match two functions

This commit is contained in:
DizzyEggg
2018-02-28 19:37:48 +01:00
parent 5162393c16
commit 305a4fa744
4 changed files with 247 additions and 571 deletions

View File

@@ -4436,31 +4436,34 @@ static void atk47_setgraphicalstatchangevalues(void)
gBattlescriptCurrInstr++;
}
#ifdef NONMATCHING
static void atk48_playstatchangeanimation(void)
{
u32 currStat = 0;
s16 statAnimId = 0;
s16 checkingStatAnimId = 0;
s32 changeableStats = 0;
u32 statsToCheck = 0;
u16 statAnimId = 0;
s32 changeableStatsCount = 0;
u8 statsToCheck = 0;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
{
checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15;
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x2D;
else
startingStatAnimId = 0x15;
while (statsToCheck != 0)
{
if (statsToCheck & 1)
{
if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK))
if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
}
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
@@ -4471,15 +4474,15 @@ static void atk48_playstatchangeanimation(void)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
}
}
statsToCheck >>= 1, checkingStatAnimId++, currStat++;
statsToCheck >>= 1, currStat++;
}
if (changeableStats > 1) // more than one stat, so the color is gray
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x3A;
@@ -4489,18 +4492,23 @@ static void atk48_playstatchangeanimation(void)
}
else // goes up
{
checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE;
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x26;
else
startingStatAnimId = 0xE;
while (statsToCheck != 0)
{
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
{
statAnimId = checkingStatAnimId;
changeableStats++;
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
}
statsToCheck >>= 1, checkingStatAnimId += 1, currStat++;
statsToCheck >>= 1, currStat++;
}
if (changeableStats > 1) // more than one stat, so the color is gray
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x38;
@@ -4509,15 +4517,15 @@ static void atk48_playstatchangeanimation(void)
}
}
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2)
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2)
{
gBattlescriptCurrInstr += 4;
}
else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0)
{
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1)
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1)
gBattleScripting.field_1B = 1;
gBattlescriptCurrInstr += 4;
}
@@ -4526,261 +4534,6 @@ static void atk48_playstatchangeanimation(void)
gBattlescriptCurrInstr += 4;
}
}
#else
ASM_DIRECT
static void atk48_playstatchangeanimation(void)
{
asm("\n\
.syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x4\n\
movs r7, 0\n\
movs r0, 0\n\
mov r8, r0\n\
movs r3, 0\n\
ldr r5, =gBattlescriptCurrInstr\n\
ldr r0, [r5]\n\
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
bl GetBattlerForBattleScript\n\
ldr r2, =gActiveBattler\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x1\n\
ands r0, r1\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
beq _0804BAEC\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x15\n\
cmp r0, 0\n\
beq _0804BA18\n\
movs r1, 0x2D\n\
_0804BA18:\n\
cmp r4, 0\n\
beq _0804BAC0\n\
movs r0, 0x1\n\
mov r10, r0\n\
ldr r0, =gBattleMons + 0x18\n\
mov r9, r0\n\
lsls r5, r1, 16\n\
_0804BA26:\n\
adds r0, r4, 0\n\
mov r1, r10\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BAB2\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x8\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BA58\n\
ldr r0, =gActiveBattler\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r7, r0\n\
b _0804BAA0\n\
.pool\n\
_0804BA58:\n\
ldr r6, =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
adds r0, r1\n\
lsls r0, 2\n\
ldr r1, =gSideTimers\n\
adds r0, r1\n\
ldrb r0, [r0, 0x4]\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
bne _0804BAB2\n\
ldr r0, =gBattleMons\n\
ldrb r2, [r6]\n\
movs r1, 0x58\n\
muls r2, r1\n\
adds r0, r2, r0\n\
adds r0, 0x20\n\
ldrb r0, [r0]\n\
cmp r0, 0x1D\n\
beq _0804BAB2\n\
cmp r0, 0x49\n\
beq _0804BAB2\n\
cmp r0, 0x33\n\
bne _0804BA96\n\
cmp r7, 0x6\n\
beq _0804BAB2\n\
_0804BA96:\n\
cmp r0, 0x34\n\
bne _0804BA9E\n\
cmp r7, 0x1\n\
beq _0804BAB2\n\
_0804BA9E:\n\
adds r0, r7, r2\n\
_0804BAA0:\n\
add r0, r9\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
cmp r0, 0\n\
ble _0804BAB2\n\
lsrs r0, r5, 16\n\
mov r8, r0\n\
adds r3, 0x1\n\
_0804BAB2:\n\
lsrs r4, 1\n\
movs r1, 0x80\n\
lsls r1, 9\n\
adds r5, r1\n\
adds r7, 0x1\n\
cmp r4, 0\n\
bne _0804BA26\n\
_0804BAC0:\n\
ldr r0, =gBattlescriptCurrInstr\n\
mov r9, r0\n\
cmp r3, 0x1\n\
ble _0804BB4E\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x39\n\
mov r8, r1\n\
cmp r0, 0\n\
beq _0804BB4E\n\
movs r0, 0x3A\n\
b _0804BB4C\n\
.pool\n\
_0804BAEC:\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0xE\n\
cmp r0, 0\n\
beq _0804BAF8\n\
movs r1, 0x26\n\
_0804BAF8:\n\
mov r9, r5\n\
cmp r4, 0\n\
beq _0804BB34\n\
ldr r6, =gBattleMons + 0x18\n\
adds r5, r2, 0\n\
lsls r2, r1, 16\n\
_0804BB04:\n\
movs r0, 0x1\n\
ands r0, r4\n\
cmp r0, 0\n\
beq _0804BB26\n\
ldrb r1, [r5]\n\
movs r0, 0x58\n\
muls r0, r1\n\
adds r0, r7, r0\n\
adds r0, r6\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
cmp r0, 0xB\n\
bgt _0804BB26\n\
lsrs r1, r2, 16\n\
mov r8, r1\n\
adds r3, 0x1\n\
_0804BB26:\n\
lsrs r4, 1\n\
movs r0, 0x80\n\
lsls r0, 9\n\
adds r2, r0\n\
adds r7, 0x1\n\
cmp r4, 0\n\
bne _0804BB04\n\
_0804BB34:\n\
cmp r3, 0x1\n\
ble _0804BB4E\n\
mov r1, r9\n\
ldr r0, [r1]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x2\n\
ands r0, r1\n\
movs r1, 0x37\n\
mov r8, r1\n\
cmp r0, 0\n\
beq _0804BB4E\n\
movs r0, 0x38\n\
_0804BB4C:\n\
mov r8, r0\n\
_0804BB4E:\n\
mov r1, r9\n\
ldr r2, [r1]\n\
ldrb r1, [r2, 0x3]\n\
movs r0, 0x4\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BB6C\n\
cmp r3, 0x1\n\
bgt _0804BB6C\n\
adds r0, r2, 0x4\n\
mov r1, r9\n\
b _0804BBBA\n\
.pool\n\
_0804BB6C:\n\
cmp r3, 0\n\
beq _0804BBB4\n\
ldr r4, =gBattleScripting\n\
ldrb r0, [r4, 0x1B]\n\
cmp r0, 0\n\
bne _0804BBB4\n\
movs r0, 0\n\
movs r1, 0x1\n\
mov r2, r8\n\
str r3, [sp]\n\
bl BtlController_EmitBattleAnimation\n\
ldr r0, =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBattlerForControllerExec\n\
ldr r0, =gBattlescriptCurrInstr\n\
ldr r0, [r0]\n\
ldrb r1, [r0, 0x3]\n\
movs r0, 0x4\n\
ands r0, r1\n\
ldr r3, [sp]\n\
cmp r0, 0\n\
beq _0804BBA4\n\
cmp r3, 0x1\n\
ble _0804BBA4\n\
movs r0, 0x1\n\
strb r0, [r4, 0x1B]\n\
_0804BBA4:\n\
ldr r1, =gBattlescriptCurrInstr\n\
b _0804BBB6\n\
.pool\n\
_0804BBB4:\n\
mov r1, r9\n\
_0804BBB6:\n\
ldr r0, [r1]\n\
adds r0, 0x4\n\
_0804BBBA:\n\
str r0, [r1]\n\
add sp, 0x4\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
}
#endif // NONMATCHING
#define ATK49_LAST_CASE 17
@@ -5271,10 +5024,9 @@ static void atk4E_switchinanim(void)
static void atk4F_jumpifcantswitch(void)
{
s32 val = 0;
s32 compareVar = 0;
struct Pokemon *party = NULL;
s32 r7 = 0;
s32 i;
s32 lastMonId;
struct Pokemon *party;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
@@ -5294,20 +5046,20 @@ static void atk4F_jumpifcantswitch(void)
else
party = gPlayerParty;
val = 0;
if (2 & gActiveBattler)
val = 3;
i = 0;
if (gActiveBattler & 2)
i = 3;
for (compareVar = val + 3; val < compareVar; val++)
for (lastMonId = i + 3; i < lastMonId; i++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != val)
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
if (val == compareVar)
if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -5320,18 +5072,18 @@ static void atk4F_jumpifcantswitch(void)
{
party = gPlayerParty;
val = 0;
i = 0;
if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
i = 3;
}
else
{
party = gEnemyParty;
if (gActiveBattler == 1)
val = 0;
i = 0;
else
val = 3;
i = 3;
}
}
else
@@ -5341,22 +5093,21 @@ static void atk4F_jumpifcantswitch(void)
else
party = gPlayerParty;
val = 0;
i = 0;
if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
i = 3;
}
for (compareVar = val + 3; val < compareVar; val++)
for (lastMonId = i + 3; i < lastMonId; i++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != val)
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
if (val == compareVar)
if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -5365,58 +5116,61 @@ static void atk4F_jumpifcantswitch(void)
{
party = gEnemyParty;
val = 0;
if (gActiveBattler == 3)
val = 3;
i = 0;
if (gActiveBattler == B_POSITION_OPPONENT_RIGHT)
i = 3;
for (compareVar = val + 3; val < compareVar; val++)
for (lastMonId = i + 3; i < lastMonId; i++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != val)
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
if (val == compareVar)
if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
else
{
u8 battlerIn1, battlerIn2;
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
compareVar = r7;
battlerIn2 = battlerIn1;
party = gEnemyParty;
}
else
{
r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
compareVar = r7;
battlerIn2 = battlerIn1;
party = gPlayerParty;
}
for (val = 0; val < 6; val++)
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[val], MON_DATA_HP) != 0
&& GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar])
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2])
break;
}
if (val == 6)
if (i == 6)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;