Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-20 18:02:00 -04:00
parent 6c34effda9
commit 3014241179
1178 changed files with 10482 additions and 10477 deletions

View File

@@ -518,22 +518,22 @@ void BattleSetup_StartLegendaryBattle(void)
default:
case SPECIES_GROUDON:
gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_BATTLE34);
CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_VS_KYOGRE_GROUDON);
break;
case SPECIES_KYOGRE:
gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_BATTLE34);
CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_VS_KYOGRE_GROUDON);
break;
case SPECIES_RAYQUAZA:
gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_REKKU);
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_RAYQUAZA);
break;
case SPECIES_DEOXYS:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEO);
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEOXYS);
break;
case SPECIES_LUGIA:
case SPECIES_HO_OH:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEN);
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_LEGEND);
break;
case SPECIES_MEW:
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, MUS_VS_MEW);
@@ -553,9 +553,9 @@ void StartGroudonKyogreBattle(void)
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_RUBY)
CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_BATTLE34); // GROUDON
CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_VS_KYOGRE_GROUDON); // GROUDON
else
CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_BATTLE34); // KYOGRE
CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_VS_KYOGRE_GROUDON); // KYOGRE
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
@@ -588,7 +588,7 @@ void StartRegiBattle(void)
transitionId = B_TRANSITION_GRID_SQUARES;
break;
}
CreateBattleStartTask(transitionId, MUS_BATTLE36);
CreateBattleStartTask(transitionId, MUS_VS_REGI);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
@@ -1454,46 +1454,46 @@ void SetUpTrainerEncounterMusic(void)
switch (GetTrainerEncounterMusicId(trainerId))
{
case TRAINER_ENCOUNTER_MUSIC_MALE:
music = MUS_BOYEYE;
music = MUS_ENCOUNTER_MALE;
break;
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
music = MUS_GIRLEYE;
music = MUS_ENCOUNTER_FEMALE;
break;
case TRAINER_ENCOUNTER_MUSIC_GIRL:
music = MUS_SYOUJOEYE;
music = MUS_ENCOUNTER_GIRL;
break;
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
music = MUS_HAGESHII;
music = MUS_ENCOUNTER_PSYCHIC;
break;
case TRAINER_ENCOUNTER_MUSIC_COOL:
music = MUS_KAKKOII;
music = MUS_ENCOUNTER_COOLTRAINER;
break;
case TRAINER_ENCOUNTER_MUSIC_AQUA:
music = MUS_AQA_0;
music = MUS_ENCOUNTER_AQUA;
break;
case TRAINER_ENCOUNTER_MUSIC_MAGMA:
music = MUS_MGM0;
music = MUS_ENCOUNTER_MAGMA;
break;
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
music = MUS_SWIMEYE;
music = MUS_ENCOUNTER_SWIMMER;
break;
case TRAINER_ENCOUNTER_MUSIC_TWINS:
music = MUS_HUTAGO;
music = MUS_ENCOUNTER_TWINS;
break;
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
music = MUS_SITENNOU;
music = MUS_ENCOUNTER_ELITE_FOUR;
break;
case TRAINER_ENCOUNTER_MUSIC_HIKER:
music = MUS_YAMA_EYE;
music = MUS_ENCOUNTER_HIKER;
break;
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
music = MUS_INTER_V;
music = MUS_ENCOUNTER_INTERVIEWER;
break;
case TRAINER_ENCOUNTER_MUSIC_RICH:
music = MUS_TEST;
music = MUS_ENCOUNTER_GENTLEMAN;
break;
default:
music = MUS_AYASII;
music = MUS_ENCOUNTER_HEX_MANIAC;
}
PlayNewMapMusic(music);
}