Give songs meaningful english names
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@@ -618,7 +618,7 @@ bool8 FldEff_SecretPowerCave(void)
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static void SpriteCB_CaveEntranceInit(struct Sprite *sprite)
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{
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PlaySE(SE_W088);
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PlaySE(SE_M_ROCK_THROW);
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sprite->data[0] = 0;
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sprite->callback = SpriteCB_CaveEntranceOpen;
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@@ -691,7 +691,7 @@ bool8 FldEff_SecretPowerTree(void)
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static void SpriteCB_TreeEntranceInit(struct Sprite *sprite)
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{
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PlaySE(SE_W010);
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PlaySE(SE_M_SCRATCH);
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sprite->animNum = gFieldEffectArguments[7];
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sprite->data[0] = 0;
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@@ -754,7 +754,7 @@ bool8 FldEff_SecretPowerShrub(void)
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static void SpriteCB_ShrubEntranceInit(struct Sprite *sprite)
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{
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PlaySE(SE_W077);
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PlaySE(SE_M_POISON_POWDER);
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sprite->data[0] = 0;
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sprite->callback = SpriteCB_ShrubEntranceOpen;
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@@ -888,16 +888,16 @@ static void DoBalloonSoundEffect(s16 metatileId)
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switch (metatileId)
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{
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case METATILE_SecretBase_RedBalloon:
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PlaySE(SE_FUUSEN1);
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PlaySE(SE_BALLOON_RED);
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break;
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case METATILE_SecretBase_BlueBalloon:
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PlaySE(SE_FUUSEN2);
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PlaySE(SE_BALLOON_BLUE);
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break;
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case METATILE_SecretBase_YellowBalloon:
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PlaySE(SE_FUUSEN3);
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PlaySE(SE_BALLOON_YELLOW);
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break;
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case METATILE_SecretBase_MudBall:
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PlaySE(SE_TOY_DANGO);
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PlaySE(SE_MUD_BALL);
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break;
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}
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}
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@@ -914,7 +914,7 @@ bool8 FldEff_Nop48(void)
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static void DoSecretBaseBreakableDoorEffect(s16 x, s16 y)
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{
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PlaySE(SE_TOY_KABE);
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PlaySE(SE_BREAKABLE_DOOR);
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MapGridSetMetatileIdAt(x, y, METATILE_SecretBase_BreakableDoor_BottomOpen);
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MapGridSetMetatileIdAt(x, y - 1, METATILE_SecretBase_BreakableDoor_TopOpen);
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CurrentMapDrawMetatileAt(x, y);
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@@ -959,28 +959,28 @@ static void Task_SecretBaseMusicNoteMatSound(u8 taskId)
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switch (gTasks[taskId].tMetatileID)
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{
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case METATILE_SecretBase_NoteMat_C_Low:
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PlaySE(SE_TOY_C);
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PlaySE(SE_NOTE_C);
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break;
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case METATILE_SecretBase_NoteMat_D:
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PlaySE(SE_TOY_D);
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PlaySE(SE_NOTE_D);
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break;
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case METATILE_SecretBase_NoteMat_E:
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PlaySE(SE_TOY_E);
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PlaySE(SE_NOTE_E);
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break;
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case METATILE_SecretBase_NoteMat_F:
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PlaySE(SE_TOY_F);
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PlaySE(SE_NOTE_F);
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break;
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case METATILE_SecretBase_NoteMat_G:
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PlaySE(SE_TOY_G);
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PlaySE(SE_NOTE_G);
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break;
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case METATILE_SecretBase_NoteMat_A:
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PlaySE(SE_TOY_A);
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PlaySE(SE_NOTE_A);
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break;
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case METATILE_SecretBase_NoteMat_B:
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PlaySE(SE_TOY_B);
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PlaySE(SE_NOTE_B);
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break;
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case METATILE_SecretBase_NoteMat_C_High:
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PlaySE(SE_TOY_C1);
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PlaySE(SE_NOTE_C_HIGH);
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break;
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}
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@@ -1006,7 +1006,7 @@ static void SpriteCB_GlitterMatSparkle(struct Sprite *sprite)
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sprite->data[0]++;
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if (sprite->data[0] == 8)
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PlaySE(SE_W215);
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PlaySE(SE_M_HEAL_BELL);
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if (sprite->data[0] >= 32)
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DestroySprite(sprite);
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@@ -1081,7 +1081,7 @@ bool8 FldEff_SandPillar(void)
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static void SpriteCB_SandPillar_BreakTop(struct Sprite *sprite)
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{
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PlaySE(SE_W088);
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PlaySE(SE_M_ROCK_THROW);
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if (MapGridGetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1) == METATILE_SecretBase_SandOrnament_TopWall)
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MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6] - 1, METATILE_SecretBase_Wall_TopMid | METATILE_COLLISION_MASK);
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@@ -1226,7 +1226,7 @@ static void Task_FieldPoisonEffect(u8 taskId)
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void FldEffPoison_Start(void)
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{
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PlaySE(SE_DOKU);
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PlaySE(SE_FIELD_POISON);
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CreateTask(Task_FieldPoisonEffect, 80);
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}
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