Merge pull request #75 from DizzyEggg/decompile_reshow_battle_screen
Decompile reshow battle screen
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+2
-2
@@ -217,7 +217,7 @@ extern void sub_81B9150(void);
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extern void sub_800AC34(void);
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extern void sub_80B3AF8(u8 taskId); // cable club
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extern void sub_8076918(u8 bank);
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extern void sub_80729D0(u8 healthoxSpriteId);
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extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId);
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extern void sub_81A56B4(void); // battle frontier 2
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extern u8 sub_81A9E28(void); // battle frontier 2
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extern void sub_81A56E8(u8 bank); // battle frontier 2
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@@ -2437,7 +2437,7 @@ static void sub_8039838(struct Sprite *sprite)
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if (sprite->animEnded)
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{
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sub_8076918(sprite->tBank);
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sub_80729D0(gHealthBoxesIds[sprite->tBank]);
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SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]);
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sprite->callback = sub_8039894;
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StartSpriteAnimIfDifferent(sprite, 0);
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BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);
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