more battle documentation
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@@ -45,7 +45,6 @@ extern const u8 gText_PkmnBoxLanettesPCFull[];
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extern const u8 gText_PkmnTransferredSomeonesPC[];
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extern const u8 gText_PkmnTransferredLanettesPC[];
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extern u16 sub_8068BB0(void); // pokemon_1
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extern u8 sub_81A4D00(void); // battle_frontier_2
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extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
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extern u8 sub_81D5530(u16 trainerId); // pokenav
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@@ -58,8 +57,8 @@ extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
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extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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// this file's functions
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static void sub_814F8F8(u8 *textPtr);
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static void sub_814F950(u8 *dst);
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static void ChooseMoveUsedParticle(u8 *textPtr);
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static void ChooseTypeOfMoveUsedString(u8 *dst);
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static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
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// ewram variables
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@@ -1322,8 +1321,8 @@ static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to batt
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static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
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// This is four lists of moves which use a different attack string in Japanese
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// to the default. See the documentation for sub_814F950 for more detail.
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static const u16 sUnknownMoveTable[] =
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// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail.
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static const u16 sGrammarMoveUsedTable[] =
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{
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MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
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MOVE_HARDEN, MOVE_MINIMIZE, MOVE_SMOKESCREEN,
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@@ -2142,14 +2141,14 @@ void BufferStringBattle(u16 stringID)
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}
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break;
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case STRINGID_USEDMOVE: // pokemon used a move msg
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sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names?
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ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
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if (gStringInfo->currentMove > LAST_MOVE_INDEX)
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StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
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else
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StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
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sub_814F950(gBattleTextBuff2);
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ChooseTypeOfMoveUsedString(gBattleTextBuff2);
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stringPtr = sText_AttackerUsedX;
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break;
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case STRINGID_BATTLEEND: // battle end
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@@ -2740,10 +2739,6 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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return dstID;
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}
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// TODO: move these to a general header like util.h
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#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
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#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
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static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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{
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u32 srcID = 1;
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@@ -2757,7 +2752,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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switch (src[srcID])
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{
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case B_BUFF_STRING: // battle string
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hword = ByteRead16(&src[srcID + 1]);
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hword = T1_READ_16(&src[srcID + 1]);
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StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
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srcID += 3;
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break;
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@@ -2768,17 +2763,17 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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value = src[srcID + 3];
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break;
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case 2:
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value = ByteRead16(&src[srcID + 3]);
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value = T1_READ_16(&src[srcID + 3]);
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break;
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case 4:
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value = ByteRead32(&src[srcID + 3]);
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value = T1_READ_32(&src[srcID + 3]);
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break;
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}
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ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]);
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srcID += src[srcID + 1] + 3;
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break;
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case B_BUFF_MOVE: // move name
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StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]);
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StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]);
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srcID += 3;
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break;
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case B_BUFF_TYPE: // type name
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@@ -2808,7 +2803,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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srcID += 2;
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break;
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case B_BUFF_SPECIES: // species name
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GetSpeciesName(dst, ByteRead16(&src[srcID + 1]));
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GetSpeciesName(dst, T1_READ_16(&src[srcID + 1]));
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srcID += 3;
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break;
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case B_BUFF_MON_NICK: // poke nick without prefix
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@@ -2828,7 +2823,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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srcID += 2;
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break;
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case B_BUFF_ITEM: // item name
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hword = ByteRead16(&src[srcID + 1]);
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hword = T1_READ_16(&src[srcID + 1]);
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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{
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if (hword == ITEM_ENIGMA_BERRY)
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@@ -2839,13 +2834,19 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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StringAppend(dst, sText_BerrySuffix);
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}
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else
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{
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StringAppend(dst, sText_EnigmaBerry);
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}
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}
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else
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{
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CopyItemName(hword, dst);
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}
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}
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else
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{
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CopyItemName(hword, dst);
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}
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srcID += 3;
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break;
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}
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@@ -2854,18 +2855,18 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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// Loads one of two text strings into the provided buffer. This is functionally
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// unused, since the value loaded into the buffer is not read; it loaded one of
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// two particles (either "は" or "の") which works in tandem with sub_814F950
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// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
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// below to effect changes in the meaning of the line.
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static void sub_814F8F8(u8* textBuff)
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static void ChooseMoveUsedParticle(u8* textBuff)
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{
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s32 counter = 0;
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u32 i = 0;
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while (counter != 4)
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{
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if (sUnknownMoveTable[i] == 0)
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if (sGrammarMoveUsedTable[i] == 0)
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counter++;
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if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
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if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove)
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break;
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}
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@@ -2879,7 +2880,7 @@ static void sub_814F8F8(u8* textBuff)
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}
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// Appends "!" to the text buffer `dst`. In the original Japanese this looked
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// into the table of moves at sUnknownMoveTable and varied the line accordingly.
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// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly.
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//
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// sText_ExclamationMark was a plain "!", used for any attack not on the list.
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// It resulted in the translation "<NAME>'s <ATTACK>!".
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@@ -2896,7 +2897,7 @@ static void sub_814F8F8(u8* textBuff)
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//
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// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
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// "<NAME>'s <ATTACK> attack!".
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static void sub_814F950(u8* dst)
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static void ChooseTypeOfMoveUsedString(u8* dst)
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{
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s32 counter = 0;
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s32 i = 0;
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@@ -2906,9 +2907,9 @@ static void sub_814F950(u8* dst)
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while (counter != 4)
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{
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if (sUnknownMoveTable[i] == MOVE_NONE)
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if (sGrammarMoveUsedTable[i] == MOVE_NONE)
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counter++;
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if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
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if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove)
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break;
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}
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