Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-20 18:02:00 -04:00
parent 6c34effda9
commit 3014241179
1178 changed files with 10482 additions and 10477 deletions
+11 -11
View File
@@ -1058,7 +1058,7 @@ static void sub_807FD08(struct Sprite* sprite)
if (++sprite->data[5] > 3)
DestroySprite(sprite);
else
PlaySE(SE_TB_KARA);
PlaySE(SE_BALL_TRAY_EXIT);
}
sprite->pos1.x = sprite->data[1];
sprite->pos1.y = sprite->data[2];
@@ -1295,7 +1295,7 @@ static void sub_8080018(void)
{
sBerryBlenderData->mainState++;
sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
PlaySE(SE_RU_HYUU);
PlaySE(SE_FALL);
ShowBg(2);
}
break;
@@ -1310,7 +1310,7 @@ static void sub_8080018(void)
sBerryBlenderData->field_11A = 0x100;
sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]];
sBerryBlenderData->framesToWait = 0;
PlaySE(SE_TRACK_DOOR);
PlaySE(SE_TRUCK_DOOR);
sub_808074C();
Blender_PrintPlayerNames();
}
@@ -1582,7 +1582,7 @@ static void sub_80808D4(void)
case 13:
sBerryBlenderData->mainState++;
sub_808074C();
PlaySE(SE_RU_HYUU);
PlaySE(SE_FALL);
sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
ShowBg(2);
break;
@@ -1597,7 +1597,7 @@ static void sub_80808D4(void)
sBerryBlenderData->arrowPos = sUnknown_083399DC[sUnknown_083399E4[sBerryBlenderData->playersNo - 2]];
SetGpuRegBits(REG_OFFSET_BG2CNT, 2);
sBerryBlenderData->framesToWait = 0;
PlaySE(SE_TRACK_DOOR);
PlaySE(SE_TRUCK_DOOR);
Blender_PrintPlayerNames();
}
sub_8082CB4(&sBerryBlenderData->bgAffineSrc);
@@ -1648,7 +1648,7 @@ static void sub_80808D4(void)
sBerryBlenderData->field_154 = GetCurrentMapMusic();
PlayBGM(MUS_CYCLING);
PlaySE(SE_MOTER);
PlaySE(SE_BERRY_BLENDER);
Blender_ControlHitPitch();
break;
}
@@ -1873,17 +1873,17 @@ static void sub_8081288(u16 a0, u8 a1)
{
StartSpriteAnim(&gSprites[spriteId], 2);
gSprites[spriteId].callback = sub_8082F9C;
PlaySE(SE_RU_GASHIN);
PlaySE(SE_ICE_STAIRS);
}
else if (a0 == 0x5432)
{
StartSpriteAnim(&gSprites[spriteId], 0);
PlaySE(SE_SEIKAI);
PlaySE(SE_SUCCESS);
}
else if (a0 == 0x2345)
{
StartSpriteAnim(&gSprites[spriteId], 1);
PlaySE(SE_HAZURE);
PlaySE(SE_FAILURE);
}
sub_8082E84();
}
@@ -3025,7 +3025,7 @@ static void sub_8083010(struct Sprite* sprite)
{
sprite->data[1] = 88;
sprite->data[0]++;
PlaySE(SE_KON);
PlaySE(SE_BALL_BOUNCE_1);
}
break;
case 1:
@@ -3567,7 +3567,7 @@ static void sub_8083F3C(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
PlayFanfare(MUS_FANFA1);
PlayFanfare(MUS_LEVEL_UP);
gTasks[taskId].data[0]++;
}
if (IsFanfareTaskInactive())