Give songs meaningful english names
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@@ -853,7 +853,7 @@ static void sub_80586F8(void)
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{
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if (gReceivedRemoteLinkPlayers == 0)
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{
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m4aSongNumStop(SE_HINSI);
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(sub_8038D64);
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@@ -866,7 +866,7 @@ static void sub_80586F8(void)
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{
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if (IsLinkTaskFinished())
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{
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m4aSongNumStop(SE_HINSI);
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(sub_8038D64);
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@@ -895,7 +895,7 @@ void sub_80587B0(void)
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}
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else
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{
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m4aSongNumStop(SE_HINSI);
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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@@ -2392,7 +2392,7 @@ static void PlayerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
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PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
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