Start misc battle documentation
This commit is contained in:
@@ -2234,7 +2234,7 @@ Move_ICY_WIND:
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playsewithpan SE_M_ICY_WIND, 0
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waitbgfadein
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waitforvisualfinish
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panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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call IcyWindSwirlingSnowballs
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delay 5
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call IcyWindSwirlingSnowballs
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@@ -2551,7 +2551,7 @@ Move_SING:
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monbg ANIM_DEF_PARTNER
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createvisualtask AnimTask_MusicNotesRainbowBlend, 2
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waitforvisualfinish
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panse_1B SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
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delay 5
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createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
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@@ -3460,7 +3460,7 @@ Move_HEAT_WAVE:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED
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createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE
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createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED
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panse_1B SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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delay 4
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createvisualtask AnimTask_MoveHeatWaveTargets, 5
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delay 12
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@@ -4232,7 +4232,7 @@ Move_GRASS_WHISTLE:
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waitforvisualfinish
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createvisualtask AnimTask_MusicNotesRainbowBlend, 2
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waitforvisualfinish
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panse_1B SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
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delay 5
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createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
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@@ -4464,7 +4464,7 @@ Move_WATER_SPORT:
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delay 44
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playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
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delay 44
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panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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end
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Move_CALM_MIND:
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@@ -5475,7 +5475,7 @@ SolarBeamAbsorbEffect:
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return
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SolarBeamUnleash:
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call SetSolarbeamBg
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panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
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delay 4
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@@ -5527,7 +5527,7 @@ BlizzardContinue:
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createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
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waitbgfadein
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waitforvisualfinish
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panse_1B SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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call BlizzardIceCrystals
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call BlizzardIceCrystals
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playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET
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@@ -5573,7 +5573,7 @@ Move_POWDER_SNOW:
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monbg ANIM_DEF_PARTNER
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK
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waitforvisualfinish
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panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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call PowderSnowSnowballs
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call PowderSnowSnowballs
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playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
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@@ -5610,7 +5610,7 @@ Move_HYDRO_PUMP:
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setalpha 12, 8
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createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
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delay 6
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panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createvisualtask AnimTask_StartSinAnimTimer, 5, 100
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call HydroPumpBeams
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call HydroPumpBeams
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@@ -5655,7 +5655,7 @@ Move_SIGNAL_BEAM:
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loadspritegfx ANIM_TAG_DUCK
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createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
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delay 6
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panse_1B SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
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panse SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
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createvisualtask AnimTask_StartSinAnimTimer, 5, 100
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call SignalBeamOrbs
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call SignalBeamOrbs
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@@ -6297,7 +6297,7 @@ Move_CRABHAMMER:
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Move_SURF:
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createvisualtask AnimTask_CreateSurfWave, 2, FALSE
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delay 24
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panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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waitforvisualfinish
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end
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@@ -6309,7 +6309,7 @@ Move_FLAMETHROWER:
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createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
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delay 6
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createvisualtask AnimTask_StartSinAnimTimer, 5, 100
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panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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call FlamethrowerCreateFlames
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call FlamethrowerCreateFlames
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call FlamethrowerCreateFlames
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@@ -6722,7 +6722,7 @@ Move_SUNNY_DAY:
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setalpha 13, 3
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE
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waitforvisualfinish
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panse_26 SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
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panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
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call SunnyDayLightRay
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call SunnyDayLightRay
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call SunnyDayLightRay
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@@ -7599,7 +7599,7 @@ Move_MIMIC:
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setalpha 11, 5
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monbg_22 ANIM_DEF_PARTNER
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monbgprio_29
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panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
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panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
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createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
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delay 15
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createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
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@@ -7943,7 +7943,7 @@ Move_PERISH_SONG:
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createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240
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createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0
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delay 20
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panse_1B SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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delay 80
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0
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@@ -8150,7 +8150,7 @@ Move_WISH:
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loadspritegfx ANIM_TAG_SPARKLE_2
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
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waitforvisualfinish
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panse_27 SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
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panse_adjustall SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
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createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40
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waitforvisualfinish
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delay 60
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@@ -8591,7 +8591,7 @@ ArmThrustLeft:
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goto ArmThrustContinue
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Move_MUDDY_WATER:
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panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createvisualtask AnimTask_CreateSurfWave, 2, TRUE
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waitforvisualfinish
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end
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@@ -8689,7 +8689,7 @@ Move_MUD_SHOT:
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createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
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delay 6
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createvisualtask AnimTask_StartSinAnimTimer, 5, 100
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panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
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panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
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call MudShotOrbs
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call MudShotOrbs
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call MudShotOrbs
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@@ -8717,7 +8717,7 @@ Move_METEOR_MASH:
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loadspritegfx ANIM_TAG_GOLD_STARS
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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panse_1B SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0
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panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0
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fadetobg BG_COSMIC
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waitbgfadein
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waitforvisualfinish
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@@ -8860,7 +8860,7 @@ Move_METAL_SOUND:
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waitforvisualfinish
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end
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MetalSoundRings:
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panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
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delay 2
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return
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@@ -9154,7 +9154,7 @@ Move_ROCK_TOMB:
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Move_SILVER_WIND:
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loadspritegfx ANIM_TAG_SPARKLE_6
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panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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playsewithpan SE_M_MORNING_SUN, 0
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delay 0
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monbg ANIM_DEF_PARTNER
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@@ -9368,7 +9368,7 @@ Move_HYDRO_CANNON:
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delay 10
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createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
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delay 30
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panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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call HydroCannonBeam
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
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createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
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@@ -10296,7 +10296,7 @@ Status_Nightmare:
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General_CastformChange:
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createvisualtask AnimTask_IsMonInvisible, 2
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jumpreteq 1, CastformChangeSkipAnim
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jumpreteq TRUE, CastformChangeSkipAnim
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goto CastformChangeContinue
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CastformChangeContinue:
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monbg ANIM_ATTACKER
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