Give songs meaningful english names
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@@ -1649,7 +1649,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
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gBattleSpritesDataPtr->animationData->field_9_x1C++;
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}
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PlaySE12WithPanning(SE_TB_START, 0);
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PlaySE12WithPanning(SE_BALL_TRAY_ENTER, 0);
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return taskId;
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}
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@@ -1852,9 +1852,9 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
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pan = SOUND_PAN_ATTACKER;
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if (sprite->data[7] != 0)
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PlaySE2WithPanning(SE_TB_KARA, pan);
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PlaySE2WithPanning(SE_BALL_TRAY_EXIT, pan);
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else
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PlaySE1WithPanning(SE_TB_KON, pan);
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PlaySE1WithPanning(SE_BALL_TRAY_BALL, pan);
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sprite->callback = SpriteCallbackDummy;
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}
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