Detect potential misalignment in modern
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@@ -268,7 +268,7 @@ static const u8 sActionHighlightMiddle_Gfx[] = INCBIN_U8( "graphics/battle_front
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static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp");
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static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp");
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static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin");
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static const u8 sMonPicBg_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
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static const u16 sMonPicBg_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
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static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal");
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static const struct SpriteSheet sSelect_SpriteSheets[] =
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