15)
|
||||
@@ -723,22 +991,22 @@ void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
|
||||
|
||||
#undef sBank
|
||||
|
||||
u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
|
||||
static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
|
||||
{
|
||||
return LaunchBallStarsTask(x, y, kindOfStars, d, 0);
|
||||
return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE);
|
||||
}
|
||||
|
||||
u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 bank, u32 arg2)
|
||||
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 bank, u32 arg2)
|
||||
{
|
||||
return LaunchBallFadeMonTask(unFadeLater, bank, arg2, 0);
|
||||
return LaunchBallFadeMonTask(unFadeLater, bank, arg2, BALL_POKE);
|
||||
}
|
||||
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
LoadCompressedObjectPicUsingHeap(&sBallSpriteSheets[0]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&sBallSpritePalettes[0]);
|
||||
LoadCompressedObjectPicUsingHeap(&gBallSpriteSheets[0]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&gBallSpritePalettes[0]);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
|
||||
|
||||
gSprites[spriteId].data[0] = monSpriteId;
|
||||
@@ -759,7 +1027,7 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oa
|
||||
gSprites[monSpriteId].invisible = TRUE;
|
||||
}
|
||||
|
||||
void sub_8076524(struct Sprite *sprite)
|
||||
static void sub_8076524(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1] == 0)
|
||||
{
|
||||
@@ -789,7 +1057,7 @@ void sub_8076524(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80765E0(struct Sprite *sprite)
|
||||
static void sub_80765E0(struct Sprite *sprite)
|
||||
{
|
||||
bool8 r12 = FALSE;
|
||||
bool8 r6 = FALSE;
|
||||
@@ -839,8 +1107,8 @@ u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
LoadCompressedObjectPicUsingHeap(&sBallSpriteSheets[0]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&sBallSpritePalettes[0]);
|
||||
LoadCompressedObjectPicUsingHeap(&gBallSpriteSheets[0]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&gBallSpritePalettes[0]);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subPriority);
|
||||
gSprites[spriteId].data[0] = a;
|
||||
gSprites[spriteId].data[1] = g;
|
||||
@@ -852,7 +1120,7 @@ u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
void sub_80767D4(struct Sprite *sprite)
|
||||
static void sub_80767D4(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1] == 0)
|
||||
{
|
||||
@@ -880,7 +1148,7 @@ void sub_80767D4(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_807687C(struct Sprite *sprite)
|
||||
static void sub_807687C(struct Sprite *sprite)
|
||||
{
|
||||
u8 r1;
|
||||
|
||||
@@ -902,7 +1170,7 @@ void sub_807687C(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80768F0(struct Sprite *sprite)
|
||||
static void sub_80768F0(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
@@ -934,7 +1202,7 @@ void sub_8076918(u8 bank)
|
||||
healthboxSprite->callback = sub_80769A8;
|
||||
}
|
||||
|
||||
void sub_80769A8(struct Sprite *sprite)
|
||||
static void sub_80769A8(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[1]++;
|
||||
if (sprite->data[1] == 20)
|
||||
@@ -944,7 +1212,7 @@ void sub_80769A8(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80769CC(struct Sprite *sprite)
|
||||
static void sub_80769CC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x -= sprite->data[0];
|
||||
sprite->pos2.y -= sprite->data[1];
|
||||
@@ -962,7 +1230,7 @@ void DoHitAnimHealthboxEffect(u8 bank)
|
||||
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
|
||||
}
|
||||
|
||||
void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
|
||||
static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
|
||||
{
|
||||
u8 r1 = sprite->data[1];
|
||||
|
||||
@@ -981,10 +1249,10 @@ void LoadBallGfx(u8 ballId)
|
||||
{
|
||||
u16 var;
|
||||
|
||||
if (GetSpriteTileStartByTag(sBallSpriteSheets[ballId].tag) == 0xFFFF)
|
||||
if (GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag) == 0xFFFF)
|
||||
{
|
||||
LoadCompressedObjectPicUsingHeap(&sBallSpriteSheets[ballId]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&sBallSpritePalettes[ballId]);
|
||||
LoadCompressedObjectPicUsingHeap(&gBallSpriteSheets[ballId]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&gBallSpritePalettes[ballId]);
|
||||
}
|
||||
switch (ballId)
|
||||
{
|
||||
@@ -993,7 +1261,7 @@ void LoadBallGfx(u8 ballId)
|
||||
case BALL_PREMIER:
|
||||
break;
|
||||
default:
|
||||
var = GetSpriteTileStartByTag(sBallSpriteSheets[ballId].tag);
|
||||
var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
|
||||
LZDecompressVram(gOpenPokeballGfx, (void *)(VRAM + 0x10100 + var * 32));
|
||||
break;
|
||||
}
|
||||
@@ -1001,11 +1269,11 @@ void LoadBallGfx(u8 ballId)
|
||||
|
||||
void FreeBallGfx(u8 ballId)
|
||||
{
|
||||
FreeSpriteTilesByTag(sBallSpriteSheets[ballId].tag);
|
||||
FreeSpritePaletteByTag(sBallSpritePalettes[ballId].tag);
|
||||
FreeSpriteTilesByTag(gBallSpriteSheets[ballId].tag);
|
||||
FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
|
||||
}
|
||||
|
||||
u16 GetBankPokeballItemId(u8 bank)
|
||||
static u16 GetBankPokeballItemId(u8 bank)
|
||||
{
|
||||
if (GetBankSide(bank) == SIDE_PLAYER)
|
||||
return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
|
||||
|
||||
Reference in New Issue
Block a user