Give songs meaningful english names
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@@ -518,22 +518,22 @@ void BattleSetup_StartLegendaryBattle(void)
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default:
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case SPECIES_GROUDON:
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gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
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CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_BATTLE34);
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CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_VS_KYOGRE_GROUDON);
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break;
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case SPECIES_KYOGRE:
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gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
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CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_BATTLE34);
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CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_VS_KYOGRE_GROUDON);
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break;
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case SPECIES_RAYQUAZA:
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gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
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CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_REKKU);
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CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_RAYQUAZA);
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break;
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case SPECIES_DEOXYS:
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEO);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEOXYS);
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break;
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case SPECIES_LUGIA:
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case SPECIES_HO_OH:
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEN);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_LEGEND);
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break;
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case SPECIES_MEW:
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CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, MUS_VS_MEW);
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@@ -553,9 +553,9 @@ void StartGroudonKyogreBattle(void)
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
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if (gGameVersion == VERSION_RUBY)
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CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_BATTLE34); // GROUDON
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CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_VS_KYOGRE_GROUDON); // GROUDON
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else
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CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_BATTLE34); // KYOGRE
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CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_VS_KYOGRE_GROUDON); // KYOGRE
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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@@ -588,7 +588,7 @@ void StartRegiBattle(void)
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transitionId = B_TRANSITION_GRID_SQUARES;
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break;
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}
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CreateBattleStartTask(transitionId, MUS_BATTLE36);
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CreateBattleStartTask(transitionId, MUS_VS_REGI);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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@@ -1454,46 +1454,46 @@ void SetUpTrainerEncounterMusic(void)
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switch (GetTrainerEncounterMusicId(trainerId))
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{
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case TRAINER_ENCOUNTER_MUSIC_MALE:
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music = MUS_BOYEYE;
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music = MUS_ENCOUNTER_MALE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_FEMALE:
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music = MUS_GIRLEYE;
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music = MUS_ENCOUNTER_FEMALE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_GIRL:
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music = MUS_SYOUJOEYE;
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music = MUS_ENCOUNTER_GIRL;
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break;
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case TRAINER_ENCOUNTER_MUSIC_INTENSE:
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music = MUS_HAGESHII;
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music = MUS_ENCOUNTER_PSYCHIC;
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break;
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case TRAINER_ENCOUNTER_MUSIC_COOL:
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music = MUS_KAKKOII;
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music = MUS_ENCOUNTER_COOLTRAINER;
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break;
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case TRAINER_ENCOUNTER_MUSIC_AQUA:
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music = MUS_AQA_0;
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music = MUS_ENCOUNTER_AQUA;
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break;
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case TRAINER_ENCOUNTER_MUSIC_MAGMA:
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music = MUS_MGM0;
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music = MUS_ENCOUNTER_MAGMA;
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break;
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case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
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music = MUS_SWIMEYE;
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music = MUS_ENCOUNTER_SWIMMER;
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break;
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case TRAINER_ENCOUNTER_MUSIC_TWINS:
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music = MUS_HUTAGO;
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music = MUS_ENCOUNTER_TWINS;
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break;
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case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
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music = MUS_SITENNOU;
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music = MUS_ENCOUNTER_ELITE_FOUR;
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break;
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case TRAINER_ENCOUNTER_MUSIC_HIKER:
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music = MUS_YAMA_EYE;
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music = MUS_ENCOUNTER_HIKER;
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break;
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case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
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music = MUS_INTER_V;
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music = MUS_ENCOUNTER_INTERVIEWER;
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break;
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case TRAINER_ENCOUNTER_MUSIC_RICH:
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music = MUS_TEST;
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music = MUS_ENCOUNTER_GENTLEMAN;
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break;
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default:
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music = MUS_AYASII;
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music = MUS_ENCOUNTER_HEX_MANIAC;
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}
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PlayNewMapMusic(music);
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}
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