Give songs meaningful english names
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@@ -1522,7 +1522,7 @@ static void Task_HandleBetGridInput(u8 taskId)
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}
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else
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{
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m4aSongNumStart(SE_REGI);
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m4aSongNumStart(SE_SHOP);
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gTasks[taskId].func = Task_PlaceBet;
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}
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}
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@@ -1679,7 +1679,7 @@ static void Task_RollBall(u8 taskId)
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gTasks[taskId].tBallNum++;
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gTasks[taskId].tTotalBallNum++;
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SetBallCounterNumLeft(BALLS_PER_ROUND - gTasks[taskId].tBallNum);
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m4aSongNumStart(SE_TAMAKORO);
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m4aSongNumStart(SE_ROULETTE_BALL);
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gTasks[taskId].func = Task_RecordBallHit;
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}
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@@ -1804,14 +1804,14 @@ static void Task_PrintSpinResult(u8 taskId)
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case 2: // never happens
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if (gTasks[taskId].tMultiplier == MAX_MULTIPLIER)
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{
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PlayFanfare(MUS_ME_B_BIG);
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PlayFanfare(MUS_SLOTS_JACKPOT);
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DrawStdWindowFrame(sTextWindowId, FALSE);
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AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_Jackpot, 0, 1, TEXT_SPEED_FF, NULL);
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CopyWindowToVram(sTextWindowId, 3);
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}
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else
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{
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PlayFanfare(MUS_ME_B_SMALL);
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PlayFanfare(MUS_SLOTS_WIN);
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DrawStdWindowFrame(sTextWindowId, FALSE);
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AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_ItsAHit, 0, 1, TEXT_SPEED_FF, NULL);
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CopyWindowToVram(sTextWindowId, 3);
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@@ -1819,7 +1819,7 @@ static void Task_PrintSpinResult(u8 taskId)
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break;
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case FALSE:
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default:
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m4aSongNumStart(SE_HAZURE);
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m4aSongNumStart(SE_FAILURE);
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DrawStdWindowFrame(sTextWindowId, FALSE);
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AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_NothingDoing, 0, 1, TEXT_SPEED_FF, NULL);
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CopyWindowToVram(sTextWindowId, 3);
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@@ -3924,7 +3924,7 @@ static void HideWheelBalls(void)
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UpdateBallRelativeWheelAngle(sprite); \
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sprite->sBallWheelAngle = (sprite->sBallWheelAngle / DEGREES_PER_SLOT) * DEGREES_PER_SLOT + 15; \
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sprite->callback = SpriteCB_BallLandInSlot; \
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m4aSongNumStartOrChange(SE_HASHI); \
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m4aSongNumStartOrChange(SE_BRIDGE_WALK); \
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}
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// "wheelAngle" and "sBallAngle" are relative to the screen (e.g. 180 degrees for either is always screen bottom)
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@@ -4136,7 +4136,7 @@ static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite)
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sprite->animEnded = FALSE;
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sprite->data[2] = 0;
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sprite->callback = SpriteCB_UnstickBall_TaillowDrop;
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m4aSongNumStart(SE_NAGERU);
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m4aSongNumStart(SE_BALL_THROW);
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}
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}
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}
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@@ -4203,7 +4203,7 @@ static void SpriteCB_RollBall_TryLandAdjacent(struct Sprite *sprite)
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{
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// Ball is stuck, need Shroomish/Taillow to clear ball
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sprite->animPaused = TRUE;
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m4aSongNumStart(SE_KON);
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m4aSongNumStart(SE_BALL_BOUNCE_1);
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SetBallStuck(sprite);
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}
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}
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@@ -4224,7 +4224,7 @@ static void SpriteCB_RollBall_TryLand(struct Sprite *sprite)
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// Space has already been landed on, try to fall into adjacent space
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u8 slotId;
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u32 fallRight;
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m4aSongNumStart(SE_KON);
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m4aSongNumStart(SE_BALL_BOUNCE_1);
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fallRight = Random() & 1;
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if (fallRight)
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{
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@@ -4319,7 +4319,7 @@ static void SpriteCB_RollBall_Fast(struct Sprite *sprite)
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if (sRoulette->ballDistToCenter > 60.0f)
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return;
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m4aSongNumStartOrChange(SE_TAMAKORO_E);
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m4aSongNumStartOrChange(SE_ROULETTE_BALL2);
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sRoulette->ballFallSpeed = -(20.0f / (float)(sRoulette->ballTravelDistMed));
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sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (float)(sRoulette->ballTravelDistMed));
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sprite->animNum = 1;
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@@ -4573,7 +4573,7 @@ static void SpriteCB_ShroomishFall(struct Sprite *sprite)
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gSprites[sprite->sMonShadowSpriteId].data[1] = -2;
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gSprites[sprite->sBallShadowSpriteId].invisible = FALSE;
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gSprites[sprite->sBallShadowSpriteId].callback = SpriteCB_ShroomishShakeScreen;
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m4aSongNumStart(SE_W070);
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m4aSongNumStart(SE_M_STRENGTH);
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}
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}
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@@ -4596,7 +4596,7 @@ static void SpriteCB_Shroomish(struct Sprite *sprite)
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sprite->invisible = FALSE;
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sprite->data[7]++;
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m4aSongNumStart(SE_RU_HYUU);
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m4aSongNumStart(SE_FALL);
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sRoulette->shroomishShadowTimer = 1;
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sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[0];
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}
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@@ -4643,7 +4643,7 @@ static void SpriteCB_Taillow_FlyAway(struct Sprite *sprite)
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sprite->callback = SpriteCallbackDummy;
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sprite->invisible = TRUE;
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sprite->animPaused = TRUE;
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m4aSongNumStop(SE_BASABASA);
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m4aSongNumStop(SE_TAILLOW_WING_FLAP);
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DestroySprite(sprite);
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FreeOamMatrix(gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].oam.matrixNum);
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DestroySprite(&gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]]);
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@@ -4674,7 +4674,7 @@ static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite)
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}
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else
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{
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m4aSongNumStart(SE_RU_HYUU);
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m4aSongNumStart(SE_FALL);
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StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 4);
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sprite->callback = SpriteCB_Taillow_FlyAway;
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gSprites[sprite->sMonShadowSpriteId].affineAnimPaused = FALSE;
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@@ -4715,7 +4715,7 @@ static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
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}
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else
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{
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m4aSongNumStartOrChange(SE_BASABASA);
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m4aSongNumStartOrChange(SE_TAILLOW_WING_FLAP);
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if (sRoulette->ball->sStuckOnWheelLeft == 0)
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PlayCry1(SPECIES_TAILLOW, 63);
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else
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@@ -4770,5 +4770,5 @@ static void SpriteCB_Taillow(struct Sprite *sprite)
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}
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gSprites[sprite->sMonShadowSpriteId].callback = SpriteCB_TaillowShadow_FlyIn;
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gSprites[sprite->sMonSpriteId].callback = SpriteCB_Taillow_FlyIn;
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m4aSongNumStart(SE_RU_HYUU);
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m4aSongNumStart(SE_FALL);
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}
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