Document pokedex.c
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@@ -3,8 +3,8 @@
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struct CryRelatedStruct
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{
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u16 unk0;
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u8 unk2;
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u16 unk0; // Assigned to val that's never read
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u8 unk2; // Never read
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u8 paletteNo;
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u8 xPos;
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u8 yPos;
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@@ -12,10 +12,10 @@ struct CryRelatedStruct
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extern u8 gDexCryScreenState;
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bool8 sub_8145354(struct CryRelatedStruct*, u8);
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void sub_814545C(u8);
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void sub_8145534(u16);
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bool8 sub_8145850(struct CryRelatedStruct*, u8);
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void sub_8145914(void);
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bool8 LoadCryWaveformWindow(struct CryRelatedStruct*, u8);
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void UpdateCryWaveformWindow(u8);
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void CryScreenPlayButton(u16);
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bool8 LoadCryMeter(struct CryRelatedStruct*, u8);
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void FreeCryScreen(void);
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#endif
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