Give songs meaningful english names
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+10
-10
@@ -1647,7 +1647,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
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sprite->data[2]++;
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if (sprite->data[3] == 0)
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{
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PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(-64));
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PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(-64));
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}
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}
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}
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@@ -1931,7 +1931,7 @@ static void TormentAttacker_Step(u8 taskId)
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y = task->data[3] + task->data[5];
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spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
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PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(-64));
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if (spriteId != MAX_SPRITES)
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{
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@@ -2412,7 +2412,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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gTasks[taskId].data[11] = gBattle_BG1_Y;
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gTasks[taskId].data[0]++;
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PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
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break;
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case 1:
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if (gTasks[taskId].data[4]++ > 0)
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@@ -2447,7 +2447,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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{
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[0] = 1;
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PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
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}
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break;
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case 4:
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@@ -4769,7 +4769,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
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if (gSprites[spriteId].pos2.y == 0)
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{
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PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
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gTasks[taskId].data[10] -= 0x800;
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gTasks[taskId].data[0]++;
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}
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@@ -4791,7 +4791,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
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if (gSprites[spriteId].pos2.y == 0)
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{
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PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
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DestroyAnimVisualTask(taskId);
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}
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break;
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@@ -4828,7 +4828,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
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sprite->pos2.y += 10;
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if (sprite->pos2.y >= 0)
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{
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PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
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sprite->pos2.y = 0;
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sprite->data[0]++;
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}
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@@ -4838,7 +4838,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
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sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
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if (sprite->data[1] > 0x7F)
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{
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PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
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sprite->data[1] = 0;
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sprite->pos2.y = 0;
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sprite->data[0]++;
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@@ -4857,7 +4857,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
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case 3:
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if (++sprite->data[1] > 8)
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{
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PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
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sprite->data[1] = 0;
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sprite->data[0]++;
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}
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@@ -5152,7 +5152,7 @@ static void sub_815FE80(struct Sprite *sprite)
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case 0:
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if (gBattleAnimArgs[7] == -1)
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{
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PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63));
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
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sprite->data[0] = -32;
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sprite->data[7]++;
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