Merge pull request #1740 from AsparagusEduardo/pret_stringTabs

Fixed inconsistent use of white space for scripts, .c files and .h files.
This commit is contained in:
GriffinR
2022-08-20 23:03:59 -04:00
committed by GitHub
16 changed files with 1152 additions and 1152 deletions
+505 -505
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File diff suppressed because it is too large Load Diff
@@ -472,8 +472,8 @@ BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
@ Unused @ Unused
BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n" .string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$" .string "we present you with Battle Point(s).$"
BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "You seem to have no space for\n" .string "You seem to have no space for\n"
@@ -33,8 +33,8 @@ EverGrandeCity_ChampionsRoom_EventScript_EnterRoom::
waitmovement 0 waitmovement 0
setvar VAR_TEMP_1, 1 setvar VAR_TEMP_1, 1
goto EverGrandeCity_ChampionsRoom_EventScript_Wallace goto EverGrandeCity_ChampionsRoom_EventScript_Wallace
releaseall releaseall
end end
EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace: EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace:
walk_up walk_up
@@ -19,7 +19,7 @@ FortreeCity_DecorationShop_EventScript_ClerkDesks::
release release
end end
.align 2 .align 2
FortreeCity_DecorationShop_PokemartDecor_Desks: FortreeCity_DecorationShop_PokemartDecor_Desks:
.2byte DECOR_SMALL_DESK .2byte DECOR_SMALL_DESK
.2byte DECOR_POKEMON_DESK .2byte DECOR_POKEMON_DESK
+1 -1
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@@ -315,7 +315,7 @@ MauvilleCity_PokemonCenter_1F_Text_TrendsStartedStory::
.string "the HOENN region!$" .string "the HOENN region!$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedTitle:: MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedTitle::
.string "The BERRY-Planting TRAINER$" .string "The BERRY-Planting TRAINER$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedAction:: MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedAction::
.string "Planted BERRIES$" .string "Planted BERRIES$"
+52 -52
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@@ -1,71 +1,71 @@
EventTicket_Text_OldSeaMapTooFar: EventTicket_Text_OldSeaMapTooFar:
.string "What's up, youngster?\p" .string "What's up, youngster?\p"
.string "What, it's you who's supposed to have\n" .string "What, it's you who's supposed to have\n"
.string "a tattered old map?\p" .string "a tattered old map?\p"
.string "Let's have a look.\n" .string "Let's have a look.\n"
.string "… … … … … …\p" .string "… … … … … …\p"
.string "Boy, this is quite a ways away.\n" .string "Boy, this is quite a ways away.\n"
.string "I'm afraid I can't help you…$" .string "I'm afraid I can't help you…$"
EventTicket_Text_BrineyHoldOnASecond: EventTicket_Text_BrineyHoldOnASecond:
.string "BRINEY: Hold on a second!\p" .string "BRINEY: Hold on a second!\p"
.string "What's the idea of turning down\n" .string "What's the idea of turning down\n"
.string "someone that I owe so much to?$" .string "someone that I owe so much to?$"
EventTicket_Text_BrineyLetsSail: EventTicket_Text_BrineyLetsSail:
.string "{PLAYER}{KUN}, I'm terribly sorry.\p" .string "{PLAYER}{KUN}, I'm terribly sorry.\p"
.string "You came to me seeking my help,\n" .string "You came to me seeking my help,\n"
.string "and we almost turned you away.\p" .string "and we almost turned you away.\p"
.string "Well, let me make things right.\p" .string "Well, let me make things right.\p"
.string "We'll sail right away, of course!\p" .string "We'll sail right away, of course!\p"
.string "Let's find this island on\n" .string "Let's find this island on\n"
.string "this OLD SEA MAP!$" .string "this OLD SEA MAP!$"
EventTicket_Text_OddTicketGetOnBoard: EventTicket_Text_OddTicketGetOnBoard:
.string "Is it you who brought that odd\n" .string "Is it you who brought that odd\n"
.string "ticket?\p" .string "ticket?\p"
.string "Where you're trying to go is an island\n" .string "Where you're trying to go is an island\n"
.string "that's far, far away.\p" .string "that's far, far away.\p"
.string "No one knows what awaits there…\p" .string "No one knows what awaits there…\p"
.string "The very thought excites my blood\n" .string "The very thought excites my blood\n"
.string "as a sailing man!\p" .string "as a sailing man!\p"
.string "Get on board, youngster!$" .string "Get on board, youngster!$"
FarawayIsland_Entrance_Text_SailorReturn: FarawayIsland_Entrance_Text_SailorReturn:
.string "CAPT. BRINEY can be so maddeningly\n" .string "CAPT. BRINEY can be so maddeningly\n"
.string "fickle…\p" .string "fickle…\p"
.string "Do you want to return to LILYCOVE?$" .string "Do you want to return to LILYCOVE?$"
BirthIsland_Harbor_Text_SailorReturn: BirthIsland_Harbor_Text_SailorReturn:
.string "What an oddly shaped island, eh?\n" .string "What an oddly shaped island, eh?\n"
.string "Do you want to return to LILYCOVE?$" .string "Do you want to return to LILYCOVE?$"
EventTicket_Text_OddTicketsWhereTo: EventTicket_Text_OddTicketsWhereTo:
.string "Is it you who brought those\n" .string "Is it you who brought those\n"
.string "odd tickets?\p" .string "odd tickets?\p"
.string "… … …Hm.\p" .string "… … …Hm.\p"
.string "These tickets will get you to islands\n" .string "These tickets will get you to islands\n"
.string "that are far, far away.\p" .string "that are far, far away.\p"
.string "No one knows what awaits there,\n" .string "No one knows what awaits there,\n"
.string "or what may happen there.\p" .string "or what may happen there.\p"
.string "The very thought excites my blood\n" .string "The very thought excites my blood\n"
.string "as a sailing man!\p" .string "as a sailing man!\p"
.string "Get on board, youngster!\n" .string "Get on board, youngster!\n"
.string "Where shall we sail first?$" .string "Where shall we sail first?$"
NavelRock_Harbor_Text_SailorReturn: NavelRock_Harbor_Text_SailorReturn:
.string "Did… Did you hear that?\n" .string "Did… Did you hear that?\n"
.string "That low growling from deep in there.\p" .string "That low growling from deep in there.\p"
.string "Are you sure it's safe?\n" .string "Are you sure it's safe?\n"
.string "Do you think we should leave?$" .string "Do you think we should leave?$"
FarawayIsland_Entrance_Text_Sign: FarawayIsland_Entrance_Text_Sign:
.string "The writing is fading as if it was\n" .string "The writing is fading as if it was\n"
.string "written a long time ago…\p" .string "written a long time ago…\p"
.string "“…ber, 6th day\n" .string "“…ber, 6th day\n"
.string "If any human…sets foot here…\l" .string "If any human…sets foot here…\l"
.string "again…et it be a kindhearted pers…\l" .string "again…et it be a kindhearted pers…\l"
.string "…ith that hope, I depar…”$" .string "…ith that hope, I depar…”$"
FarawayIsland_Interior_Text_Mew: FarawayIsland_Interior_Text_Mew:
.string "Myuu…$" .string "Myuu…$"
+32 -32
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@@ -1,51 +1,51 @@
gText_WouldYouLikeToRestYourPkmn:: gText_WouldYouLikeToRestYourPkmn::
.string "Hello, and welcome to\n" .string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p" .string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n" .string "We restore your tired POKéMON\n"
.string "to full health.\p" .string "to full health.\p"
.string "Would you like to rest your POKéMON?$" .string "Would you like to rest your POKéMON?$"
gText_IllTakeYourPkmn:: gText_IllTakeYourPkmn::
.string "Okay, I'll take your POKéMON\n" .string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$" .string "for a few seconds.$"
gText_RestoredPkmnToFullHealth:: gText_RestoredPkmnToFullHealth::
.string "Thank you for waiting.\p" .string "Thank you for waiting.\p"
.string "We've restored your POKéMON\n" .string "We've restored your POKéMON\n"
.string "to full health.$" .string "to full health.$"
gText_WeHopeToSeeYouAgain:: gText_WeHopeToSeeYouAgain::
.string "We hope to see you again!$" .string "We hope to see you again!$"
gText_WelcomeCutShort:: gText_WelcomeCutShort::
.string "Hello, and welcome to\n" .string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p" .string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n" .string "We restore your tired POKéMON\n"
.string "to full health.\p" .string "to full health.\p"
.string "Would you like to…$" .string "Would you like to…$"
gText_NoticesGoldCard:: gText_NoticesGoldCard::
.string "Th-that card…\n" .string "Th-that card…\n"
.string "Could it be… The GOLD CARD?!\p" .string "Could it be… The GOLD CARD?!\p"
.string "Oh, the gold color is brilliant!\n" .string "Oh, the gold color is brilliant!\n"
.string "The four stars seem to sparkle!\p" .string "The four stars seem to sparkle!\p"
.string "I've seen several TRAINERS with\n" .string "I've seen several TRAINERS with\n"
.string "a SILVER CARD before, but, {PLAYER},\l" .string "a SILVER CARD before, but, {PLAYER},\l"
.string "you're the first TRAINER I've ever\l" .string "you're the first TRAINER I've ever\l"
.string "seen with a GOLD CARD!\p" .string "seen with a GOLD CARD!\p"
.string "Okay, {PLAYER}, please allow me\n" .string "Okay, {PLAYER}, please allow me\n"
.string "the honor of resting your POKéMON!$" .string "the honor of resting your POKéMON!$"
gText_YouWantTheUsual:: gText_YouWantTheUsual::
.string "I'm delighted to see you, {PLAYER}!\n" .string "I'm delighted to see you, {PLAYER}!\n"
.string "You want the usual, am I right?$" .string "You want the usual, am I right?$"
gText_IllTakeYourPkmn2:: gText_IllTakeYourPkmn2::
.string "Okay, I'll take your POKéMON\n" .string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$" .string "for a few seconds.$"
gText_ThankYouForWaiting:: gText_ThankYouForWaiting::
.string "Thank you for waiting.$" .string "Thank you for waiting.$"
gText_WeHopeToSeeYouAgain2:: gText_WeHopeToSeeYouAgain2::
.string "We hope to see you again!$" .string "We hope to see you again!$"
+167 -167
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@@ -1,286 +1,286 @@
SecretBase_Text_Trainer0Intro: SecretBase_Text_Trainer0Intro:
.string "Have you made a SECRET BASE already?\p" .string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n" .string "I went here, there, everywhere before\n"
.string "choosing this place.\p" .string "choosing this place.\p"
.string "Since you're already here, how would\n" .string "Since you're already here, how would\n"
.string "you like to battle?$" .string "you like to battle?$"
SecretBase_Text_Trainer0AcceptBattle: SecretBase_Text_Trainer0AcceptBattle:
.string "Okay!\n" .string "Okay!\n"
.string "Here we come!$" .string "Here we come!$"
SecretBase_Text_Trainer0DeclineBattle: SecretBase_Text_Trainer0DeclineBattle:
.string "Hunh?\n" .string "Hunh?\n"
.string "Oh, you can't now…$" .string "Oh, you can't now…$"
SecretBase_Text_Trainer0Defeated:: SecretBase_Text_Trainer0Defeated::
.string "Waaargh! You're too strong!\n" .string "Waaargh! You're too strong!\n"
.string "About me losing… Please keep it secret!$" .string "About me losing… Please keep it secret!$"
SecretBase_Text_Trainer0PostBattle: SecretBase_Text_Trainer0PostBattle:
.string "What do you think of my SECRET BASE?\n" .string "What do you think of my SECRET BASE?\n"
.string "Come visit me again tomorrow.$" .string "Come visit me again tomorrow.$"
SecretBase_Text_Trainer0PreChampion: SecretBase_Text_Trainer0PreChampion:
.string "Have you made a SECRET BASE already?\p" .string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n" .string "I went here, there, everywhere before\n"
.string "choosing this place.\p" .string "choosing this place.\p"
.string "Feel free to hang out!$" .string "Feel free to hang out!$"
SecretBase_Text_Trainer5Intro: SecretBase_Text_Trainer5Intro:
.string "There're a lot of places where\n" .string "There're a lot of places where\n"
.string "you can make a SECRET BASE.\p" .string "you can make a SECRET BASE.\p"
.string "But I like this spot best.\n" .string "But I like this spot best.\n"
.string "Don't you think it's nice?\p" .string "Don't you think it's nice?\p"
.string "Oh, would you like to have a battle?$" .string "Oh, would you like to have a battle?$"
SecretBase_Text_Trainer5AcceptBattle: SecretBase_Text_Trainer5AcceptBattle:
.string "Okay, here goes!$" .string "Okay, here goes!$"
SecretBase_Text_Trainer5DeclineBattle: SecretBase_Text_Trainer5DeclineBattle:
.string "Oh…\n" .string "Oh…\n"
.string "You can't now, okay.$" .string "You can't now, okay.$"
SecretBase_Text_Trainer5Defeated:: SecretBase_Text_Trainer5Defeated::
.string "Hmmm… It's our loss…\n" .string "Hmmm… It's our loss…\n"
.string "But don't tell anyone!\l" .string "But don't tell anyone!\l"
.string "It's a confidential secret!$" .string "It's a confidential secret!$"
SecretBase_Text_Trainer5PostBattle: SecretBase_Text_Trainer5PostBattle:
.string "If you're in this area again,\n" .string "If you're in this area again,\n"
.string "I hope you'll visit me.$" .string "I hope you'll visit me.$"
SecretBase_Text_Trainer5PreChampion: SecretBase_Text_Trainer5PreChampion:
.string "There're a lot of places where you can\n" .string "There're a lot of places where you can\n"
.string "make a SECRET BASE.\p" .string "make a SECRET BASE.\p"
.string "But I like this spot best.\n" .string "But I like this spot best.\n"
.string "Don't you think it's nice?$" .string "Don't you think it's nice?$"
SecretBase_Text_Trainer1Intro: SecretBase_Text_Trainer1Intro:
.string "This is a popular spot.\n" .string "This is a popular spot.\n"
.string "It's always taken.\p" .string "It's always taken.\p"
.string "Oh! Were you thinking about\n" .string "Oh! Were you thinking about\n"
.string "taking this spot, too?\p" .string "taking this spot, too?\p"
.string "I'll tell you what, you can have this\n" .string "I'll tell you what, you can have this\n"
.string "spot if you can beat me.$" .string "spot if you can beat me.$"
SecretBase_Text_Trainer1AcceptBattle: SecretBase_Text_Trainer1AcceptBattle:
.string "Okay!\n" .string "Okay!\n"
.string "I'm going to defend my SECRET BASE!$" .string "I'm going to defend my SECRET BASE!$"
SecretBase_Text_Trainer1DeclineBattle: SecretBase_Text_Trainer1DeclineBattle:
.string "Hunh? Is that right?\n" .string "Hunh? Is that right?\n"
.string "You're not interested in this spot?$" .string "You're not interested in this spot?$"
SecretBase_Text_Trainer1Defeated:: SecretBase_Text_Trainer1Defeated::
.string "I can't keep going!\n" .string "I can't keep going!\n"
.string "I surrender!$" .string "I surrender!$"
SecretBase_Text_Trainer1PostBattle: SecretBase_Text_Trainer1PostBattle:
.string "Okay, when I move one day,\n" .string "Okay, when I move one day,\n"
.string "this place will be yours!$" .string "this place will be yours!$"
SecretBase_Text_Trainer1PreChampion: SecretBase_Text_Trainer1PreChampion:
.string "This is a popular spot.\n" .string "This is a popular spot.\n"
.string "It's always taken.\p" .string "It's always taken.\p"
.string "I waited a long time for it to open.\n" .string "I waited a long time for it to open.\n"
.string "I finally got to use it!$" .string "I finally got to use it!$"
SecretBase_Text_Trainer6Intro: SecretBase_Text_Trainer6Intro:
.string "Welcome to my POKéMON LAB.\p" .string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n" .string "I carry out research on battling in\n"
.string "secrecy.\p" .string "secrecy.\p"
.string "Would you like to see how strong I am?$" .string "Would you like to see how strong I am?$"
SecretBase_Text_Trainer6AcceptBattle: SecretBase_Text_Trainer6AcceptBattle:
.string "I'm going to go all out!$" .string "I'm going to go all out!$"
SecretBase_Text_Trainer6DeclineBattle: SecretBase_Text_Trainer6DeclineBattle:
.string "Oh.\n" .string "Oh.\n"
.string "Some other time, then!$" .string "Some other time, then!$"
SecretBase_Text_Trainer6Defeated:: SecretBase_Text_Trainer6Defeated::
.string "Hmm… I've still got lots to learn.\n" .string "Hmm… I've still got lots to learn.\n"
.string "I have to study some more.$" .string "I have to study some more.$"
SecretBase_Text_Trainer6PostBattle: SecretBase_Text_Trainer6PostBattle:
.string "Thanks for battling with me.\n" .string "Thanks for battling with me.\n"
.string "Please come back again tomorrow.$" .string "Please come back again tomorrow.$"
SecretBase_Text_Trainer6PreChampion: SecretBase_Text_Trainer6PreChampion:
.string "Welcome to my POKéMON LAB.\p" .string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n" .string "I carry out research on battling in\n"
.string "secrecy.$" .string "secrecy.$"
SecretBase_Text_Trainer2Intro: SecretBase_Text_Trainer2Intro:
.string "A big mansion is nice, but I like this\n" .string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p" .string "sort of place more.\p"
.string "I like it because all kinds of people\n" .string "I like it because all kinds of people\n"
.string "come visit me.\p" .string "come visit me.\p"
.string "So, how would you like a battle?$" .string "So, how would you like a battle?$"
SecretBase_Text_Trainer2AcceptBattle: SecretBase_Text_Trainer2AcceptBattle:
.string "That's the way!$" .string "That's the way!$"
SecretBase_Text_Trainer2DeclineBattle: SecretBase_Text_Trainer2DeclineBattle:
.string "When you're ready, give me a shout!$" .string "When you're ready, give me a shout!$"
SecretBase_Text_Trainer2Defeated:: SecretBase_Text_Trainer2Defeated::
.string "Aww! Done in!\n" .string "Aww! Done in!\n"
.string "But it's still fun to battle!$" .string "But it's still fun to battle!$"
SecretBase_Text_Trainer2PostBattle: SecretBase_Text_Trainer2PostBattle:
.string "Well, anyway, I should go buy some\n" .string "Well, anyway, I should go buy some\n"
.string "decorations and furniture.\p" .string "decorations and furniture.\p"
.string "I want my SECRET BASE to be a place\n" .string "I want my SECRET BASE to be a place\n"
.string "other people can enjoy.$" .string "other people can enjoy.$"
SecretBase_Text_Trainer2PreChampion: SecretBase_Text_Trainer2PreChampion:
.string "A big mansion is nice, but I like this\n" .string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p" .string "sort of place more.\p"
.string "I like it because all kinds of people\n" .string "I like it because all kinds of people\n"
.string "come visit me.$" .string "come visit me.$"
SecretBase_Text_Trainer7Intro: SecretBase_Text_Trainer7Intro:
.string "I simply adore shopping for decorations\n" .string "I simply adore shopping for decorations\n"
.string "and furniture.\p" .string "and furniture.\p"
.string "I also love raising POKéMON just\n" .string "I also love raising POKéMON just\n"
.string "as much.\p" .string "as much.\p"
.string "If you would be so kind, will you battle\n" .string "If you would be so kind, will you battle\n"
.string "with my POKéMON?$" .string "with my POKéMON?$"
SecretBase_Text_Trainer7AcceptBattle: SecretBase_Text_Trainer7AcceptBattle:
.string "Thank you.\n" .string "Thank you.\n"
.string "Shall we begin?$" .string "Shall we begin?$"
SecretBase_Text_Trainer7DeclineBattle: SecretBase_Text_Trainer7DeclineBattle:
.string "Oh.\n" .string "Oh.\n"
.string "How disappointing…$" .string "How disappointing…$"
SecretBase_Text_Trainer7Defeated:: SecretBase_Text_Trainer7Defeated::
.string "I concede…$" .string "I concede…$"
SecretBase_Text_Trainer7PostBattle: SecretBase_Text_Trainer7PostBattle:
.string "That was all in good fun!\n" .string "That was all in good fun!\n"
.string "I should go enjoy shopping now.$" .string "I should go enjoy shopping now.$"
SecretBase_Text_Trainer7PreChampion: SecretBase_Text_Trainer7PreChampion:
.string "I simply adore shopping for decorations\n" .string "I simply adore shopping for decorations\n"
.string "and furniture.\p" .string "and furniture.\p"
.string "I also love raising POKéMON just\n" .string "I also love raising POKéMON just\n"
.string "as much.$" .string "as much.$"
SecretBase_Text_Trainer3Intro: SecretBase_Text_Trainer3Intro:
.string "Some people make their SECRET BASES in\n" .string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l" .string "hard-to-find places.\l"
.string "Do they want to just lie low?\p" .string "Do they want to just lie low?\p"
.string "But since you found me, how about we\n" .string "But since you found me, how about we\n"
.string "have a battle?$" .string "have a battle?$"
SecretBase_Text_Trainer3AcceptBattle: SecretBase_Text_Trainer3AcceptBattle:
.string "I'm not going down easily!$" .string "I'm not going down easily!$"
SecretBase_Text_Trainer3DeclineBattle: SecretBase_Text_Trainer3DeclineBattle:
.string "Oh… Are you maybe tired from searching\n" .string "Oh… Are you maybe tired from searching\n"
.string "for this place?$" .string "for this place?$"
SecretBase_Text_Trainer3Defeated:: SecretBase_Text_Trainer3Defeated::
.string "I went down…$" .string "I went down…$"
SecretBase_Text_Trainer3PostBattle: SecretBase_Text_Trainer3PostBattle:
.string "Where's your SECRET BASE?\n" .string "Where's your SECRET BASE?\n"
.string "I should go visit you there.$" .string "I should go visit you there.$"
SecretBase_Text_Trainer3PreChampion: SecretBase_Text_Trainer3PreChampion:
.string "Some people make their SECRET BASES in\n" .string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l" .string "hard-to-find places.\l"
.string "Do they want to just lie low?$" .string "Do they want to just lie low?$"
SecretBase_Text_Trainer8Intro: SecretBase_Text_Trainer8Intro:
.string "People have told me that you can get\n" .string "People have told me that you can get\n"
.string "decorations in several ways.\p" .string "decorations in several ways.\p"
.string "We should have a race to see who can\n" .string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!\p" .string "get nicer decorations and furniture!\p"
.string "In the meantime, want to battle?$" .string "In the meantime, want to battle?$"
SecretBase_Text_Trainer8AcceptBattle: SecretBase_Text_Trainer8AcceptBattle:
.string "This is my SECRET BASE.\n" .string "This is my SECRET BASE.\n"
.string "I can't lose!$" .string "I can't lose!$"
SecretBase_Text_Trainer8DeclineBattle: SecretBase_Text_Trainer8DeclineBattle:
.string "I'll battle with you anytime.$" .string "I'll battle with you anytime.$"
SecretBase_Text_Trainer8Defeated:: SecretBase_Text_Trainer8Defeated::
.string "Huh?\n" .string "Huh?\n"
.string "Did I just lose?$" .string "Did I just lose?$"
SecretBase_Text_Trainer8PostBattle: SecretBase_Text_Trainer8PostBattle:
.string "I won't lose at collecting decorations.\n" .string "I won't lose at collecting decorations.\n"
.string "Come visit again!$" .string "Come visit again!$"
SecretBase_Text_Trainer8PreChampion: SecretBase_Text_Trainer8PreChampion:
.string "People have told me that you can get\n" .string "People have told me that you can get\n"
.string "decorations in several ways.\p" .string "decorations in several ways.\p"
.string "We should have a race to see who can\n" .string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!$" .string "get nicer decorations and furniture!$"
SecretBase_Text_Trainer4Intro: SecretBase_Text_Trainer4Intro:
.string "I found a spot I liked, and I did it up\n" .string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p" .string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n" .string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p" .string "stronger with it.\p"
.string "That's what I do.\n" .string "That's what I do.\n"
.string "Want to battle with me?$" .string "Want to battle with me?$"
SecretBase_Text_Trainer4AcceptBattle: SecretBase_Text_Trainer4AcceptBattle:
.string "Show me what you're made of!$" .string "Show me what you're made of!$"
SecretBase_Text_Trainer4DeclineBattle: SecretBase_Text_Trainer4DeclineBattle:
.string "I guess there are times when you're not\n" .string "I guess there are times when you're not\n"
.string "into it.$" .string "into it.$"
SecretBase_Text_Trainer4Defeated:: SecretBase_Text_Trainer4Defeated::
.string "I know exactly what you're made of now.$" .string "I know exactly what you're made of now.$"
SecretBase_Text_Trainer4PostBattle: SecretBase_Text_Trainer4PostBattle:
.string "We can both become stronger.\n" .string "We can both become stronger.\n"
.string "Let's keep at it!$" .string "Let's keep at it!$"
SecretBase_Text_Trainer4PreChampion: SecretBase_Text_Trainer4PreChampion:
.string "I found a spot I liked, and I did it up\n" .string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p" .string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n" .string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p" .string "stronger with it.\p"
.string "Every day is a great day.$" .string "Every day is a great day.$"
SecretBase_Text_Trainer9Intro: SecretBase_Text_Trainer9Intro:
.string "You can learn a lot about the taste\n" .string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l" .string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l" .string "decorations they have, and how they\l"
.string "display them.\p" .string "display them.\p"
.string "What do you think of my taste?\n" .string "What do you think of my taste?\n"
.string "Are you speechless?\p" .string "Are you speechless?\p"
.string "Want to see my taste in battling?$" .string "Want to see my taste in battling?$"
SecretBase_Text_Trainer9AcceptBattle: SecretBase_Text_Trainer9AcceptBattle:
.string "There's no holding back!$" .string "There's no holding back!$"
SecretBase_Text_Trainer9DeclineBattle: SecretBase_Text_Trainer9DeclineBattle:
.string "I'll be happy to demonstrate my style\n" .string "I'll be happy to demonstrate my style\n"
.string "anytime.$" .string "anytime.$"
SecretBase_Text_Trainer9Defeated:: SecretBase_Text_Trainer9Defeated::
.string "You're supremely talented!\n" .string "You're supremely talented!\n"
.string "Your power seems to be limitless…$" .string "Your power seems to be limitless…$"
SecretBase_Text_Trainer9PostBattle: SecretBase_Text_Trainer9PostBattle:
.string "What did you think of my style?\n" .string "What did you think of my style?\n"
.string "I'll keep on polishing it!$" .string "I'll keep on polishing it!$"
SecretBase_Text_Trainer9PreChampion: SecretBase_Text_Trainer9PreChampion:
.string "You can learn a lot about the taste\n" .string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l" .string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l" .string "decorations they have, and how they\l"
.string "display them.\p" .string "display them.\p"
.string "What do you think of my taste?\n" .string "What do you think of my taste?\n"
.string "Are you speechless?$" .string "Are you speechless?$"
+16 -16
View File
@@ -3,29 +3,29 @@
enum enum
{ {
BG_ATTR_CHARBASEINDEX = 1, BG_ATTR_CHARBASEINDEX = 1,
BG_ATTR_MAPBASEINDEX, BG_ATTR_MAPBASEINDEX,
BG_ATTR_SCREENSIZE, BG_ATTR_SCREENSIZE,
BG_ATTR_PALETTEMODE, BG_ATTR_PALETTEMODE,
BG_ATTR_MOSAIC, BG_ATTR_MOSAIC,
BG_ATTR_WRAPAROUND, BG_ATTR_WRAPAROUND,
BG_ATTR_PRIORITY, BG_ATTR_PRIORITY,
BG_ATTR_METRIC, BG_ATTR_METRIC,
BG_ATTR_TYPE, BG_ATTR_TYPE,
BG_ATTR_BASETILE, BG_ATTR_BASETILE,
}; };
enum { enum {
BG_TYPE_NORMAL, BG_TYPE_NORMAL,
BG_TYPE_AFFINE, BG_TYPE_AFFINE,
BG_TYPE_NONE = 0xFFFF BG_TYPE_NONE = 0xFFFF
}; };
// Modes for ChangeBgX / ChangeBgY // Modes for ChangeBgX / ChangeBgY
enum { enum {
BG_COORD_SET, BG_COORD_SET,
BG_COORD_ADD, BG_COORD_ADD,
BG_COORD_SUB, BG_COORD_SUB,
}; };
// Modes for Unused_AdjustBgMosaic // Modes for Unused_AdjustBgMosaic
+37 -37
View File
@@ -116,21 +116,21 @@ enum
#define POKENAV_MENU_IDS_START 100000 #define POKENAV_MENU_IDS_START 100000
enum enum
{ {
POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons
POKENAV_MAIN_MENU_CURSOR_ON_MAP, POKENAV_MAIN_MENU_CURSOR_ON_MAP,
POKENAV_CONDITION_MENU, // The first Condition screen where the player selects Party or Search POKENAV_CONDITION_MENU, // The first Condition screen where the player selects Party or Search
POKENAV_CONDITION_SEARCH_MENU, // The Condition search menu where the player selects a search parameter POKENAV_CONDITION_SEARCH_MENU, // The Condition search menu where the player selects a search parameter
POKENAV_MAIN_MENU_CURSOR_ON_MATCH_CALL, POKENAV_MAIN_MENU_CURSOR_ON_MATCH_CALL,
POKENAV_MAIN_MENU_CURSOR_ON_RIBBONS, POKENAV_MAIN_MENU_CURSOR_ON_RIBBONS,
POKENAV_REGION_MAP, POKENAV_REGION_MAP,
POKENAV_CONDITION_GRAPH_PARTY, // The Condition graph screen when Party has been selected POKENAV_CONDITION_GRAPH_PARTY, // The Condition graph screen when Party has been selected
POKENAV_CONDITION_SEARCH_RESULTS, // The list of results from a Condition search POKENAV_CONDITION_SEARCH_RESULTS, // The list of results from a Condition search
POKENAV_CONDITION_GRAPH_SEARCH, // The Condition graph screen when a search result has been selected POKENAV_CONDITION_GRAPH_SEARCH, // The Condition graph screen when a search result has been selected
POKENAV_RETURN_CONDITION_SEARCH, // Exited the graph screen back to the list of Condition search results POKENAV_RETURN_CONDITION_SEARCH, // Exited the graph screen back to the list of Condition search results
POKENAV_MATCH_CALL, POKENAV_MATCH_CALL,
POKENAV_RIBBONS_MON_LIST, // The list of Pokémon with ribbons POKENAV_RIBBONS_MON_LIST, // The list of Pokémon with ribbons
POKENAV_RIBBONS_SUMMARY_SCREEN, // The ribbon summary screen shown when a Pokémon has been selected POKENAV_RIBBONS_SUMMARY_SCREEN, // The ribbon summary screen shown when a Pokémon has been selected
POKENAV_RIBBONS_RETURN_TO_MON_LIST, // Exited the summary screen back to the ribbon list POKENAV_RIBBONS_RETURN_TO_MON_LIST, // Exited the summary screen back to the ribbon list
}; };
enum enum
@@ -185,28 +185,28 @@ enum
enum enum
{ {
MC_HEADER_MR_STONE, MC_HEADER_MR_STONE,
MC_HEADER_PROF_BIRCH, MC_HEADER_PROF_BIRCH,
MC_HEADER_BRENDAN, MC_HEADER_BRENDAN,
MC_HEADER_MAY, MC_HEADER_MAY,
MC_HEADER_WALLY, MC_HEADER_WALLY,
MC_HEADER_NORMAN, MC_HEADER_NORMAN,
MC_HEADER_MOM, MC_HEADER_MOM,
MC_HEADER_STEVEN, MC_HEADER_STEVEN,
MC_HEADER_SCOTT, MC_HEADER_SCOTT,
MC_HEADER_ROXANNE, MC_HEADER_ROXANNE,
MC_HEADER_BRAWLY, MC_HEADER_BRAWLY,
MC_HEADER_WATTSON, MC_HEADER_WATTSON,
MC_HEADER_FLANNERY, MC_HEADER_FLANNERY,
MC_HEADER_WINONA, MC_HEADER_WINONA,
MC_HEADER_TATE_LIZA, MC_HEADER_TATE_LIZA,
MC_HEADER_JUAN, MC_HEADER_JUAN,
MC_HEADER_SIDNEY, MC_HEADER_SIDNEY,
MC_HEADER_PHOEBE, MC_HEADER_PHOEBE,
MC_HEADER_GLACIA, MC_HEADER_GLACIA,
MC_HEADER_DRAKE, MC_HEADER_DRAKE,
MC_HEADER_WALLACE, MC_HEADER_WALLACE,
MC_HEADER_COUNT MC_HEADER_COUNT
}; };
enum enum
+251 -251
View File
@@ -1,253 +1,253 @@
const u16 gEasyChatGroup_Pokemon2[] = { const u16 gEasyChatGroup_Pokemon2[] = {
SPECIES_ABRA, SPECIES_ABRA,
SPECIES_AERODACTYL, SPECIES_AERODACTYL,
SPECIES_AIPOM, SPECIES_AIPOM,
SPECIES_ALAKAZAM, SPECIES_ALAKAZAM,
SPECIES_AMPHAROS, SPECIES_AMPHAROS,
SPECIES_ARBOK, SPECIES_ARBOK,
SPECIES_ARCANINE, SPECIES_ARCANINE,
SPECIES_ARIADOS, SPECIES_ARIADOS,
SPECIES_ARTICUNO, SPECIES_ARTICUNO,
SPECIES_AZUMARILL, SPECIES_AZUMARILL,
SPECIES_BAYLEEF, SPECIES_BAYLEEF,
SPECIES_BEEDRILL, SPECIES_BEEDRILL,
SPECIES_BELLOSSOM, SPECIES_BELLOSSOM,
SPECIES_BELLSPROUT, SPECIES_BELLSPROUT,
SPECIES_BLASTOISE, SPECIES_BLASTOISE,
SPECIES_BLISSEY, SPECIES_BLISSEY,
SPECIES_BULBASAUR, SPECIES_BULBASAUR,
SPECIES_BUTTERFREE, SPECIES_BUTTERFREE,
SPECIES_CATERPIE, SPECIES_CATERPIE,
SPECIES_CELEBI, SPECIES_CELEBI,
SPECIES_CHANSEY, SPECIES_CHANSEY,
SPECIES_CHARIZARD, SPECIES_CHARIZARD,
SPECIES_CHARMANDER, SPECIES_CHARMANDER,
SPECIES_CHARMELEON, SPECIES_CHARMELEON,
SPECIES_CHIKORITA, SPECIES_CHIKORITA,
SPECIES_CHINCHOU, SPECIES_CHINCHOU,
SPECIES_CLEFABLE, SPECIES_CLEFABLE,
SPECIES_CLEFAIRY, SPECIES_CLEFAIRY,
SPECIES_CLEFFA, SPECIES_CLEFFA,
SPECIES_CLOYSTER, SPECIES_CLOYSTER,
SPECIES_CORSOLA, SPECIES_CORSOLA,
SPECIES_CROBAT, SPECIES_CROBAT,
SPECIES_CROCONAW, SPECIES_CROCONAW,
SPECIES_CUBONE, SPECIES_CUBONE,
SPECIES_CYNDAQUIL, SPECIES_CYNDAQUIL,
SPECIES_DELIBIRD, SPECIES_DELIBIRD,
SPECIES_DEWGONG, SPECIES_DEWGONG,
SPECIES_DIGLETT, SPECIES_DIGLETT,
SPECIES_DITTO, SPECIES_DITTO,
SPECIES_DODRIO, SPECIES_DODRIO,
SPECIES_DODUO, SPECIES_DODUO,
SPECIES_DONPHAN, SPECIES_DONPHAN,
SPECIES_DRAGONAIR, SPECIES_DRAGONAIR,
SPECIES_DRAGONITE, SPECIES_DRAGONITE,
SPECIES_DRATINI, SPECIES_DRATINI,
SPECIES_DROWZEE, SPECIES_DROWZEE,
SPECIES_DUGTRIO, SPECIES_DUGTRIO,
SPECIES_DUNSPARCE, SPECIES_DUNSPARCE,
SPECIES_EEVEE, SPECIES_EEVEE,
SPECIES_EKANS, SPECIES_EKANS,
SPECIES_ELECTABUZZ, SPECIES_ELECTABUZZ,
SPECIES_ELECTRODE, SPECIES_ELECTRODE,
SPECIES_ELEKID, SPECIES_ELEKID,
SPECIES_ENTEI, SPECIES_ENTEI,
SPECIES_ESPEON, SPECIES_ESPEON,
SPECIES_EXEGGCUTE, SPECIES_EXEGGCUTE,
SPECIES_EXEGGUTOR, SPECIES_EXEGGUTOR,
SPECIES_FARFETCHD, SPECIES_FARFETCHD,
SPECIES_FEAROW, SPECIES_FEAROW,
SPECIES_FERALIGATR, SPECIES_FERALIGATR,
SPECIES_FLAAFFY, SPECIES_FLAAFFY,
SPECIES_FLAREON, SPECIES_FLAREON,
SPECIES_FORRETRESS, SPECIES_FORRETRESS,
SPECIES_FURRET, SPECIES_FURRET,
SPECIES_GASTLY, SPECIES_GASTLY,
SPECIES_GENGAR, SPECIES_GENGAR,
SPECIES_GEODUDE, SPECIES_GEODUDE,
SPECIES_GIRAFARIG, SPECIES_GIRAFARIG,
SPECIES_GLIGAR, SPECIES_GLIGAR,
SPECIES_GLOOM, SPECIES_GLOOM,
SPECIES_GOLBAT, SPECIES_GOLBAT,
SPECIES_GOLDEEN, SPECIES_GOLDEEN,
SPECIES_GOLDUCK, SPECIES_GOLDUCK,
SPECIES_GOLEM, SPECIES_GOLEM,
SPECIES_GRANBULL, SPECIES_GRANBULL,
SPECIES_GRAVELER, SPECIES_GRAVELER,
SPECIES_GRIMER, SPECIES_GRIMER,
SPECIES_GROWLITHE, SPECIES_GROWLITHE,
SPECIES_GYARADOS, SPECIES_GYARADOS,
SPECIES_HAUNTER, SPECIES_HAUNTER,
SPECIES_HERACROSS, SPECIES_HERACROSS,
SPECIES_HITMONCHAN, SPECIES_HITMONCHAN,
SPECIES_HITMONLEE, SPECIES_HITMONLEE,
SPECIES_HITMONTOP, SPECIES_HITMONTOP,
SPECIES_HO_OH, SPECIES_HO_OH,
SPECIES_HOOTHOOT, SPECIES_HOOTHOOT,
SPECIES_HOPPIP, SPECIES_HOPPIP,
SPECIES_HORSEA, SPECIES_HORSEA,
SPECIES_HOUNDOOM, SPECIES_HOUNDOOM,
SPECIES_HOUNDOUR, SPECIES_HOUNDOUR,
SPECIES_HYPNO, SPECIES_HYPNO,
SPECIES_IGGLYBUFF, SPECIES_IGGLYBUFF,
SPECIES_IVYSAUR, SPECIES_IVYSAUR,
SPECIES_JIGGLYPUFF, SPECIES_JIGGLYPUFF,
SPECIES_JOLTEON, SPECIES_JOLTEON,
SPECIES_JUMPLUFF, SPECIES_JUMPLUFF,
SPECIES_JYNX, SPECIES_JYNX,
SPECIES_KABUTO, SPECIES_KABUTO,
SPECIES_KABUTOPS, SPECIES_KABUTOPS,
SPECIES_KADABRA, SPECIES_KADABRA,
SPECIES_KAKUNA, SPECIES_KAKUNA,
SPECIES_KANGASKHAN, SPECIES_KANGASKHAN,
SPECIES_KINGDRA, SPECIES_KINGDRA,
SPECIES_KINGLER, SPECIES_KINGLER,
SPECIES_KOFFING, SPECIES_KOFFING,
SPECIES_KRABBY, SPECIES_KRABBY,
SPECIES_LANTURN, SPECIES_LANTURN,
SPECIES_LAPRAS, SPECIES_LAPRAS,
SPECIES_LARVITAR, SPECIES_LARVITAR,
SPECIES_LEDIAN, SPECIES_LEDIAN,
SPECIES_LEDYBA, SPECIES_LEDYBA,
SPECIES_LICKITUNG, SPECIES_LICKITUNG,
SPECIES_LUGIA, SPECIES_LUGIA,
SPECIES_MACHAMP, SPECIES_MACHAMP,
SPECIES_MACHOKE, SPECIES_MACHOKE,
SPECIES_MACHOP, SPECIES_MACHOP,
SPECIES_MAGBY, SPECIES_MAGBY,
SPECIES_MAGCARGO, SPECIES_MAGCARGO,
SPECIES_MAGIKARP, SPECIES_MAGIKARP,
SPECIES_MAGMAR, SPECIES_MAGMAR,
SPECIES_MAGNEMITE, SPECIES_MAGNEMITE,
SPECIES_MAGNETON, SPECIES_MAGNETON,
SPECIES_MANKEY, SPECIES_MANKEY,
SPECIES_MANTINE, SPECIES_MANTINE,
SPECIES_MAREEP, SPECIES_MAREEP,
SPECIES_MARILL, SPECIES_MARILL,
SPECIES_MAROWAK, SPECIES_MAROWAK,
SPECIES_MEGANIUM, SPECIES_MEGANIUM,
SPECIES_MEOWTH, SPECIES_MEOWTH,
SPECIES_METAPOD, SPECIES_METAPOD,
SPECIES_MEW, SPECIES_MEW,
SPECIES_MEWTWO, SPECIES_MEWTWO,
SPECIES_MILTANK, SPECIES_MILTANK,
SPECIES_MISDREAVUS, SPECIES_MISDREAVUS,
SPECIES_MOLTRES, SPECIES_MOLTRES,
SPECIES_MR_MIME, SPECIES_MR_MIME,
SPECIES_MUK, SPECIES_MUK,
SPECIES_MURKROW, SPECIES_MURKROW,
SPECIES_NATU, SPECIES_NATU,
SPECIES_NIDOKING, SPECIES_NIDOKING,
SPECIES_NIDOQUEEN, SPECIES_NIDOQUEEN,
SPECIES_NIDORAN_F, SPECIES_NIDORAN_F,
SPECIES_NIDORAN_M, SPECIES_NIDORAN_M,
SPECIES_NIDORINA, SPECIES_NIDORINA,
SPECIES_NIDORINO, SPECIES_NIDORINO,
SPECIES_NINETALES, SPECIES_NINETALES,
SPECIES_NOCTOWL, SPECIES_NOCTOWL,
SPECIES_OCTILLERY, SPECIES_OCTILLERY,
SPECIES_ODDISH, SPECIES_ODDISH,
SPECIES_OMANYTE, SPECIES_OMANYTE,
SPECIES_OMASTAR, SPECIES_OMASTAR,
SPECIES_ONIX, SPECIES_ONIX,
SPECIES_PARAS, SPECIES_PARAS,
SPECIES_PARASECT, SPECIES_PARASECT,
SPECIES_PERSIAN, SPECIES_PERSIAN,
SPECIES_PHANPY, SPECIES_PHANPY,
SPECIES_PICHU, SPECIES_PICHU,
SPECIES_PIDGEOT, SPECIES_PIDGEOT,
SPECIES_PIDGEOTTO, SPECIES_PIDGEOTTO,
SPECIES_PIDGEY, SPECIES_PIDGEY,
SPECIES_PIKACHU, SPECIES_PIKACHU,
SPECIES_PILOSWINE, SPECIES_PILOSWINE,
SPECIES_PINECO, SPECIES_PINECO,
SPECIES_PINSIR, SPECIES_PINSIR,
SPECIES_POLITOED, SPECIES_POLITOED,
SPECIES_POLIWAG, SPECIES_POLIWAG,
SPECIES_POLIWHIRL, SPECIES_POLIWHIRL,
SPECIES_POLIWRATH, SPECIES_POLIWRATH,
SPECIES_PONYTA, SPECIES_PONYTA,
SPECIES_PORYGON, SPECIES_PORYGON,
SPECIES_PORYGON2, SPECIES_PORYGON2,
SPECIES_PRIMEAPE, SPECIES_PRIMEAPE,
SPECIES_PSYDUCK, SPECIES_PSYDUCK,
SPECIES_PUPITAR, SPECIES_PUPITAR,
SPECIES_QUAGSIRE, SPECIES_QUAGSIRE,
SPECIES_QUILAVA, SPECIES_QUILAVA,
SPECIES_QWILFISH, SPECIES_QWILFISH,
SPECIES_RAICHU, SPECIES_RAICHU,
SPECIES_RAIKOU, SPECIES_RAIKOU,
SPECIES_RAPIDASH, SPECIES_RAPIDASH,
SPECIES_RATICATE, SPECIES_RATICATE,
SPECIES_RATTATA, SPECIES_RATTATA,
SPECIES_REMORAID, SPECIES_REMORAID,
SPECIES_RHYDON, SPECIES_RHYDON,
SPECIES_RHYHORN, SPECIES_RHYHORN,
SPECIES_SANDSHREW, SPECIES_SANDSHREW,
SPECIES_SANDSLASH, SPECIES_SANDSLASH,
SPECIES_SCIZOR, SPECIES_SCIZOR,
SPECIES_SCYTHER, SPECIES_SCYTHER,
SPECIES_SEADRA, SPECIES_SEADRA,
SPECIES_SEAKING, SPECIES_SEAKING,
SPECIES_SEEL, SPECIES_SEEL,
SPECIES_SENTRET, SPECIES_SENTRET,
SPECIES_SHELLDER, SPECIES_SHELLDER,
SPECIES_SHUCKLE, SPECIES_SHUCKLE,
SPECIES_SKARMORY, SPECIES_SKARMORY,
SPECIES_SKIPLOOM, SPECIES_SKIPLOOM,
SPECIES_SLOWBRO, SPECIES_SLOWBRO,
SPECIES_SLOWKING, SPECIES_SLOWKING,
SPECIES_SLOWPOKE, SPECIES_SLOWPOKE,
SPECIES_SLUGMA, SPECIES_SLUGMA,
SPECIES_SMEARGLE, SPECIES_SMEARGLE,
SPECIES_SMOOCHUM, SPECIES_SMOOCHUM,
SPECIES_SNEASEL, SPECIES_SNEASEL,
SPECIES_SNORLAX, SPECIES_SNORLAX,
SPECIES_SNUBBULL, SPECIES_SNUBBULL,
SPECIES_SPEAROW, SPECIES_SPEAROW,
SPECIES_SPINARAK, SPECIES_SPINARAK,
SPECIES_SQUIRTLE, SPECIES_SQUIRTLE,
SPECIES_STANTLER, SPECIES_STANTLER,
SPECIES_STARMIE, SPECIES_STARMIE,
SPECIES_STARYU, SPECIES_STARYU,
SPECIES_STEELIX, SPECIES_STEELIX,
SPECIES_SUDOWOODO, SPECIES_SUDOWOODO,
SPECIES_SUICUNE, SPECIES_SUICUNE,
SPECIES_SUNFLORA, SPECIES_SUNFLORA,
SPECIES_SUNKERN, SPECIES_SUNKERN,
SPECIES_SWINUB, SPECIES_SWINUB,
SPECIES_TANGELA, SPECIES_TANGELA,
SPECIES_TAUROS, SPECIES_TAUROS,
SPECIES_TEDDIURSA, SPECIES_TEDDIURSA,
SPECIES_TENTACOOL, SPECIES_TENTACOOL,
SPECIES_TENTACRUEL, SPECIES_TENTACRUEL,
SPECIES_TOGEPI, SPECIES_TOGEPI,
SPECIES_TOGETIC, SPECIES_TOGETIC,
SPECIES_TOTODILE, SPECIES_TOTODILE,
SPECIES_TYPHLOSION, SPECIES_TYPHLOSION,
SPECIES_TYRANITAR, SPECIES_TYRANITAR,
SPECIES_TYROGUE, SPECIES_TYROGUE,
SPECIES_UMBREON, SPECIES_UMBREON,
SPECIES_UNOWN, SPECIES_UNOWN,
SPECIES_URSARING, SPECIES_URSARING,
SPECIES_VAPOREON, SPECIES_VAPOREON,
SPECIES_VENOMOTH, SPECIES_VENOMOTH,
SPECIES_VENONAT, SPECIES_VENONAT,
SPECIES_VENUSAUR, SPECIES_VENUSAUR,
SPECIES_VICTREEBEL, SPECIES_VICTREEBEL,
SPECIES_VILEPLUME, SPECIES_VILEPLUME,
SPECIES_VOLTORB, SPECIES_VOLTORB,
SPECIES_VULPIX, SPECIES_VULPIX,
SPECIES_WARTORTLE, SPECIES_WARTORTLE,
SPECIES_WEEDLE, SPECIES_WEEDLE,
SPECIES_WEEPINBELL, SPECIES_WEEPINBELL,
SPECIES_WEEZING, SPECIES_WEEZING,
SPECIES_WIGGLYTUFF, SPECIES_WIGGLYTUFF,
SPECIES_WOBBUFFET, SPECIES_WOBBUFFET,
SPECIES_WOOPER, SPECIES_WOOPER,
SPECIES_XATU, SPECIES_XATU,
SPECIES_YANMA, SPECIES_YANMA,
SPECIES_ZAPDOS, SPECIES_ZAPDOS,
SPECIES_ZUBAT, SPECIES_ZUBAT,
}; };
+32 -32
View File
@@ -110,38 +110,38 @@ ALIGNED(4) const u8 gFontNarrowLatinGlyphWidths[] = {
ALIGNED(4) const u16 gFontShortLatinGlyphs[] = INCBIN_U16("graphics/fonts/short.latfont"); ALIGNED(4) const u16 gFontShortLatinGlyphs[] = INCBIN_U16("graphics/fonts/short.latfont");
ALIGNED(4) const u8 gFontShortLatinGlyphWidths[] = { ALIGNED(4) const u8 gFontShortLatinGlyphWidths[] = {
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6,
8, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6, 6, 3, 8, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6, 6, 3,
6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 9, 8, 8, 3, 6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 9, 8, 8, 3,
3, 3, 3, 3, 10, 8, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 8, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
6, 6, 6, 8, 8, 8, 8, 8, 8, 4, 6, 8, 5, 5, 3, 3, 6, 6, 6, 8, 8, 8, 8, 8, 8, 4, 6, 8, 5, 5, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 6,
3, 3, 3, 3, 3, 3, 3, 6, 3, 12, 12, 12, 12, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 12, 12, 12, 12, 1, 2, 3,
4, 5, 6, 7, 8, 8, 8, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 5, 6, 7, 8, 8, 8, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 5, 8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 5,
6, 6, 6, 3, 3, 6, 6, 8, 5, 9, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 6, 6, 8, 5, 9, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 4, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 4, 6, 5,
5, 6, 5, 6, 6, 6, 5, 5, 5, 6, 6, 6, 6, 6, 6, 8, 5, 6, 5, 6, 6, 6, 5, 5, 5, 6, 6, 6, 6, 6, 6, 8,
5, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3,
12, 12, 12, 12, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 10, 10, 10, 10, 10, 10, 10, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3,
}; };
ALIGNED(4) const u16 gFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/normal.latfont"); ALIGNED(4) const u16 gFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/normal.latfont");
+10 -10
View File
@@ -1,5 +1,5 @@
@ Note: ROM header data is empty space here. @ Note: ROM header data is empty space here.
@ It's populated by gbafix using data provided in the Makefile. @ It's populated by gbafix using data provided in the Makefile.
.global Start .global Start
Start: Start:
@@ -41,20 +41,20 @@ RomHeaderChecksum:
RomHeaderReserved2: RomHeaderReserved2:
.space 2 .space 2
.word 0 .word 0
.global GPIOPortData .global GPIOPortData
GPIOPortData: GPIOPortData:
.2byte 0 .2byte 0
.global GPIOPortDirection .global GPIOPortDirection
GPIOPortDirection: GPIOPortDirection:
.2byte 0 .2byte 0
.global GPIOPortReadEnable .global GPIOPortReadEnable
GPIOPortReadEnable: GPIOPortReadEnable:
.2byte 0 .2byte 0
.2byte 0 .2byte 0
.space 0x34 .space 0x34
+6 -6
View File
@@ -1040,11 +1040,11 @@ static const struct YesNoFuncTable sYesNoTable_KeepPlaying =
static void CB2_Roulette(void) static void CB2_Roulette(void)
{ {
RunTasks(); RunTasks();
AnimateSprites(); AnimateSprites();
BuildOamBuffer(); BuildOamBuffer();
if (sRoulette->flashUtil.enabled) if (sRoulette->flashUtil.enabled)
RouletteFlash_Run(&sRoulette->flashUtil); RouletteFlash_Run(&sRoulette->flashUtil);
} }
static void VBlankCB_Roulette(void) static void VBlankCB_Roulette(void)
@@ -4516,7 +4516,7 @@ static void SpriteCB_ShroomishExit(struct Sprite *sprite)
// Delay for screen shaking, then exit left // Delay for screen shaking, then exit left
if (sprite->data[1]++ >= sprite->data[3]) if (sprite->data[1]++ >= sprite->data[3])
{ {
sprite->x -= 2; sprite->x -= 2;
if (sprite->x < -16) if (sprite->x < -16)
{ {
if (!sRoulette->ballUnstuck) if (!sRoulette->ballUnstuck)
+20 -20
View File
@@ -165,30 +165,30 @@ static const u16 sPrizeListAttract[] = {ITEM_TM45_ATTRACT, ITEM_ETHER, I
static const u16 *const sPrizeLists1[NUM_TRAINER_HILL_PRIZE_LISTS] = static const u16 *const sPrizeLists1[NUM_TRAINER_HILL_PRIZE_LISTS] =
{ {
sPrizeListRareCandy1, sPrizeListRareCandy1,
sPrizeListLuxuryBall1, sPrizeListLuxuryBall1,
sPrizeListMaxRevive1, sPrizeListMaxRevive1,
sPrizeListMaxEther1, sPrizeListMaxEther1,
sPrizeListElixir1, sPrizeListElixir1,
sPrizeListRoar, sPrizeListRoar,
sPrizeListSludgeBomb, sPrizeListSludgeBomb,
sPrizeListToxic, sPrizeListToxic,
sPrizeListSunnyDay, sPrizeListSunnyDay,
sPrizeListEarthQuake sPrizeListEarthQuake
}; };
static const u16 *const sPrizeLists2[NUM_TRAINER_HILL_PRIZE_LISTS] = static const u16 *const sPrizeLists2[NUM_TRAINER_HILL_PRIZE_LISTS] =
{ {
sPrizeListRareCandy2, sPrizeListRareCandy2,
sPrizeListLuxuryBall2, sPrizeListLuxuryBall2,
sPrizeListMaxRevive2, sPrizeListMaxRevive2,
sPrizeListMaxEther2, sPrizeListMaxEther2,
sPrizeListElixir2, sPrizeListElixir2,
sPrizeListBrickBreak, sPrizeListBrickBreak,
sPrizeListTorment, sPrizeListTorment,
sPrizeListSkillSwap, sPrizeListSkillSwap,
sPrizeListGigaDrain, sPrizeListGigaDrain,
sPrizeListAttract sPrizeListAttract
}; };
static const u16 *const *const sPrizeListSets[] = static const u16 *const *const sPrizeListSets[] =
+18 -18
View File
@@ -3,35 +3,35 @@
@ ../gflib/bg.o @ ../gflib/bg.o
.align 2 .align 2
gWindowTileAutoAllocEnabled: gWindowTileAutoAllocEnabled:
.space 4 .space 4
@ ../gflib/window.o @ ../gflib/window.o
.align 4 .align 4
gTransparentTileNumber: gTransparentTileNumber:
.space 1 .space 1
.align 4 .align 4
gWindowBgTilemapBuffers: gWindowBgTilemapBuffers:
.space 16 .space 16
@ ../gflib/text.o @ ../gflib/text.o
.align 4 .align 4
gFonts: gFonts:
.space 4 .space 4
.align 2 .align 2
gDisableTextPrinters: gDisableTextPrinters:
.space 1 .space 1
.align 4 .align 4
gCurGlyph: gCurGlyph:
.space 132 .space 132
.align 2 .align 2
gTextFlags: gTextFlags:
.space 4 .space 4
@ ../gflib/sprite.o @ ../gflib/sprite.o
.align 2 .align 2
gOamMatrixAllocBitmap: gOamMatrixAllocBitmap:
.space 4 .space 4
.align 2 .align 2
gReservedSpritePaletteCount: gReservedSpritePaletteCount:
.space 1 .space 1
.align 4 .align 4
.include "link.o" .include "link.o"
.include "AgbRfu_LinkManager.o" .include "AgbRfu_LinkManager.o"
.include "link_rfu_2.o" .include "link_rfu_2.o"