Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-20 18:02:00 -04:00
parent 6c34effda9
commit 3014241179
1178 changed files with 10482 additions and 10477 deletions
+9 -9
View File
@@ -1565,7 +1565,7 @@ static void Task_DuoFightAnim(u8 taskId)
BlendPalettes(-1, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
SetVBlankCallback(VBlankCB_DuoFight);
PlaySE(SE_T_OOAME);
PlaySE(SE_DOWNPOUR);
}
static void sub_81D7228(u8 taskId)
@@ -1670,14 +1670,14 @@ static void Task_HandleDuoFight(u8 taskId)
static void sub_81D7438(void)
{
PlaySE(SE_T_KAMI);
PlaySE(SE_THUNDER);
sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
}
static void sub_81D7480(void)
{
PlaySE(SE_T_KAMI);
PlaySE(SE_THUNDER);
sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1);
}
@@ -1714,7 +1714,7 @@ static void sub_81D752C(u8 taskId)
static void DuoFightEnd(u8 taskId, s8 palDelay)
{
PlaySE(SE_T_OOAME_E);
PlaySE(SE_DOWNPOUR_STOP);
BeginNormalPaletteFade(0xFFFFFFFF, palDelay, 0, 0x10, RGB_BLACK);
gTasks[taskId].func = Task_DuoFightEnd;
}
@@ -1950,7 +1950,7 @@ static void sub_81D7E9C(void)
static void Task_RayTakesFlightAnim(u8 taskId)
{
s16 *data = gTasks[taskId].data;
PlayNewMapMusic(MUS_REKKUU_KOURIN);
PlayNewMapMusic(MUS_RAYQUAZA_APPEARS);
sub_81D7E10();
sub_81D7E9C();
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
@@ -2358,7 +2358,7 @@ static void Task_HandleRayCharges(u8 taskId)
s16 *data = gTasks[taskId].data;
sub_81D8BB4();
if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89)
PlaySE(SE_OP_BASYU);
PlaySE(SE_INTRO_BLAST);
data[3]++;
switch (data[0])
@@ -2777,7 +2777,7 @@ static void sub_81D9528(struct Sprite *sprite)
}
if (sprite->data[4] % 64 == 0)
PlaySE(SE_W250);
PlaySE(SE_M_WHIRLPOOL);
sprite->data[4]++;
}
@@ -2802,7 +2802,7 @@ static void sub_81D961C(struct Sprite *sprite)
{
sub_81D97E0(sprite);
if (sprite->data[4] == 0)
PlaySE(SE_BT_START);
PlaySE(SE_MUGSHOT);
if (sprite->data[4] == -3)
sub_81D9868(sprite, 2, 48, 16);
}
@@ -2900,7 +2900,7 @@ static void sub_81D98B4(u8 taskId)
break;
case 1:
if (data[5] == 8)
PlaySE(SE_JIDO_DOA);
PlaySE(SE_SLIDING_DOOR);
if (data[2] == 2)
{
data[0]++;