Start misc battle documentation
This commit is contained in:
@@ -6,39 +6,43 @@
|
||||
#define MOVE_LIMITATION_DISABLED (1 << 2)
|
||||
#define MOVE_LIMITATION_TORMENTED (1 << 3)
|
||||
#define MOVE_LIMITATION_TAUNT (1 << 4)
|
||||
#define MOVE_LIMITATION_IMPRISON (1 << 5)
|
||||
#define MOVE_LIMITATION_IMPRISON (1 << 5)
|
||||
#define MOVE_LIMITATIONS_ALL 0xFF
|
||||
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
||||
#define ABILITYEFFECT_ENDTURN 0x1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
||||
#define ABILITYEFFECT_ABSORBING 0x3
|
||||
#define ABILITYEFFECT_ON_DAMAGE 0x4
|
||||
#define ABILITYEFFECT_IMMUNITY 0x5
|
||||
#define ABILITYEFFECT_FORECAST 0x6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 0x7
|
||||
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
|
||||
#define ABILITYEFFECT_INTIMIDATE1 0x9
|
||||
#define ABILITYEFFECT_INTIMIDATE2 0xA
|
||||
#define ABILITYEFFECT_TRACE 0xB
|
||||
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
|
||||
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
|
||||
#define ABILITYEFFECT_FIELD_SPORT 0xE
|
||||
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF
|
||||
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
|
||||
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
|
||||
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
|
||||
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
|
||||
#define ABILITYEFFECT_MUD_SPORT 0xFD
|
||||
#define ABILITYEFFECT_WATER_SPORT 0xFE
|
||||
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0
|
||||
#define ABILITYEFFECT_ENDTURN 1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 2
|
||||
#define ABILITYEFFECT_ABSORBING 3
|
||||
#define ABILITYEFFECT_ON_DAMAGE 4
|
||||
#define ABILITYEFFECT_IMMUNITY 5
|
||||
#define ABILITYEFFECT_FORECAST 6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 7
|
||||
#define ABILITYEFFECT_ATK_SYNCHRONIZE 8
|
||||
#define ABILITYEFFECT_INTIMIDATE1 9
|
||||
#define ABILITYEFFECT_INTIMIDATE2 10
|
||||
#define ABILITYEFFECT_TRACE 11
|
||||
#define ABILITYEFFECT_CHECK_OTHER_SIDE 12
|
||||
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 13
|
||||
#define ABILITYEFFECT_FIELD_SPORT 14
|
||||
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 15
|
||||
#define ABILITYEFFECT_COUNT_OTHER_SIDE 16
|
||||
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 17
|
||||
#define ABILITYEFFECT_COUNT_ON_FIELD 18
|
||||
#define ABILITYEFFECT_CHECK_ON_FIELD 19
|
||||
#define ABILITYEFFECT_MUD_SPORT 253
|
||||
#define ABILITYEFFECT_WATER_SPORT 254
|
||||
#define ABILITYEFFECT_SWITCH_IN_WEATHER 255
|
||||
|
||||
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
|
||||
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
|
||||
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
|
||||
|
||||
#define ITEMEFFECT_ON_SWITCH_IN 0x0
|
||||
#define ITEMEFFECT_MOVE_END 0x3
|
||||
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
|
||||
// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
|
||||
#define ITEMEFFECT_ON_SWITCH_IN 0
|
||||
#define ITEMEFFECT_NORMAL 1
|
||||
#define ITEMEFFECT_DUMMY 2 // Unused, empty
|
||||
#define ITEMEFFECT_MOVE_END 3
|
||||
#define ITEMEFFECT_KINGSROCK_SHELLBELL 4
|
||||
|
||||
#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
|
||||
#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
|
||||
|
||||
Reference in New Issue
Block a user