Detect potential misalignment in modern
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@@ -550,8 +550,8 @@ struct PokemonStorageSystemData
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u16 *displayMonTilePtr;
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struct Sprite *displayMonSprite;
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u16 displayMonPalBuffer[0x40];
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u8 tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
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u8 itemIconBuffer[0x800];
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u8 ALIGNED(4) tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
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u8 ALIGNED(4) itemIconBuffer[0x800];
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u8 wallpaperBgTilemapBuffer[0x1000];
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u8 displayMenuTilemapBuffer[0x800];
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};
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