Give songs meaningful english names
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+3
-3
@@ -1129,7 +1129,7 @@ static void Task_IntroFadeIn(u8 taskId)
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON);
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gTasks[taskId].func = Task_IntroWaterDrops;
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gIntroFrameCounter = 0;
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m4aSongNumStart(MUS_DEMO1);
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m4aSongNumStart(MUS_INTRO);
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ResetSerial();
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}
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@@ -1563,7 +1563,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
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gTasks[taskId].func = Task_IntroSpinAndZoomPokeball;
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gIntroFrameCounter = 0;
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m4aSongNumStart(MUS_T_BATTLE);
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m4aSongNumStart(MUS_INTRO_BATTLE);
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}
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static void Task_IntroSpinAndZoomPokeball(u8 taskId)
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@@ -2355,7 +2355,7 @@ static void Task_IntroRayquazaGlowScene_1(u8 taskId)
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if (data[1] == 6)
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{
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spriteId = CreateSprite(&gIntroRayquazaHyperbeamSprite, 120, 88, 15);
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PlaySE(SE_OP_BASYU);
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PlaySE(SE_INTRO_BLAST);
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].data[3] = data[4];
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data[0]++;
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