Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-20 18:02:00 -04:00
parent 6c34effda9
commit 3014241179
1178 changed files with 10482 additions and 10477 deletions
+3 -3
View File
@@ -1129,7 +1129,7 @@ static void Task_IntroFadeIn(u8 taskId)
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON);
gTasks[taskId].func = Task_IntroWaterDrops;
gIntroFrameCounter = 0;
m4aSongNumStart(MUS_DEMO1);
m4aSongNumStart(MUS_INTRO);
ResetSerial();
}
@@ -1563,7 +1563,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
gTasks[taskId].func = Task_IntroSpinAndZoomPokeball;
gIntroFrameCounter = 0;
m4aSongNumStart(MUS_T_BATTLE);
m4aSongNumStart(MUS_INTRO_BATTLE);
}
static void Task_IntroSpinAndZoomPokeball(u8 taskId)
@@ -2355,7 +2355,7 @@ static void Task_IntroRayquazaGlowScene_1(u8 taskId)
if (data[1] == 6)
{
spriteId = CreateSprite(&gIntroRayquazaHyperbeamSprite, 120, 88, 15);
PlaySE(SE_OP_BASYU);
PlaySE(SE_INTRO_BLAST);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data[3] = data[4];
data[0]++;