Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-20 18:02:00 -04:00
parent 6c34effda9
commit 3014241179
1178 changed files with 10482 additions and 10477 deletions

View File

@@ -618,7 +618,7 @@ bool8 FldEff_SecretPowerCave(void)
static void SpriteCB_CaveEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W088);
PlaySE(SE_M_ROCK_THROW);
sprite->data[0] = 0;
sprite->callback = SpriteCB_CaveEntranceOpen;
@@ -691,7 +691,7 @@ bool8 FldEff_SecretPowerTree(void)
static void SpriteCB_TreeEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W010);
PlaySE(SE_M_SCRATCH);
sprite->animNum = gFieldEffectArguments[7];
sprite->data[0] = 0;
@@ -754,7 +754,7 @@ bool8 FldEff_SecretPowerShrub(void)
static void SpriteCB_ShrubEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W077);
PlaySE(SE_M_POISON_POWDER);
sprite->data[0] = 0;
sprite->callback = SpriteCB_ShrubEntranceOpen;
@@ -888,16 +888,16 @@ static void DoBalloonSoundEffect(s16 metatileId)
switch (metatileId)
{
case METATILE_SecretBase_RedBalloon:
PlaySE(SE_FUUSEN1);
PlaySE(SE_BALLOON_RED);
break;
case METATILE_SecretBase_BlueBalloon:
PlaySE(SE_FUUSEN2);
PlaySE(SE_BALLOON_BLUE);
break;
case METATILE_SecretBase_YellowBalloon:
PlaySE(SE_FUUSEN3);
PlaySE(SE_BALLOON_YELLOW);
break;
case METATILE_SecretBase_MudBall:
PlaySE(SE_TOY_DANGO);
PlaySE(SE_MUD_BALL);
break;
}
}
@@ -914,7 +914,7 @@ bool8 FldEff_Nop48(void)
static void DoSecretBaseBreakableDoorEffect(s16 x, s16 y)
{
PlaySE(SE_TOY_KABE);
PlaySE(SE_BREAKABLE_DOOR);
MapGridSetMetatileIdAt(x, y, METATILE_SecretBase_BreakableDoor_BottomOpen);
MapGridSetMetatileIdAt(x, y - 1, METATILE_SecretBase_BreakableDoor_TopOpen);
CurrentMapDrawMetatileAt(x, y);
@@ -959,28 +959,28 @@ static void Task_SecretBaseMusicNoteMatSound(u8 taskId)
switch (gTasks[taskId].tMetatileID)
{
case METATILE_SecretBase_NoteMat_C_Low:
PlaySE(SE_TOY_C);
PlaySE(SE_NOTE_C);
break;
case METATILE_SecretBase_NoteMat_D:
PlaySE(SE_TOY_D);
PlaySE(SE_NOTE_D);
break;
case METATILE_SecretBase_NoteMat_E:
PlaySE(SE_TOY_E);
PlaySE(SE_NOTE_E);
break;
case METATILE_SecretBase_NoteMat_F:
PlaySE(SE_TOY_F);
PlaySE(SE_NOTE_F);
break;
case METATILE_SecretBase_NoteMat_G:
PlaySE(SE_TOY_G);
PlaySE(SE_NOTE_G);
break;
case METATILE_SecretBase_NoteMat_A:
PlaySE(SE_TOY_A);
PlaySE(SE_NOTE_A);
break;
case METATILE_SecretBase_NoteMat_B:
PlaySE(SE_TOY_B);
PlaySE(SE_NOTE_B);
break;
case METATILE_SecretBase_NoteMat_C_High:
PlaySE(SE_TOY_C1);
PlaySE(SE_NOTE_C_HIGH);
break;
}
@@ -1006,7 +1006,7 @@ static void SpriteCB_GlitterMatSparkle(struct Sprite *sprite)
sprite->data[0]++;
if (sprite->data[0] == 8)
PlaySE(SE_W215);
PlaySE(SE_M_HEAL_BELL);
if (sprite->data[0] >= 32)
DestroySprite(sprite);
@@ -1081,7 +1081,7 @@ bool8 FldEff_SandPillar(void)
static void SpriteCB_SandPillar_BreakTop(struct Sprite *sprite)
{
PlaySE(SE_W088);
PlaySE(SE_M_ROCK_THROW);
if (MapGridGetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1) == METATILE_SecretBase_SandOrnament_TopWall)
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1, METATILE_SecretBase_Wall_TopMid | METATILE_COLLISION_MASK);
@@ -1226,7 +1226,7 @@ static void Task_FieldPoisonEffect(u8 taskId)
void FldEffPoison_Start(void)
{
PlaySE(SE_DOKU);
PlaySE(SE_FIELD_POISON);
CreateTask(Task_FieldPoisonEffect, 80);
}