Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-20 18:02:00 -04:00
parent 6c34effda9
commit 3014241179
1178 changed files with 10482 additions and 10477 deletions
+11 -11
View File
@@ -1220,7 +1220,7 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet);
sSlotMachine->bet = MAX_BET;
sSlotMachine->state = SLOT_ACTION_START_SPIN;
PlaySE(SE_REGI);
PlaySE(SE_SHOP);
}
else // you didn't have enough coins to bet the max
{
@@ -1232,7 +1232,7 @@ static bool8 SlotAction_HandleBetInput(struct Task *task)
// Increase bet
if (JOY_NEW(DPAD_DOWN) && sSlotMachine->coins != 0)
{
PlaySE(SE_REGI);
PlaySE(SE_SHOP);
LightenBetTiles(sSlotMachine->bet);
sSlotMachine->coins--;
sSlotMachine->bet++;
@@ -1335,7 +1335,7 @@ static bool8 SlotAction_AwaitReelStop(struct Task *task)
{
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_JYUNI);
PlaySE(SE_CONTEST_PLACE);
StopSlotReel(sSlotMachine->currReel);
PressStopReelButton(sSlotMachine->currReel);
sSlotMachine->state = SLOT_ACTION_AWAIT_ALL_REELS_STOP;
@@ -1381,17 +1381,17 @@ static bool8 SlotAction_CheckMatches(struct Task *task)
}
if (sSlotMachine->matchedSymbols & ((1 << MATCHED_777_BLUE) | (1 << MATCHED_777_RED)))
{
PlayFanfare(MUS_ME_B_BIG);
PlayFanfare(MUS_SLOTS_JACKPOT);
CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_BIG);
}
else if (sSlotMachine->matchedSymbols & (1 << MATCHED_777_MIXED))
{
PlayFanfare(MUS_ME_B_BIG);
PlayFanfare(MUS_SLOTS_JACKPOT);
CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_REG);
}
else
{
PlayFanfare(MUS_ME_B_SMALL);
PlayFanfare(MUS_SLOTS_WIN);
CreateDigitalDisplayScene(DIG_DISPLAY_WIN);
}
// if you matched 777...
@@ -3098,7 +3098,7 @@ static void ReelTime_Init(struct Task *task)
CreateReelTimeNumberGapSprite();
GetReeltimeDraw();
StopMapMusic();
PlayNewMapMusic(MUS_BD_TIME);
PlayNewMapMusic(MUS_ROULETTE);
}
static void ReelTime_WindowEnter(struct Task *task)
@@ -3240,7 +3240,7 @@ static void ReelTime_PikachuReact(struct Task *task)
{
task->data[4] = 0xa0;
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);
PlayFanfare(MUS_ME_ZANNEN);
PlayFanfare(MUS_TOO_BAD);
}
else
{
@@ -3252,7 +3252,7 @@ static void ReelTime_PikachuReact(struct Task *task)
ResetPikaPowerBolts();
sSlotMachine->pikaPower = 0;
}
PlayFanfare(MUS_ME_B_SMALL);
PlayFanfare(MUS_SLOTS_WIN);
}
}
}
@@ -3328,8 +3328,8 @@ static void ReelTime_ExplodeMachine(struct Task *task)
task->data[4] = 4;
task->data[5] = 0;
StopMapMusic();
PlayFanfare(MUS_ME_ZANNEN);
PlaySE(SE_W153);
PlayFanfare(MUS_TOO_BAD);
PlaySE(SE_M_EXPLOSION);
}
static void ReelTime_WaitExplode(struct Task *task)