Detect potential misalignment in modern
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@@ -75,7 +75,7 @@ static void Task_FossilFallAndSink(u8);
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static void SpriteCB_FallingFossil(struct Sprite *);
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static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
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static const u8 sBlankTile_Gfx[32] = {0};
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static const u8 ALIGNED(2) sBlankTile_Gfx[32] = {0};
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static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
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static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
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static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused
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