Give songs meaningful english names
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@@ -171,7 +171,7 @@ void Task_HandleTruckSequence(u8 taskId)
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data[1] = 0; // reset the timer.
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data[2] = CreateTask(Task_Truck1, 0xA);
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data[0] = 1; // run the next case.
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PlaySE(SE_TRACK_MOVE);
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PlaySE(SE_TRUCK_MOVE);
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}
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break;
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case 1:
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@@ -191,7 +191,7 @@ void Task_HandleTruckSequence(u8 taskId)
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DestroyTask(data[2]);
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data[3] = CreateTask(Task_Truck2, 0xA);
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data[0] = 3;
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PlaySE(SE_TRACK_STOP);
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PlaySE(SE_TRUCK_STOP);
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}
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break;
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case 3:
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@@ -206,7 +206,7 @@ void Task_HandleTruckSequence(u8 taskId)
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data[1]++;
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if (data[1] == 90)
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{
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PlaySE(SE_TRACK_HAIKI);
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PlaySE(SE_TRUCK_UNLOAD);
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data[1] = 0;
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data[0] = 5;
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}
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@@ -219,7 +219,7 @@ void Task_HandleTruckSequence(u8 taskId)
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MapGridSetMetatileIdAt(11, 9, METATILE_InsideOfTruck_ExitLight_Mid);
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MapGridSetMetatileIdAt(11, 10, METATILE_InsideOfTruck_ExitLight_Bottom);
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DrawWholeMapView();
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PlaySE(SE_TRACK_DOOR);
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PlaySE(SE_TRUCK_DOOR);
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DestroyTask(taskId);
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ScriptContext2_Disable();
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}
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