Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-20 18:02:00 -04:00
parent 6c34effda9
commit 3014241179
1178 changed files with 10482 additions and 10477 deletions
+10 -10
View File
@@ -1647,7 +1647,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
sprite->data[2]++;
if (sprite->data[3] == 0)
{
PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(-64));
PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(-64));
}
}
}
@@ -1931,7 +1931,7 @@ static void TormentAttacker_Step(u8 taskId)
y = task->data[3] + task->data[5];
spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(-64));
if (spriteId != MAX_SPRITES)
{
@@ -2412,7 +2412,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++;
PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
break;
case 1:
if (gTasks[taskId].data[4]++ > 0)
@@ -2447,7 +2447,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
{
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[0] = 1;
PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
}
break;
case 4:
@@ -4769,7 +4769,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
gTasks[taskId].data[10] -= 0x800;
gTasks[taskId].data[0]++;
}
@@ -4791,7 +4791,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
DestroyAnimVisualTask(taskId);
}
break;
@@ -4828,7 +4828,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
sprite->pos2.y += 10;
if (sprite->pos2.y >= 0)
{
PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
sprite->pos2.y = 0;
sprite->data[0]++;
}
@@ -4838,7 +4838,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] > 0x7F)
{
PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
sprite->data[1] = 0;
sprite->pos2.y = 0;
sprite->data[0]++;
@@ -4857,7 +4857,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
case 3:
if (++sprite->data[1] > 8)
{
PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
sprite->data[1] = 0;
sprite->data[0]++;
}
@@ -5152,7 +5152,7 @@ static void sub_815FE80(struct Sprite *sprite)
case 0:
if (gBattleAnimArgs[7] == -1)
{
PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63));
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
sprite->data[0] = -32;
sprite->data[7]++;