Give songs meaningful english names
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+11
-11
@@ -1220,7 +1220,7 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
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sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet);
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sSlotMachine->bet = MAX_BET;
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sSlotMachine->state = SLOT_ACTION_START_SPIN;
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PlaySE(SE_REGI);
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PlaySE(SE_SHOP);
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}
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else // you didn't have enough coins to bet the max
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{
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@@ -1232,7 +1232,7 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
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// Increase bet
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if (JOY_NEW(DPAD_DOWN) && sSlotMachine->coins != 0)
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{
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PlaySE(SE_REGI);
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PlaySE(SE_SHOP);
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LightenBetTiles(sSlotMachine->bet);
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sSlotMachine->coins--;
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sSlotMachine->bet++;
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@@ -1335,7 +1335,7 @@ static bool8 SlotAction_AwaitReelStop(struct Task *task)
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{
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_JYUNI);
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PlaySE(SE_CONTEST_PLACE);
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StopSlotReel(sSlotMachine->currReel);
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PressStopReelButton(sSlotMachine->currReel);
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sSlotMachine->state = SLOT_ACTION_AWAIT_ALL_REELS_STOP;
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@@ -1381,17 +1381,17 @@ static bool8 SlotAction_CheckMatches(struct Task *task)
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}
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if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED)))
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{
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PlayFanfare(MUS_ME_B_BIG);
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PlayFanfare(MUS_SLOTS_JACKPOT);
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CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_BIG);
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}
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else if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_MIXED))
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{
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PlayFanfare(MUS_ME_B_BIG);
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PlayFanfare(MUS_SLOTS_JACKPOT);
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CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_REG);
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}
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else
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{
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PlayFanfare(MUS_ME_B_SMALL);
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PlayFanfare(MUS_SLOTS_WIN);
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CreateDigitalDisplayScene(DIG_DISPLAY_WIN);
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}
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// if you matched 777...
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@@ -3098,7 +3098,7 @@ static void ReelTime_Init(struct Task *task)
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CreateReelTimeNumberGapSprite();
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GetReeltimeDraw();
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StopMapMusic();
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PlayNewMapMusic(MUS_BD_TIME);
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PlayNewMapMusic(MUS_ROULETTE);
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}
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static void ReelTime_WindowEnter(struct Task *task)
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@@ -3240,7 +3240,7 @@ static void ReelTime_PikachuReact(struct Task *task)
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{
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task->data[4] = 0xa0;
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StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);
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PlayFanfare(MUS_ME_ZANNEN);
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PlayFanfare(MUS_TOO_BAD);
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}
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else
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{
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@@ -3252,7 +3252,7 @@ static void ReelTime_PikachuReact(struct Task *task)
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ResetPikaPowerBolts();
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sSlotMachine->pikaPower = 0;
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}
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PlayFanfare(MUS_ME_B_SMALL);
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PlayFanfare(MUS_SLOTS_WIN);
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}
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}
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}
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@@ -3328,8 +3328,8 @@ static void ReelTime_ExplodeMachine(struct Task *task)
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task->data[4] = 4;
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task->data[5] = 0;
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StopMapMusic();
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PlayFanfare(MUS_ME_ZANNEN);
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PlaySE(SE_W153);
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PlayFanfare(MUS_TOO_BAD);
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PlaySE(SE_M_EXPLOSION);
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}
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static void ReelTime_WaitExplode(struct Task *task)
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