Detect potential misalignment in modern

This commit is contained in:
Martin Griffin
2023-07-24 19:04:23 +01:00
parent b53cca1a06
commit 31a3ada7de
30 changed files with 142 additions and 45 deletions
+1 -1
View File
@@ -268,7 +268,7 @@ static const u8 sActionHighlightMiddle_Gfx[] = INCBIN_U8( "graphics/battle_front
static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp");
static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp");
static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin");
static const u8 sMonPicBg_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
static const u16 sMonPicBg_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal");
static const struct SpriteSheet sSelect_SpriteSheets[] =