static names given s prefix

This commit is contained in:
DizzyEggg
2017-12-17 23:45:27 +01:00
parent 6d73bb4b57
commit 314b96af46
13 changed files with 531 additions and 531 deletions

View File

@@ -57,8 +57,8 @@ static void SpriteCB_PMIndicator(struct Sprite *sprite);
// rodata
static const u8 gUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
static const u16 gUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
static const u8 sUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
static const struct WindowTemplate gUnknown_085B21DC[] = {
{ 0x00, 0x03, 0x11, 0x18, 0x02, 0x0e, 0x200 },
{ 0x02, 0x18, 0x10, 0x06, 0x02, 0x0c, 0x230 },
@@ -88,7 +88,7 @@ static const struct BgTemplate gUnknown_085B21FC[] = {
}
};
static const struct CompressedSpriteSheet gUnknown_085B2208 = {
gUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
sUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
};
static const u32 filler_85B2210[2] = {};
static const struct SpritePalette gUnknown_085B2218[] = {
@@ -571,7 +571,7 @@ static void LoadWallClockGraphics(void)
LoadPalette(gUnknown_08DCC03C, 0x00, 0x20);
}
LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
LoadPalette(gUnknown_085B21D4, 0xc0, 0x08);
LoadPalette(sUnknown_085B21D4, 0xc0, 0x08);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
InitWindows(gUnknown_085B21DC);
@@ -666,27 +666,27 @@ void Cb2_ViewWallClock(void)
angle1 = 90;
angle2 = 135;
}
spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = angle1;
spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = angle2;
WallClockInit();
PrintTextOnWindow(1, 1, gText_Cancel4, 0, 1, 0, NULL);
PutWindowTilemap(1);
schedule_bg_copy_tilemap_to_vram(2);