Start misc battle documentation

This commit is contained in:
GriffinR
2021-10-04 10:21:03 -04:00
parent e26f9d10d7
commit 31b501e7eb
46 changed files with 1002 additions and 1031 deletions

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@@ -6,39 +6,43 @@
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define MOVE_LIMITATIONS_ALL 0xFF
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
#define ABILITYEFFECT_ON_DAMAGE 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
#define ABILITYEFFECT_INTIMIDATE1 0x9
#define ABILITYEFFECT_INTIMIDATE2 0xA
#define ABILITYEFFECT_TRACE 0xB
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_MUD_SPORT 0xFD
#define ABILITYEFFECT_WATER_SPORT 0xFE
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITYEFFECT_ON_SWITCHIN 0
#define ABILITYEFFECT_ENDTURN 1
#define ABILITYEFFECT_MOVES_BLOCK 2
#define ABILITYEFFECT_ABSORBING 3
#define ABILITYEFFECT_ON_DAMAGE 4
#define ABILITYEFFECT_IMMUNITY 5
#define ABILITYEFFECT_FORECAST 6
#define ABILITYEFFECT_SYNCHRONIZE 7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 8
#define ABILITYEFFECT_INTIMIDATE1 9
#define ABILITYEFFECT_INTIMIDATE2 10
#define ABILITYEFFECT_TRACE 11
#define ABILITYEFFECT_CHECK_OTHER_SIDE 12
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 13
#define ABILITYEFFECT_FIELD_SPORT 14
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 15
#define ABILITYEFFECT_COUNT_OTHER_SIDE 16
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 17
#define ABILITYEFFECT_COUNT_ON_FIELD 18
#define ABILITYEFFECT_CHECK_ON_FIELD 19
#define ABILITYEFFECT_MUD_SPORT 253
#define ABILITYEFFECT_WATER_SPORT 254
#define ABILITYEFFECT_SWITCH_IN_WEATHER 255
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define ITEMEFFECT_MOVE_END 0x3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
#define ITEMEFFECT_ON_SWITCH_IN 0
#define ITEMEFFECT_NORMAL 1
#define ITEMEFFECT_DUMMY 2 // Unused, empty
#define ITEMEFFECT_MOVE_END 3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 4
#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))