Give songs meaningful english names
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+11
-11
@@ -1058,7 +1058,7 @@ static void sub_807FD08(struct Sprite* sprite)
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if (++sprite->data[5] > 3)
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DestroySprite(sprite);
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else
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PlaySE(SE_TB_KARA);
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PlaySE(SE_BALL_TRAY_EXIT);
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}
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sprite->pos1.x = sprite->data[1];
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sprite->pos1.y = sprite->data[2];
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@@ -1295,7 +1295,7 @@ static void sub_8080018(void)
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{
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sBerryBlenderData->mainState++;
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sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
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PlaySE(SE_RU_HYUU);
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PlaySE(SE_FALL);
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ShowBg(2);
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}
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break;
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@@ -1310,7 +1310,7 @@ static void sub_8080018(void)
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sBerryBlenderData->field_11A = 0x100;
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sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]];
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sBerryBlenderData->framesToWait = 0;
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PlaySE(SE_TRACK_DOOR);
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PlaySE(SE_TRUCK_DOOR);
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sub_808074C();
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Blender_PrintPlayerNames();
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}
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@@ -1582,7 +1582,7 @@ static void sub_80808D4(void)
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case 13:
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sBerryBlenderData->mainState++;
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sub_808074C();
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PlaySE(SE_RU_HYUU);
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PlaySE(SE_FALL);
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sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
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ShowBg(2);
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break;
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@@ -1597,7 +1597,7 @@ static void sub_80808D4(void)
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sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]];
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SetGpuRegBits(REG_OFFSET_BG2CNT, 2);
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sBerryBlenderData->framesToWait = 0;
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PlaySE(SE_TRACK_DOOR);
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PlaySE(SE_TRUCK_DOOR);
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Blender_PrintPlayerNames();
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}
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sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
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@@ -1648,7 +1648,7 @@ static void sub_80808D4(void)
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sBerryBlenderData->field_154 = GetCurrentMapMusic();
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PlayBGM(MUS_CYCLING);
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PlaySE(SE_MOTER);
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PlaySE(SE_BERRY_BLENDER);
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Blender_ControlHitPitch();
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break;
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}
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@@ -1873,17 +1873,17 @@ static void sub_8081288(u16 a0, u8 a1)
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{
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StartSpriteAnim(&gSprites[spriteId], 2);
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gSprites[spriteId].callback = sub_8082F9C;
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PlaySE(SE_RU_GASHIN);
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PlaySE(SE_ICE_STAIRS);
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}
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else if (a0 == 0x5432)
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{
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StartSpriteAnim(&gSprites[spriteId], 0);
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PlaySE(SE_SEIKAI);
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PlaySE(SE_SUCCESS);
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}
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else if (a0 == 0x2345)
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{
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StartSpriteAnim(&gSprites[spriteId], 1);
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PlaySE(SE_HAZURE);
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PlaySE(SE_FAILURE);
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}
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sub_8082E84();
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}
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@@ -3025,7 +3025,7 @@ static void sub_8083010(struct Sprite* sprite)
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{
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sprite->data[1] = 88;
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sprite->data[0]++;
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PlaySE(SE_KON);
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PlaySE(SE_BALL_BOUNCE_1);
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}
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break;
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case 1:
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@@ -3567,7 +3567,7 @@ static void sub_8083F3C(u8 taskId)
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{
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if (gTasks[taskId].data[0] == 0)
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{
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PlayFanfare(MUS_FANFA1);
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PlayFanfare(MUS_LEVEL_UP);
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gTasks[taskId].data[0]++;
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}
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if (IsFanfareTaskInactive())
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