Changed type1 and type2 to be consistent (#2021)

* Changed type1 and type2 in gBattleMons to match gSpeciesInfo
* Changed monType1 and monType2 to monTypes to match gSpeciesInfo
This commit is contained in:
psf
2024-08-06 22:44:03 -07:00
committed by GitHub
parent 9a3c6d072b
commit 312749dd31
10 changed files with 56 additions and 58 deletions
+3 -3
View File
@@ -465,11 +465,11 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].types[0] == type || gBattleMons[battlerId].types[1] == type))
#define SET_BATTLER_TYPE(battlerId, type) \
{ \
gBattleMons[battlerId].type1 = type; \
gBattleMons[battlerId].type2 = type; \
gBattleMons[battlerId].types[0] = type; \
gBattleMons[battlerId].types[1] = type; \
}
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8