static names given s prefix
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@@ -57,8 +57,8 @@ static void SpriteCB_PMIndicator(struct Sprite *sprite);
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// rodata
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static const u8 gUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
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static const u16 gUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
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static const u8 sUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
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static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
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static const struct WindowTemplate gUnknown_085B21DC[] = {
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{ 0x00, 0x03, 0x11, 0x18, 0x02, 0x0e, 0x200 },
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{ 0x02, 0x18, 0x10, 0x06, 0x02, 0x0c, 0x230 },
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@@ -88,7 +88,7 @@ static const struct BgTemplate gUnknown_085B21FC[] = {
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}
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};
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static const struct CompressedSpriteSheet gUnknown_085B2208 = {
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gUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
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sUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
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};
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static const u32 filler_85B2210[2] = {};
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static const struct SpritePalette gUnknown_085B2218[] = {
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@@ -571,7 +571,7 @@ static void LoadWallClockGraphics(void)
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LoadPalette(gUnknown_08DCC03C, 0x00, 0x20);
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}
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LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
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LoadPalette(gUnknown_085B21D4, 0xc0, 0x08);
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LoadPalette(sUnknown_085B21D4, 0xc0, 0x08);
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
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InitWindows(gUnknown_085B21DC);
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@@ -666,27 +666,27 @@ void Cb2_ViewWallClock(void)
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angle1 = 90;
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angle2 = 135;
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}
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spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 0;
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spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 1;
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spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].data[1] = angle1;
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spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].data[1] = angle2;
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WallClockInit();
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PrintTextOnWindow(1, 1, gText_Cancel4, 0, 1, 0, NULL);
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PutWindowTilemap(1);
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schedule_bg_copy_tilemap_to_vram(2);
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