Start misc battle documentation
This commit is contained in:
@@ -334,7 +334,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
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defaultScoreMoves >>= 1;
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}
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moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
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moveLimitations = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
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// Ignore moves that aren't possible to use.
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for (i = 0; i < MAX_MON_MOVES; i++)
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@@ -27,15 +27,14 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 *const gBattleAnims_Moves[];
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// this file's functions
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static void ScriptCmd_loadspritegfx(void);
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static void ScriptCmd_unloadspritegfx(void);
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static void ScriptCmd_createsprite(void);
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static void ScriptCmd_createvisualtask(void);
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static void ScriptCmd_delay(void);
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static void ScriptCmd_waitforvisualfinish(void);
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static void ScriptCmd_hang1(void);
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static void ScriptCmd_hang2(void);
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static void ScriptCmd_nop(void);
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static void ScriptCmd_nop2(void);
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static void ScriptCmd_end(void);
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static void ScriptCmd_playse(void);
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static void ScriptCmd_monbg(void);
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@@ -55,7 +54,7 @@ static void ScriptCmd_waitbgfadein(void);
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static void ScriptCmd_changebg(void);
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static void ScriptCmd_playsewithpan(void);
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static void ScriptCmd_setpan(void);
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static void ScriptCmd_panse_1B(void);
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static void ScriptCmd_panse(void);
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static void ScriptCmd_loopsewithpan(void);
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static void ScriptCmd_waitplaysewithpan(void);
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static void ScriptCmd_setbldcnt(void);
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@@ -66,8 +65,8 @@ static void ScriptCmd_monbg_22(void);
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static void ScriptCmd_clearmonbg_23(void);
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static void ScriptCmd_jumpifcontest(void);
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static void ScriptCmd_fadetobgfromset(void);
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static void ScriptCmd_panse_26(void);
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static void ScriptCmd_panse_27(void);
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static void ScriptCmd_panse_adjustnone(void);
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static void ScriptCmd_panse_adjustall(void);
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static void ScriptCmd_monbgprio_28(void);
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static void ScriptCmd_monbgprio_29(void);
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static void ScriptCmd_monbgprio_2A(void);
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@@ -79,8 +78,8 @@ static void ScriptCmd_stopsound(void);
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static void RunAnimScriptCommand(void);
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static void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
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static void sub_80A46A0(void);
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static void sub_80A4980(u8 taskId);
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static void FlipBattlerBgTiles(void);
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static void Task_ClearMonBg(u8 taskId);
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static void sub_80A4BB0(u8 taskId);
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static void Task_FadeToBg(u8 taskId);
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static void Task_PanFromInitialToTarget(u8 taskId);
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@@ -89,11 +88,10 @@ static void Task_WaitAndPlaySE(u8 taskId);
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static void LoadDefaultBg(void);
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static void LoadMoveBg(u16 bgId);
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// ewram
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EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
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EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL;
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EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
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EWRAM_DATA static s8 gAnimFramesToWait = 0;
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EWRAM_DATA static s8 sAnimFramesToWait = 0;
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EWRAM_DATA bool8 gAnimScriptActive = FALSE;
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EWRAM_DATA u8 gAnimVisualTaskCount = 0;
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EWRAM_DATA u8 gAnimSoundTaskCount = 0;
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@@ -1711,33 +1709,33 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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{
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[BG_DARK_] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
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[BG_DARK] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
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[BG_GHOST] = {gBattleAnimBgImage_Ghost, gBattleAnimBgPalette_Ghost, gBattleAnimBgTilemap_Ghost},
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[BG_PSYCHIC] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_Psychic, gBattleAnimBgTilemap_Psychic},
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[BG_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactOpponent},
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[BG_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactPlayer},
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[BG_IMPACT_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactContests},
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[BG_DRILL] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_Drill},
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[BG_DRILL_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_DrillContests},
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[BG_HIGHSPEED_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedOpponent},
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[BG_HIGHSPEED_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedPlayer},
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[BG_THUNDER] = {gBattleAnimBgImage_Thunder, gBattleAnimBgPalette_Thunder, gBattleAnimBgTilemap_Thunder},
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[BG_NONE] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
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[BG_DARK] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
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[BG_GHOST] = {gBattleAnimBgImage_Ghost, gBattleAnimBgPalette_Ghost, gBattleAnimBgTilemap_Ghost},
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[BG_PSYCHIC] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_Psychic, gBattleAnimBgTilemap_Psychic},
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[BG_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactOpponent},
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[BG_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactPlayer},
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[BG_IMPACT_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactContests},
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[BG_DRILL] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_Drill},
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[BG_DRILL_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_DrillContests},
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[BG_HIGHSPEED_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedOpponent},
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[BG_HIGHSPEED_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedPlayer},
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[BG_THUNDER] = {gBattleAnimBgImage_Thunder, gBattleAnimBgPalette_Thunder, gBattleAnimBgTilemap_Thunder},
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[BG_GUILLOTINE_OPPONENT] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineOpponent},
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[BG_GUILLOTINE_PLAYER] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotinePlayer},
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[BG_GUILLOTINE_PLAYER] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotinePlayer},
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[BG_GUILLOTINE_CONTESTS] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineContests},
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[BG_ICE] = {gBattleAnimBgImage_Ice, gBattleAnimBgPalette_Ice, gBattleAnimBgTilemap_Ice},
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[BG_COSMIC] = {gBattleAnimBgImage_Cosmic, gBattleAnimBgPalette_Cosmic, gBattleAnimBgTilemap_Cosmic},
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[BG_IN_AIR] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_InAir, gBattleAnimBgTilemap_InAir},
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[BG_SKY] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_Drill},
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[BG_SKY_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_DrillContests},
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[BG_AURORA] = {gBattleAnimBgImage_Aurora, gBattleAnimBgPalette_Aurora, gBattleAnimBgTilemap_Aurora},
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[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
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[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
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[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
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[BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
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[BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
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[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
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[BG_ICE] = {gBattleAnimBgImage_Ice, gBattleAnimBgPalette_Ice, gBattleAnimBgTilemap_Ice},
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[BG_COSMIC] = {gBattleAnimBgImage_Cosmic, gBattleAnimBgPalette_Cosmic, gBattleAnimBgTilemap_Cosmic},
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[BG_IN_AIR] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_InAir, gBattleAnimBgTilemap_InAir},
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[BG_SKY] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_Drill},
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[BG_SKY_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_DrillContests},
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[BG_AURORA] = {gBattleAnimBgImage_Aurora, gBattleAnimBgPalette_Aurora, gBattleAnimBgTilemap_Aurora},
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[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
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[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
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[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
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[BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
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[BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
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[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
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};
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static void (* const sScriptCmdTable[])(void) =
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@@ -1748,8 +1746,8 @@ static void (* const sScriptCmdTable[])(void) =
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ScriptCmd_createvisualtask,
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ScriptCmd_delay,
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ScriptCmd_waitforvisualfinish,
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ScriptCmd_hang1,
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ScriptCmd_hang2,
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ScriptCmd_nop,
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ScriptCmd_nop2,
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ScriptCmd_end,
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ScriptCmd_playse,
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ScriptCmd_monbg,
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@@ -1769,7 +1767,7 @@ static void (* const sScriptCmdTable[])(void) =
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ScriptCmd_changebg,
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ScriptCmd_playsewithpan,
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ScriptCmd_setpan,
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ScriptCmd_panse_1B,
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ScriptCmd_panse,
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ScriptCmd_loopsewithpan,
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ScriptCmd_waitplaysewithpan,
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ScriptCmd_setbldcnt,
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@@ -1780,8 +1778,8 @@ static void (* const sScriptCmdTable[])(void) =
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ScriptCmd_clearmonbg_23,
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ScriptCmd_jumpifcontest,
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ScriptCmd_fadetobgfromset,
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ScriptCmd_panse_26,
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ScriptCmd_panse_27,
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ScriptCmd_panse_adjustnone,
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ScriptCmd_panse_adjustall,
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ScriptCmd_monbgprio_28,
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ScriptCmd_monbgprio_29,
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ScriptCmd_monbgprio_2A,
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@@ -1792,12 +1790,11 @@ static void (* const sScriptCmdTable[])(void) =
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ScriptCmd_stopsound
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};
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// code
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void ClearBattleAnimationVars(void)
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{
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s32 i;
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gAnimFramesToWait = 0;
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sAnimFramesToWait = 0;
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gAnimScriptActive = FALSE;
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gAnimVisualTaskCount = 0;
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gAnimSoundTaskCount = 0;
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@@ -1837,7 +1834,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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if (!IsContest())
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{
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sub_80A8278();
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InitPrioritiesForVisibleBattlers();
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UpdateOamPriorityInAllHealthboxes(0);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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@@ -1865,7 +1862,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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sMonAnimTaskIdArray[1] = TASK_NONE;
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sBattleAnimScriptPtr = animsTable[tableId];
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gAnimScriptActive = TRUE;
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gAnimFramesToWait = 0;
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sAnimFramesToWait = 0;
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gAnimScriptCallback = RunAnimScriptCommand;
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for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
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@@ -1938,14 +1935,14 @@ static void ClearSpriteIndex(u16 index)
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static void WaitAnimFrameCount(void)
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{
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if (gAnimFramesToWait <= 0)
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if (sAnimFramesToWait <= 0)
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{
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gAnimScriptCallback = RunAnimScriptCommand;
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gAnimFramesToWait = 0;
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sAnimFramesToWait = 0;
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}
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else
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{
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gAnimFramesToWait--;
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sAnimFramesToWait--;
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}
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}
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@@ -1954,7 +1951,7 @@ static void RunAnimScriptCommand(void)
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do
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{
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sScriptCmdTable[sBattleAnimScriptPtr[0]]();
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} while (gAnimFramesToWait == 0 && gAnimScriptActive);
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} while (sAnimFramesToWait == 0 && gAnimScriptActive);
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}
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static void ScriptCmd_loadspritegfx(void)
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@@ -1967,7 +1964,7 @@ static void ScriptCmd_loadspritegfx(void)
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
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sBattleAnimScriptPtr += 2;
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AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
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gAnimFramesToWait = 1;
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sAnimFramesToWait = 1;
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gAnimScriptCallback = WaitAnimFrameCount;
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}
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@@ -2070,9 +2067,9 @@ static void ScriptCmd_createvisualtask(void)
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static void ScriptCmd_delay(void)
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{
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sBattleAnimScriptPtr++;
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gAnimFramesToWait = sBattleAnimScriptPtr[0];
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if (gAnimFramesToWait == 0)
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gAnimFramesToWait = -1;
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sAnimFramesToWait = sBattleAnimScriptPtr[0];
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if (sAnimFramesToWait == 0)
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sAnimFramesToWait = -1;
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sBattleAnimScriptPtr++;
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gAnimScriptCallback = WaitAnimFrameCount;
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}
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@@ -2083,19 +2080,19 @@ static void ScriptCmd_waitforvisualfinish(void)
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if (gAnimVisualTaskCount == 0)
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{
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sBattleAnimScriptPtr++;
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gAnimFramesToWait = 0;
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sAnimFramesToWait = 0;
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}
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else
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{
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gAnimFramesToWait = 1;
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sAnimFramesToWait = 1;
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}
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}
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static void ScriptCmd_hang1(void)
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static void ScriptCmd_nop(void)
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{
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}
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static void ScriptCmd_hang2(void)
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static void ScriptCmd_nop2(void)
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{
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}
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@@ -2109,7 +2106,7 @@ static void ScriptCmd_end(void)
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|| sMonAnimTaskIdArray[0] != TASK_NONE || sMonAnimTaskIdArray[1] != TASK_NONE)
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{
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sSoundAnimFramesToWait = 0;
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gAnimFramesToWait = 1;
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sAnimFramesToWait = 1;
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return;
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}
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@@ -2118,7 +2115,7 @@ static void ScriptCmd_end(void)
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{
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if (++sSoundAnimFramesToWait <= 90) // Wait 90 frames, then halt the sound effect.
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{
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gAnimFramesToWait = 1;
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sAnimFramesToWait = 1;
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return;
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}
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else
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@@ -2146,7 +2143,7 @@ static void ScriptCmd_end(void)
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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if (!IsContest())
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{
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sub_80A8278();
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InitPrioritiesForVisibleBattlers();
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UpdateOamPriorityInAllHealthboxes(1);
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}
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gAnimScriptActive = FALSE;
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@@ -2160,11 +2157,16 @@ static void ScriptCmd_playse(void)
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sBattleAnimScriptPtr += 2;
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}
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#define t1_MONBG_BATTLER 0
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#define t1_MON_IN_BG2 1
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// These two tasks share context and similar task data
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// To differentiate them their task data is prefixed t1/t2
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// Task data for sub_80A40F4
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#define t1_BattlerSpriteId data[0]
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#define t1_InBg2 data[1]
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#define t1_CREATE_ANOTHER_TASK 2
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#define t1_IS_SECONDMON_BG 3
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// Task data for task_pA_ma0A_obj_to_bg_pal
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#define t2_BATTLER_SPRITE_ID 0
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#define t2_MON_IN_BG2 5
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#define t2_MONBG_BATTLER 6
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@@ -2173,11 +2175,11 @@ static void sub_80A40F4(u8 taskId)
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{
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u8 newTaskId;
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s16 *selfData = gTasks[taskId].data;
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u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]];
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s16 *data = gTasks[taskId].data;
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u8 battlerSpriteId = gBattlerSpriteIds[t1_BattlerSpriteId];
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gSprites[battlerSpriteId].invisible = TRUE;
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if (!selfData[t1_CREATE_ANOTHER_TASK])
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if (!data[t1_CREATE_ANOTHER_TASK])
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{
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DestroyAnimVisualTask(taskId);
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return;
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@@ -2188,7 +2190,7 @@ static void sub_80A40F4(u8 taskId)
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gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2;
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gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2;
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if (!selfData[t1_MON_IN_BG2])
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if (!t1_InBg2)
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{
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gTasks[newTaskId].data[3] = gBattle_BG1_X;
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gTasks[newTaskId].data[4] = gBattle_BG1_Y;
|
||||
@@ -2199,9 +2201,9 @@ static void sub_80A40F4(u8 taskId)
|
||||
gTasks[newTaskId].data[4] = gBattle_BG2_Y;
|
||||
}
|
||||
|
||||
gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
|
||||
gTasks[newTaskId].data[t2_MONBG_BATTLER] = selfData[t1_MONBG_BATTLER];
|
||||
sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
|
||||
gTasks[newTaskId].data[t2_MON_IN_BG2] = t1_InBg2;
|
||||
gTasks[newTaskId].data[t2_MONBG_BATTLER] = t1_BattlerSpriteId;
|
||||
sMonAnimTaskIdArray[data[t1_IS_SECONDMON_BG]] = newTaskId;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
@@ -2231,8 +2233,8 @@ static void ScriptCmd_monbg(void)
|
||||
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
|
||||
taskId = CreateTask(sub_80A40F4, 10);
|
||||
gAnimVisualTaskCount++;
|
||||
gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId;
|
||||
gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
|
||||
gTasks[taskId].t1_BattlerSpriteId = battlerId;
|
||||
gTasks[taskId].t1_InBg2 = toBG_2;
|
||||
gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
|
||||
gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
|
||||
|
||||
@@ -2257,7 +2259,7 @@ static void ScriptCmd_monbg(void)
|
||||
}
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
gAnimFramesToWait = 1;
|
||||
sAnimFramesToWait = 1;
|
||||
gAnimScriptCallback = WaitAnimFrameCount;
|
||||
}
|
||||
|
||||
@@ -2329,10 +2331,10 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
|
||||
else
|
||||
battlerPosition = GetBattlerPosition(battlerId);
|
||||
|
||||
sub_8118FBC(1, 0, 0, battlerPosition, animBg.paletteId, animBg.bgTiles, animBg.bgTilemap, animBg.tilesOffset);
|
||||
DrawBattlerOnBg(1, 0, 0, battlerPosition, animBg.paletteId, animBg.bgTiles, animBg.bgTilemap, animBg.tilesOffset);
|
||||
|
||||
if (IsContest())
|
||||
sub_80A46A0();
|
||||
FlipBattlerBgTiles();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2359,11 +2361,11 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
|
||||
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
|
||||
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
|
||||
|
||||
sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
|
||||
DrawBattlerOnBg(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80A46A0(void)
|
||||
static void FlipBattlerBgTiles(void)
|
||||
{
|
||||
s32 i, j;
|
||||
struct BattleAnimBgData animBg;
|
||||
@@ -2377,10 +2379,8 @@ static void sub_80A46A0(void)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
u16 temp = ptr[j + i * 32];
|
||||
|
||||
ptr[j + i * 32] = ptr[7 - j + i * 32];
|
||||
ptr[7 - j + i * 32] = temp;
|
||||
u16 temp;
|
||||
SWAP(ptr[j + i * 32], ptr[7 - j + i * 32], temp);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < 8; i++)
|
||||
@@ -2391,20 +2391,20 @@ static void sub_80A46A0(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
|
||||
void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen)
|
||||
{
|
||||
s32 i, j;
|
||||
s32 var;
|
||||
s32 size;
|
||||
|
||||
if (d == 0)
|
||||
var = 32;
|
||||
if (!largeScreen)
|
||||
size = 32;
|
||||
else
|
||||
var = 64;
|
||||
a <<= 12;
|
||||
for (i = 0; i < var; i++)
|
||||
size = 64;
|
||||
paletteNum <<= 12;
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
for (j = 0; j < 32; j++)
|
||||
b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
|
||||
dest[j + i * 32] = ((dest[j + i * 32] & 0xFFF) | paletteNum) + offset;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2446,8 +2446,8 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
|
||||
|
||||
gBattle_BG1_X = x + gTasks[taskId].data[3];
|
||||
gBattle_BG1_Y = y + gTasks[taskId].data[4];
|
||||
src = gPlttBufferFaded + 0x100 + palIndex * 16;
|
||||
dst = gPlttBufferFaded + 0x100 + animBg.paletteId * 16 - 256;
|
||||
src = &gPlttBufferFaded[0x100 + palIndex * 16];
|
||||
dst = &gPlttBufferFaded[0x100 + animBg.paletteId * 16 - 256];
|
||||
CpuCopy32(src, dst, 0x20);
|
||||
}
|
||||
else
|
||||
@@ -2457,8 +2457,8 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
|
||||
|
||||
gBattle_BG2_X = x + gTasks[taskId].data[3];
|
||||
gBattle_BG2_Y = y + gTasks[taskId].data[4];
|
||||
src = gPlttBufferFaded + 0x100 + palIndex * 16;
|
||||
dst = gPlttBufferFaded + 0x100 - 112;
|
||||
src = &gPlttBufferFaded[0x100 + palIndex * 16];
|
||||
dst = &gPlttBufferFaded[0x100 - 112];
|
||||
CpuCopy32(src, dst, 0x20);
|
||||
}
|
||||
}
|
||||
@@ -2489,14 +2489,14 @@ static void ScriptCmd_clearmonbg(void)
|
||||
else
|
||||
animBattlerId = 0;
|
||||
|
||||
taskId = CreateTask(sub_80A4980, 5);
|
||||
taskId = CreateTask(Task_ClearMonBg, 5);
|
||||
gTasks[taskId].data[0] = animBattlerId;
|
||||
gTasks[taskId].data[2] = battlerId;
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
}
|
||||
|
||||
static void sub_80A4980(u8 taskId)
|
||||
static void Task_ClearMonBg(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[1]++;
|
||||
if (gTasks[taskId].data[1] != 1)
|
||||
@@ -2625,8 +2625,8 @@ static void sub_80A4BB0(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
#undef t1_MONBG_BATTLER
|
||||
#undef t1_MON_IN_BG2
|
||||
#undef t1_BattlerSpriteId
|
||||
#undef t1_InBg2
|
||||
#undef t1_CREATE_ANOTHER_TASK
|
||||
#undef t1_IS_SECONDMON_BG
|
||||
|
||||
@@ -2676,6 +2676,10 @@ static void ScriptCmd_return(void)
|
||||
|
||||
static void ScriptCmd_setarg(void)
|
||||
{
|
||||
// Save original address to return to
|
||||
// after the T1_READ_16, + 4.
|
||||
// They could have equivalently just advanced
|
||||
// sBattleAnimScriptPtr by 2 afterwards.
|
||||
const u8 *addr = sBattleAnimScriptPtr;
|
||||
u16 value;
|
||||
u8 argId;
|
||||
@@ -2809,17 +2813,17 @@ static void LoadMoveBg(u16 bgId)
|
||||
void *dmaDest;
|
||||
|
||||
LZDecompressWram(tilemap, gDecompressionBuffer);
|
||||
sub_80A4720(GetBattleBgPaletteNum(), (void*)(gDecompressionBuffer), 0x100, 0);
|
||||
RelocateBattleBgPal(GetBattleBgPaletteNum(), (void*)gDecompressionBuffer, 0x100, FALSE);
|
||||
dmaSrc = gDecompressionBuffer;
|
||||
dmaDest = (void *)(BG_SCREEN_ADDR(26));
|
||||
dmaDest = (void *)BG_SCREEN_ADDR(26);
|
||||
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)BG_SCREEN_ADDR(4));
|
||||
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetBattleBgPaletteNum() * 16, 32);
|
||||
}
|
||||
else
|
||||
{
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)BG_SCREEN_ADDR(26));
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)BG_CHAR_ADDR(2));
|
||||
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
|
||||
}
|
||||
}
|
||||
@@ -2850,11 +2854,11 @@ static void ScriptCmd_waitbgfadeout(void)
|
||||
if (sAnimBackgroundFadeState == 2)
|
||||
{
|
||||
sBattleAnimScriptPtr++;
|
||||
gAnimFramesToWait = 0;
|
||||
sAnimFramesToWait = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gAnimFramesToWait = 1;
|
||||
sAnimFramesToWait = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2863,11 +2867,11 @@ static void ScriptCmd_waitbgfadein(void)
|
||||
if (sAnimBackgroundFadeState == 0)
|
||||
{
|
||||
sBattleAnimScriptPtr++;
|
||||
gAnimFramesToWait = 0;
|
||||
sAnimFramesToWait = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gAnimFramesToWait = 1;
|
||||
sAnimFramesToWait = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2992,7 +2996,7 @@ static void ScriptCmd_setpan(void)
|
||||
#define tCurrentPan data[4]
|
||||
#define tFrameCounter data[8]
|
||||
|
||||
static void ScriptCmd_panse_1B(void)
|
||||
static void ScriptCmd_panse(void)
|
||||
{
|
||||
u16 songNum;
|
||||
s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
|
||||
@@ -3002,13 +3006,14 @@ static void ScriptCmd_panse_1B(void)
|
||||
sBattleAnimScriptPtr++;
|
||||
songNum = T1_READ_16(sBattleAnimScriptPtr);
|
||||
currentPanArg = sBattleAnimScriptPtr[2];
|
||||
incrementPan = sBattleAnimScriptPtr[3];
|
||||
incrementPan = sBattleAnimScriptPtr[3]; // targetPan, var is re-used
|
||||
incrementPanArg = sBattleAnimScriptPtr[4];
|
||||
framesToWait = sBattleAnimScriptPtr[5];
|
||||
|
||||
currentPan = BattleAnimAdjustPanning(currentPanArg);
|
||||
targetPan = BattleAnimAdjustPanning(incrementPan);
|
||||
incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
|
||||
|
||||
taskId = CreateTask(Task_PanFromInitialToTarget, 1);
|
||||
gTasks[taskId].tInitialPan = currentPan;
|
||||
gTasks[taskId].tTargetPan = targetPan;
|
||||
@@ -3064,7 +3069,7 @@ void Task_PanFromInitialToTarget(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void ScriptCmd_panse_26(void)
|
||||
static void ScriptCmd_panse_adjustnone(void)
|
||||
{
|
||||
u16 songId;
|
||||
s8 currentPan, targetPan, incrementPan;
|
||||
@@ -3091,7 +3096,7 @@ static void ScriptCmd_panse_26(void)
|
||||
sBattleAnimScriptPtr += 6;
|
||||
}
|
||||
|
||||
static void ScriptCmd_panse_27(void)
|
||||
static void ScriptCmd_panse_adjustall(void)
|
||||
{
|
||||
u16 songId;
|
||||
s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan;
|
||||
@@ -3254,7 +3259,7 @@ static void ScriptCmd_waitsound(void)
|
||||
if (gAnimSoundTaskCount != 0)
|
||||
{
|
||||
sSoundAnimFramesToWait = 0;
|
||||
gAnimFramesToWait = 1;
|
||||
sAnimFramesToWait = 1;
|
||||
}
|
||||
else if (IsSEPlaying())
|
||||
{
|
||||
@@ -3266,14 +3271,14 @@ static void ScriptCmd_waitsound(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gAnimFramesToWait = 1;
|
||||
sAnimFramesToWait = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sSoundAnimFramesToWait = 0;
|
||||
sBattleAnimScriptPtr++;
|
||||
gAnimFramesToWait = 0;
|
||||
sAnimFramesToWait = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3250,7 +3250,7 @@ void AnimTask_HeartsBackground(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, FALSE);
|
||||
LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
|
||||
gTasks[taskId].func = AnimTask_HeartsBackground_Step;
|
||||
}
|
||||
@@ -3328,11 +3328,11 @@ void AnimTask_ScaryFace(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
if (IsContest())
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, FALSE);
|
||||
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, FALSE);
|
||||
else
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, FALSE);
|
||||
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_ScaryFace, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnimBgPalette_ScaryFace, animBg.paletteId * 16, 32);
|
||||
|
||||
@@ -2388,7 +2388,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, FALSE);
|
||||
if (IsContest())
|
||||
{
|
||||
gBattle_BG1_X = -56;
|
||||
@@ -2569,7 +2569,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, FALSE);
|
||||
if (IsContest())
|
||||
{
|
||||
gBattle_BG1_X = -56;
|
||||
|
||||
@@ -1000,7 +1000,7 @@ void AnimTask_HazeScrollingFog(u8 taskId)
|
||||
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, FALSE);
|
||||
LoadPalette(&gFogPalette, animBg.paletteId * 16, 32);
|
||||
|
||||
gTasks[taskId].func = AnimTask_HazeScrollingFog_Step;
|
||||
@@ -1105,7 +1105,7 @@ void AnimTask_LoadMistTiles(u8 taskId)
|
||||
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, FALSE);
|
||||
LoadPalette(&gFogPalette, animBg.paletteId * 16, 32);
|
||||
|
||||
gTasks[taskId].data[15] = -1;
|
||||
|
||||
@@ -37,15 +37,15 @@ static void sub_80A8D78(struct Task *task, u8 taskId);
|
||||
EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL;
|
||||
|
||||
// Const rom data
|
||||
static const struct UCoords8 sBattlerCoords[][4] =
|
||||
static const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] =
|
||||
{
|
||||
{
|
||||
{ // Single battle
|
||||
{ 72, 80 },
|
||||
{ 176, 40 },
|
||||
{ 48, 40 },
|
||||
{ 112, 80 },
|
||||
},
|
||||
{
|
||||
{ // Double battle
|
||||
{ 32, 80 },
|
||||
{ 200, 40 },
|
||||
{ 90, 88 },
|
||||
@@ -54,29 +54,29 @@ static const struct UCoords8 sBattlerCoords[][4] =
|
||||
};
|
||||
|
||||
// One entry for each of the four Castform forms.
|
||||
const struct MonCoords gCastformFrontSpriteCoords[] =
|
||||
const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS] =
|
||||
{
|
||||
{ .size = 0x44, .y_offset = 17 }, // NORMAL
|
||||
{ .size = 0x66, .y_offset = 9 }, // SUN
|
||||
{ .size = 0x46, .y_offset = 9 }, // RAIN
|
||||
{ .size = 0x86, .y_offset = 8 }, // HAIL
|
||||
[CASTFORM_NORMAL] = { .size = 0x44, .y_offset = 17 },
|
||||
[CASTFORM_FIRE] = { .size = 0x66, .y_offset = 9 },
|
||||
[CASTFORM_WATER] = { .size = 0x46, .y_offset = 9 },
|
||||
[CASTFORM_ICE] = { .size = 0x86, .y_offset = 8 },
|
||||
};
|
||||
|
||||
static const u8 sCastformElevations[] =
|
||||
static const u8 sCastformElevations[NUM_CASTFORM_FORMS] =
|
||||
{
|
||||
13, // NORMAL
|
||||
14, // SUN
|
||||
13, // RAIN
|
||||
13, // HAIL
|
||||
[CASTFORM_NORMAL] = 13,
|
||||
[CASTFORM_FIRE] = 14,
|
||||
[CASTFORM_WATER] = 13,
|
||||
[CASTFORM_ICE] = 13,
|
||||
};
|
||||
|
||||
// Y position of the backsprite for each of the four Castform forms.
|
||||
static const u8 sCastformBackSpriteYCoords[] =
|
||||
static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
|
||||
{
|
||||
0, // NORMAL
|
||||
0, // SUN
|
||||
0, // RAIN
|
||||
0, // HAIL
|
||||
[CASTFORM_NORMAL] = 0,
|
||||
[CASTFORM_FIRE] = 0,
|
||||
[CASTFORM_WATER] = 0,
|
||||
[CASTFORM_ICE] = 0,
|
||||
};
|
||||
|
||||
// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
|
||||
@@ -853,8 +853,8 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
out->bgTiles = gUnknown_0202305C;
|
||||
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 14;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0;
|
||||
@@ -862,8 +862,8 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
|
||||
}
|
||||
else
|
||||
{
|
||||
out->bgTiles = gUnknown_0202305C;
|
||||
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 8;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0x200;
|
||||
@@ -875,8 +875,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
out->bgTiles = gUnknown_0202305C;
|
||||
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 14;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0;
|
||||
@@ -888,8 +888,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
|
||||
}
|
||||
else
|
||||
{
|
||||
out->bgTiles = gUnknown_0202305C;
|
||||
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 9;
|
||||
out->bgId = 2;
|
||||
out->tilesOffset = 0x300;
|
||||
@@ -899,8 +899,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
|
||||
|
||||
void sub_80A6BFC(struct BattleAnimBgData *out, u8 unused)
|
||||
{
|
||||
out->bgTiles = gUnknown_0202305C;
|
||||
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
if (IsContest())
|
||||
{
|
||||
out->paletteId = 14;
|
||||
@@ -937,9 +937,9 @@ void ClearBattleAnimBg(u32 bgId)
|
||||
|
||||
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
|
||||
{
|
||||
CpuFill32(0, gUnknown_0202305C, 0x2000);
|
||||
LZDecompressWram(src, gUnknown_0202305C);
|
||||
LoadBgTiles(bgId, gUnknown_0202305C, 0x2000, tilesOffset);
|
||||
CpuFill32(0, gBattleAnimBgTileBuffer, 0x2000);
|
||||
LZDecompressWram(src, gBattleAnimBgTileBuffer);
|
||||
LoadBgTiles(bgId, gBattleAnimBgTileBuffer, 0x2000, tilesOffset);
|
||||
}
|
||||
|
||||
static void InitAnimBgTilemapBuffer(u32 bgId, const void *src)
|
||||
@@ -954,12 +954,12 @@ void AnimLoadCompressedBgTilemap(u32 bgId, const void *src)
|
||||
CopyBgTilemapBufferToVram(bgId);
|
||||
}
|
||||
|
||||
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *unk, const void *src, u32 arg2)
|
||||
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *data, const void *src, bool32 largeScreen)
|
||||
{
|
||||
InitAnimBgTilemapBuffer(unk->bgId, src);
|
||||
InitAnimBgTilemapBuffer(data->bgId, src);
|
||||
if (IsContest() == TRUE)
|
||||
sub_80A4720(unk->paletteId, unk->bgTilemap, 0, arg2);
|
||||
CopyBgTilemapBufferToVram(unk->bgId);
|
||||
RelocateBattleBgPal(data->paletteId, data->bgTilemap, 0, largeScreen);
|
||||
CopyBgTilemapBufferToVram(data->bgId);
|
||||
}
|
||||
|
||||
u8 GetBattleBgPaletteNum(void)
|
||||
@@ -1947,7 +1947,8 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_80A8174(u8 priority)
|
||||
// Unused
|
||||
static void SetPriorityForVisibleBattlers(u8 priority)
|
||||
{
|
||||
if (IsBattlerSpriteVisible(gBattleAnimTarget))
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority;
|
||||
@@ -1959,7 +1960,7 @@ void sub_80A8174(u8 priority)
|
||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority;
|
||||
}
|
||||
|
||||
void sub_80A8278(void)
|
||||
void InitPrioritiesForVisibleBattlers(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
@@ -409,7 +409,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
|
||||
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, FALSE);
|
||||
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
|
||||
|
||||
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
|
||||
@@ -331,7 +331,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, FALSE);
|
||||
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset);
|
||||
LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
|
||||
|
||||
@@ -470,9 +470,9 @@ static void StatsChangeAnimation_Step2(u8 taskId)
|
||||
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
if (sAnimStatsChangeData->data[0] == 0)
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask1_Tilemap, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask1_Tilemap, FALSE);
|
||||
else
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask2_Tilemap, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask2_Tilemap, FALSE);
|
||||
|
||||
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset);
|
||||
switch (sAnimStatsChangeData->data[1])
|
||||
@@ -821,7 +821,7 @@ void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler,
|
||||
spriteId2 = CreateInvisibleSpriteCopy(battler2, gBattlerSpriteIds[battler2], species);
|
||||
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, tilemap, 0);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBgData, tilemap, FALSE);
|
||||
AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset);
|
||||
LoadCompressedPalette(palette, animBgData.paletteId * 16, 32);
|
||||
|
||||
|
||||
@@ -54,9 +54,8 @@ static void AnimTask_WaterSport_Step(u8);
|
||||
static void CreateWaterSportDroplet(struct Task*);
|
||||
static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
|
||||
|
||||
// Both unused
|
||||
const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp");
|
||||
const u8 gUnknown_8593FFC[] = INCBIN_U8("graphics/unknown/unknown_593FFC.bin");
|
||||
static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused_water_gfx.4bpp");
|
||||
static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused_water.bin");
|
||||
|
||||
static const union AnimCmd sAnim_RainDrop[] =
|
||||
{
|
||||
@@ -822,7 +821,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_SurfContest, 1);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_SurfContest, TRUE);
|
||||
}
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
|
||||
@@ -594,8 +594,8 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
|
||||
|
||||
const struct WindowTemplate * const gBattleWindowTemplates[] =
|
||||
{
|
||||
gStandardBattleWindowTemplates,
|
||||
gBattleArenaWindowTemplates,
|
||||
[B_WIN_TYPE_NORMAL] = gStandardBattleWindowTemplates,
|
||||
[B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates,
|
||||
};
|
||||
|
||||
static const struct BattleBackground gBattleTerrainTable[] =
|
||||
@@ -691,20 +691,19 @@ static const struct BattleBackground gBattleTerrainTable[] =
|
||||
},
|
||||
};
|
||||
|
||||
static void sub_8035648(void);
|
||||
static void CB2_UnusedBattleInit(void);
|
||||
|
||||
// Unused
|
||||
static void sub_8035608(void)
|
||||
static void UnusedBattleInit(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
ResetSpriteData();
|
||||
spriteId = CreateSprite(&gUnknown_0831AC88, 0, 0, 0);
|
||||
spriteId = CreateSprite(&gUnusedBattleInitSprite, 0, 0, 0);
|
||||
gSprites[spriteId].invisible = TRUE;
|
||||
SetMainCallback2(sub_8035648);
|
||||
SetMainCallback2(CB2_UnusedBattleInit);
|
||||
}
|
||||
|
||||
static void sub_8035648(void)
|
||||
static void CB2_UnusedBattleInit(void)
|
||||
{
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
@@ -717,13 +716,13 @@ void BattleInitBgsAndWindows(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
gBattleScripting.windowsType = 1;
|
||||
SetBgTilemapBuffer(1, gUnknown_02023060);
|
||||
SetBgTilemapBuffer(2, gUnknown_02023060);
|
||||
gBattleScripting.windowsType = B_WIN_TYPE_ARENA;
|
||||
SetBgTilemapBuffer(1, gBattleAnimBgTilemapBuffer);
|
||||
SetBgTilemapBuffer(2, gBattleAnimBgTilemapBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.windowsType = 0;
|
||||
gBattleScripting.windowsType = B_WIN_TYPE_NORMAL;
|
||||
}
|
||||
|
||||
InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]);
|
||||
|
||||
@@ -251,16 +251,16 @@ static void HandleInputChooseAction(void)
|
||||
|
||||
switch (gActionSelectionCursor[gActiveBattler])
|
||||
{
|
||||
case 0:
|
||||
case B_ACTION_USE_MOVE:
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
|
||||
break;
|
||||
case 1:
|
||||
case B_ACTION_USE_ITEM:
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
|
||||
break;
|
||||
case 2:
|
||||
case B_ACTION_SWITCH:
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
|
||||
break;
|
||||
case 3:
|
||||
case B_ACTION_RUN:
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
|
||||
break;
|
||||
}
|
||||
@@ -858,7 +858,7 @@ static void SetLinkBattleEndCallbacks(void)
|
||||
if (gReceivedRemoteLinkPlayers == 0)
|
||||
{
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
gMain.inBattle = 0;
|
||||
gMain.inBattle = FALSE;
|
||||
gMain.callback1 = gPreBattleCallback1;
|
||||
SetMainCallback2(CB2_InitEndLinkBattle);
|
||||
if (gBattleOutcome == B_OUTCOME_WON)
|
||||
@@ -871,7 +871,7 @@ static void SetLinkBattleEndCallbacks(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
gMain.inBattle = 0;
|
||||
gMain.inBattle = FALSE;
|
||||
gMain.callback1 = gPreBattleCallback1;
|
||||
SetMainCallback2(CB2_InitEndLinkBattle);
|
||||
if (gBattleOutcome == B_OUTCOME_WON)
|
||||
@@ -901,7 +901,7 @@ void SetBattleEndCallbacks(void)
|
||||
else
|
||||
{
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
gMain.inBattle = 0;
|
||||
gMain.inBattle = FALSE;
|
||||
gMain.callback1 = gPreBattleCallback1;
|
||||
SetMainCallback2(gMain.savedCallback);
|
||||
}
|
||||
|
||||
@@ -115,7 +115,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
|
||||
s32 i, var1, var2;
|
||||
s32 chosenMoveId = -1;
|
||||
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
||||
u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
|
||||
u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
|
||||
s32 percent = Random() % 100;
|
||||
|
||||
// Heavy variable re-use here makes this hard to read without defines
|
||||
@@ -438,9 +438,10 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
|
||||
if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & CASTFORM_SUBSTITUTE))
|
||||
{
|
||||
gBattleMonForms[activeBattler] = (argument & ~(0x80));
|
||||
// If Castform is behind substitute, set the new form but skip the animation
|
||||
gBattleMonForms[activeBattler] = (argument & ~CASTFORM_SUBSTITUTE);
|
||||
return TRUE;
|
||||
}
|
||||
if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
|
||||
@@ -593,7 +594,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
|
||||
if (species == SPECIES_CASTFORM)
|
||||
{
|
||||
paletteOffset = 0x100 + battlerId * 16;
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
|
||||
}
|
||||
|
||||
@@ -656,7 +657,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
|
||||
if (species == SPECIES_CASTFORM)
|
||||
{
|
||||
paletteOffset = 0x100 + battlerId * 16;
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
|
||||
}
|
||||
|
||||
@@ -895,7 +896,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
|
||||
}
|
||||
|
||||
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform)
|
||||
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform)
|
||||
{
|
||||
u16 paletteOffset;
|
||||
u32 personalityValue;
|
||||
@@ -903,7 +904,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
||||
u8 position;
|
||||
const u32 *lzPaletteData;
|
||||
|
||||
if (notTransform)
|
||||
if (castform)
|
||||
{
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
||||
paletteOffset = 0x100 + battlerAtk * 16;
|
||||
@@ -976,8 +977,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
||||
if (targetSpecies == SPECIES_CASTFORM)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
|
||||
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerDef]], paletteOffset, 32);
|
||||
}
|
||||
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
|
||||
@@ -584,36 +584,35 @@ static void BattleIntroSlidePartner(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset)
|
||||
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset)
|
||||
{
|
||||
int i, j;
|
||||
u8 battler = GetBattlerAtPosition(battlerPosition);
|
||||
int offset = tilesOffset;
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
|
||||
LoadBgTiles(bgId, arg5, 0x1000, tilesOffset);
|
||||
for (i = arg2; i < arg2 + 8; i++)
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], tiles, BG_SCREEN_SIZE);
|
||||
LoadBgTiles(bgId, tiles, 0x1000, tilesOffset);
|
||||
for (i = y; i < y + 8; i++)
|
||||
{
|
||||
for (j = arg1; j < arg1 + 8; j++)
|
||||
for (j = x; j < x + 8; j++)
|
||||
{
|
||||
arg6[i * 32 + j] = offset | (arg4 << 12);
|
||||
tilemap[i * 32 + j] = offset | (paletteId << 12);
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
|
||||
LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0);
|
||||
LoadBgTilemap(bgId, tilemap, BG_SCREEN_SIZE, 0);
|
||||
}
|
||||
|
||||
void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
|
||||
static void DrawBattlerOnBgDMA(u8 x, u8 y, u8 battlerPosition, u8 arg3, u8 paletteId, u16 arg5, u8 arg6, u8 arg7)
|
||||
{
|
||||
int i, j, offset;
|
||||
|
||||
DmaCopy16(3, gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
|
||||
offset = (arg5 >> 5) - (arg7 << 9);
|
||||
for (i = arg1; i < arg1 + 8; i++)
|
||||
for (i = y; i < y + 8; i++)
|
||||
{
|
||||
for (j = arg0; j < arg0 + 8; j++)
|
||||
for (j = x; j < x + 8; j++)
|
||||
{
|
||||
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset | (arg4 << 12);
|
||||
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset | (paletteId << 12);
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2053,7 +2053,8 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
|
||||
|
||||
static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
|
||||
{
|
||||
sTextOnWindowsInfo_Normal, sTextOnWindowsInfo_Arena
|
||||
[B_WIN_TYPE_NORMAL] = sTextOnWindowsInfo_Normal,
|
||||
[B_WIN_TYPE_ARENA] = sTextOnWindowsInfo_Arena
|
||||
};
|
||||
|
||||
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
|
||||
|
||||
@@ -1834,8 +1834,8 @@ static void Cmd_datahpupdate(void)
|
||||
|
||||
if (gBattleStruct->dynamicMoveType == 0)
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
||||
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||
else if (!(gBattleStruct->dynamicMoveType & F_DYNAMIC_TYPE_1))
|
||||
moveType = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK;
|
||||
else
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
|
||||
@@ -3489,6 +3489,8 @@ static void Cmd_getexp(void)
|
||||
}
|
||||
}
|
||||
|
||||
// For battles that aren't BATTLE_TYPE_LINK or BATTLE_TYPE_RECORDED_LINK, the only thing this
|
||||
// command does is check whether the player has won/lost by totaling each team's HP
|
||||
static void Cmd_unknown_24(void)
|
||||
{
|
||||
u16 HP_count = 0;
|
||||
@@ -3497,11 +3499,14 @@ static void Cmd_unknown_24(void)
|
||||
if (gBattleControllerExecFlags)
|
||||
return;
|
||||
|
||||
// Get total HP for the player's party to determine if the player has lost
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
||||
{
|
||||
// In multi battle with Steven, skip his Pokémon
|
||||
for (i = 0; i < MULTI_PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES)
|
||||
&& !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
||||
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||||
}
|
||||
}
|
||||
@@ -3509,28 +3514,30 @@ static void Cmd_unknown_24(void)
|
||||
{
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
|
||||
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostPlayerMons & gBitTable[i])))
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES)
|
||||
&& !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
|
||||
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
|| !(gBattleStruct->arenaLostPlayerMons & gBitTable[i])))
|
||||
{
|
||||
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HP_count == 0)
|
||||
gBattleOutcome |= B_OUTCOME_LOST;
|
||||
|
||||
HP_count = 0;
|
||||
|
||||
// Get total HP for the enemy's party to determine if the player has won
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
|
||||
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostOpponentMons & gBitTable[i])))
|
||||
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)
|
||||
&& !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
|
||||
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
|| !(gBattleStruct->arenaLostOpponentMons & gBitTable[i])))
|
||||
{
|
||||
HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
|
||||
}
|
||||
}
|
||||
|
||||
if (HP_count == 0)
|
||||
gBattleOutcome |= B_OUTCOME_WON;
|
||||
|
||||
@@ -4844,7 +4851,7 @@ static void Cmd_openpartyscreen(void)
|
||||
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
||||
{
|
||||
ChooseMonToSendOut(PARTY_SIZE);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -4873,7 +4880,7 @@ static void Cmd_openpartyscreen(void)
|
||||
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
||||
{
|
||||
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[2]);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4895,7 +4902,7 @@ static void Cmd_openpartyscreen(void)
|
||||
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
||||
{
|
||||
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = TRUE;
|
||||
}
|
||||
else if (!(flags & 1))
|
||||
{
|
||||
@@ -4916,7 +4923,7 @@ static void Cmd_openpartyscreen(void)
|
||||
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
||||
{
|
||||
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[3]);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4938,7 +4945,7 @@ static void Cmd_openpartyscreen(void)
|
||||
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
||||
{
|
||||
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = TRUE;
|
||||
}
|
||||
else if (!(flags & 2))
|
||||
{
|
||||
@@ -5001,7 +5008,7 @@ static void Cmd_openpartyscreen(void)
|
||||
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
||||
{
|
||||
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = TRUE;
|
||||
}
|
||||
}
|
||||
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
|
||||
@@ -5017,7 +5024,7 @@ static void Cmd_openpartyscreen(void)
|
||||
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
||||
{
|
||||
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = TRUE;
|
||||
}
|
||||
}
|
||||
gBattlescriptCurrInstr += 6;
|
||||
@@ -5175,7 +5182,7 @@ static void Cmd_switchineffects(void)
|
||||
UpdateSentPokesToOpponentValue(gActiveBattler);
|
||||
|
||||
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 0;
|
||||
gSpecialStatuses[gActiveBattler].flag40 = FALSE;
|
||||
|
||||
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
|
||||
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
|
||||
@@ -5230,7 +5237,7 @@ static void Cmd_switchineffects(void)
|
||||
*hpOnSwitchout = gBattleMons[i].hp;
|
||||
}
|
||||
|
||||
if (gBattlescriptCurrInstr[1] == 5)
|
||||
if (gBattlescriptCurrInstr[1] == BS_UNK_5)
|
||||
{
|
||||
u32 hitmarkerFaintBits = gHitMarker >> 28;
|
||||
|
||||
@@ -6282,7 +6289,7 @@ static void Cmd_various(void)
|
||||
gBattleCommunication[0] = IsRunningFromBattleImpossible();
|
||||
break;
|
||||
case VARIOUS_GET_MOVE_TARGET:
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
break;
|
||||
case VARIOUS_GET_BATTLER_FAINTED:
|
||||
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
||||
@@ -6597,7 +6604,7 @@ static void Cmd_trymirrormove(void)
|
||||
{
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gCurrentMove = move;
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||||
}
|
||||
else if (validMovesCount)
|
||||
@@ -6605,7 +6612,7 @@ static void Cmd_trymirrormove(void)
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
i = Random() % validMovesCount;
|
||||
gCurrentMove = movesArray[i];
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||||
}
|
||||
else
|
||||
@@ -7805,7 +7812,7 @@ static void Cmd_metronome(void)
|
||||
{
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -8154,7 +8161,7 @@ static void Cmd_trychoosesleeptalkmove(void)
|
||||
gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
|
||||
gCurrMovePos = movePosition;
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
}
|
||||
@@ -8758,29 +8765,28 @@ static void Cmd_recoverbasedonsunlight(void)
|
||||
|
||||
static void Cmd_hiddenpowercalc(void)
|
||||
{
|
||||
u8 powerBits;
|
||||
u8 typeBits;
|
||||
u8 powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
|
||||
| ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
|
||||
| ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
|
||||
| ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
|
||||
| ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
|
||||
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
|
||||
|
||||
powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
|
||||
| ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
|
||||
| ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
|
||||
| ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
|
||||
| ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
|
||||
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
|
||||
|
||||
typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
|
||||
| ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
|
||||
| ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
|
||||
| ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
|
||||
| ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
|
||||
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
|
||||
u8 typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
|
||||
| ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
|
||||
| ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
|
||||
| ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
|
||||
| ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
|
||||
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
|
||||
|
||||
gDynamicBasePower = (40 * powerBits) / 63 + 30;
|
||||
|
||||
gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1;
|
||||
// Subtract 3 instead of 1 below because 2 types are excluded (TYPE_NORMAL and TYPE_MYSTERY)
|
||||
// The final + 1 skips past Normal, and the following conditional skips TYPE_MYSTERY
|
||||
gBattleStruct->dynamicMoveType = ((NUMBER_OF_MON_TYPES - 3) * typeBits) / 63 + 1;
|
||||
if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
|
||||
gBattleStruct->dynamicMoveType++;
|
||||
gBattleStruct->dynamicMoveType |= 0xC0;
|
||||
gBattleStruct->dynamicMoveType |= F_DYNAMIC_TYPE_1 | F_DYNAMIC_TYPE_2;
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
@@ -8972,7 +8978,7 @@ static void Cmd_callterrainattack(void) // nature power
|
||||
{
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
@@ -9382,7 +9388,7 @@ static void Cmd_assistattackselect(void)
|
||||
{
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
|
||||
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
|
||||
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
else
|
||||
@@ -9527,7 +9533,7 @@ static void Cmd_pickup(void)
|
||||
ability = gBaseStats[species].abilities[0];
|
||||
|
||||
if (ability == ABILITY_PICKUP
|
||||
&& species != 0
|
||||
&& species != SPECIES_NONE
|
||||
&& species != SPECIES_EGG
|
||||
&& heldItem == ITEM_NONE
|
||||
&& (Random() % 10) == 0)
|
||||
@@ -9550,7 +9556,7 @@ static void Cmd_pickup(void)
|
||||
ability = gBaseStats[species].abilities[0];
|
||||
|
||||
if (ability == ABILITY_PICKUP
|
||||
&& species != 0
|
||||
&& species != SPECIES_NONE
|
||||
&& species != SPECIES_EGG
|
||||
&& heldItem == ITEM_NONE
|
||||
&& (Random() % 10) == 0)
|
||||
@@ -9586,7 +9592,7 @@ static void Cmd_docastformchangeanimation(void)
|
||||
gActiveBattler = gBattleScripting.battler;
|
||||
|
||||
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
|
||||
*(&gBattleStruct->formToChangeInto) |= 0x80;
|
||||
*(&gBattleStruct->formToChangeInto) |= CASTFORM_SUBSTITUTE;
|
||||
|
||||
BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
@@ -9643,15 +9649,15 @@ static void Cmd_setweatherballtype(void)
|
||||
if (gBattleWeather & B_WEATHER_ANY)
|
||||
gBattleScripting.dmgMultiplier = 2;
|
||||
if (gBattleWeather & B_WEATHER_RAIN)
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80;
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | F_DYNAMIC_TYPE_2;
|
||||
else if (gBattleWeather & B_WEATHER_SANDSTORM)
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80;
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | F_DYNAMIC_TYPE_2;
|
||||
else if (gBattleWeather & B_WEATHER_SUN)
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80;
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | F_DYNAMIC_TYPE_2;
|
||||
else if (gBattleWeather & B_WEATHER_HAIL)
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80;
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | F_DYNAMIC_TYPE_2;
|
||||
else
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80;
|
||||
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | F_DYNAMIC_TYPE_2;
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
@@ -9663,10 +9669,10 @@ static void Cmd_tryrecycleitem(void)
|
||||
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
|
||||
if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
|
||||
if (*usedHeldItem != ITEM_NONE && gBattleMons[gActiveBattler].item == ITEM_NONE)
|
||||
{
|
||||
gLastUsedItem = *usedHeldItem;
|
||||
*usedHeldItem = 0;
|
||||
*usedHeldItem = ITEM_NONE;
|
||||
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
||||
|
||||
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
|
||||
@@ -9704,7 +9710,7 @@ static void Cmd_pursuitrelated(void)
|
||||
&& gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
||||
&& gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
|
||||
{
|
||||
gActionsByTurnOrder[gActiveBattler] = 11;
|
||||
gActionsByTurnOrder[gActiveBattler] = B_ACTION_TRY_FINISH;
|
||||
gCurrentMove = MOVE_PURSUIT;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
gBattleScripting.animTurn = 1;
|
||||
@@ -9849,7 +9855,7 @@ static void Cmd_handleballthrow(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF)
|
||||
if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 255)
|
||||
gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -319,7 +319,7 @@ const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
|
||||
[REMATCH_TRENT] = REMATCH(TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5, ROUTE112),
|
||||
[REMATCH_SAWYER] = REMATCH(TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5, MT_CHIMNEY),
|
||||
[REMATCH_KIRA_AND_DAN] = REMATCH(TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5, ABANDONED_SHIP_ROOMS2_1F),
|
||||
[REMATCH_WALLY_3] = REMATCH(TRAINER_WALLY_VR_2, TRAINER_WALLY_VR_3, TRAINER_WALLY_VR_4, TRAINER_WALLY_VR_5, TRAINER_WALLY_VR_5, VICTORY_ROAD_1F),
|
||||
[REMATCH_WALLY_VR] = REMATCH(TRAINER_WALLY_VR_2, TRAINER_WALLY_VR_3, TRAINER_WALLY_VR_4, TRAINER_WALLY_VR_5, TRAINER_WALLY_VR_5, VICTORY_ROAD_1F),
|
||||
[REMATCH_ROXANNE] = REMATCH(TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5, RUSTBORO_CITY),
|
||||
[REMATCH_BRAWLY] = REMATCH(TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5, DEWFORD_TOWN),
|
||||
[REMATCH_WATTSON] = REMATCH(TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5, MAUVILLE_CITY),
|
||||
@@ -460,12 +460,12 @@ static void DoTrainerBattle(void)
|
||||
TryUpdateGymLeaderRematchFromTrainer();
|
||||
}
|
||||
|
||||
static void sub_80B0828(void)
|
||||
static void DoBattlePyramidTrainerHillBattle(void)
|
||||
{
|
||||
if (InBattlePyramid())
|
||||
CreateBattleStartTask(GetSpecialBattleTransition(10), 0);
|
||||
CreateBattleStartTask(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PYRAMID), 0);
|
||||
else
|
||||
CreateBattleStartTask(GetSpecialBattleTransition(11), 0);
|
||||
CreateBattleStartTask(GetSpecialBattleTransition(B_TRANSITION_GROUP_TRAINER_HILL), 0);
|
||||
|
||||
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
||||
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
|
||||
@@ -853,16 +853,7 @@ static u8 GetTrainerBattleTransition(void)
|
||||
return sBattleTransitionTable_Trainer[transitionType][1];
|
||||
}
|
||||
|
||||
// 0: Battle Tower
|
||||
// 3: Battle Dome
|
||||
// 4: Battle Palace
|
||||
// 5: Battle Arena
|
||||
// 6: Battle Factory
|
||||
// 7: Battle Pike
|
||||
// 10: Battle Pyramid
|
||||
// 11: Trainer Hill
|
||||
// 12: Secret Base
|
||||
// 13: E-Reader
|
||||
#define RANDOM_TRANSITION(table)(table[Random() % ARRAY_COUNT(table)])
|
||||
u8 GetSpecialBattleTransition(s32 id)
|
||||
{
|
||||
u16 var;
|
||||
@@ -873,35 +864,35 @@ u8 GetSpecialBattleTransition(s32 id)
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case B_TRANSITION_GROUP_TRAINER_HILL:
|
||||
case B_TRANSITION_GROUP_SECRET_BASE:
|
||||
case B_TRANSITION_GROUP_E_READER:
|
||||
return B_TRANSITION_POKEBALLS_TRAIL;
|
||||
case 10:
|
||||
return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)];
|
||||
case 3:
|
||||
return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)];
|
||||
case B_TRANSITION_GROUP_B_PYRAMID:
|
||||
return RANDOM_TRANSITION(sBattleTransitionTable_BattlePyramid);
|
||||
case B_TRANSITION_GROUP_B_DOME:
|
||||
return RANDOM_TRANSITION(sBattleTransitionTable_BattleDome);
|
||||
}
|
||||
|
||||
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
|
||||
return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
|
||||
return RANDOM_TRANSITION(sBattleTransitionTable_BattleFrontier);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case B_TRANSITION_GROUP_TRAINER_HILL:
|
||||
case B_TRANSITION_GROUP_SECRET_BASE:
|
||||
case B_TRANSITION_GROUP_E_READER:
|
||||
return B_TRANSITION_BIG_POKEBALL;
|
||||
case 10:
|
||||
return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)];
|
||||
case 3:
|
||||
return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)];
|
||||
case B_TRANSITION_GROUP_B_PYRAMID:
|
||||
return RANDOM_TRANSITION(sBattleTransitionTable_BattlePyramid);
|
||||
case B_TRANSITION_GROUP_B_DOME:
|
||||
return RANDOM_TRANSITION(sBattleTransitionTable_BattleDome);
|
||||
}
|
||||
|
||||
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
|
||||
return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
|
||||
return RANDOM_TRANSITION(sBattleTransitionTable_BattleFrontier);
|
||||
}
|
||||
|
||||
var = gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 0]
|
||||
@@ -1319,7 +1310,7 @@ void BattleSetup_StartTrainerBattle(void)
|
||||
gMain.savedCallback = CB2_EndTrainerBattle;
|
||||
|
||||
if (InBattlePyramid() || InTrainerHillChallenge())
|
||||
sub_80B0828();
|
||||
DoBattlePyramidTrainerHillBattle();
|
||||
else
|
||||
DoTrainerBattle();
|
||||
|
||||
@@ -1575,12 +1566,14 @@ static s32 TrainerIdToRematchTableId(const struct RematchTrainer *table, u16 tra
|
||||
return -1;
|
||||
}
|
||||
|
||||
static bool32 sub_80B1D94(s32 rematchTableId)
|
||||
// Returns TRUE if the given trainer (by their entry in the rematch table) is not allowed to have rematches.
|
||||
// This applies to the Elite Four and Victory Road Wally (if he's not been defeated yet)
|
||||
static bool32 IsRematchForbidden(s32 rematchTableId)
|
||||
{
|
||||
if (rematchTableId >= REMATCH_ELITE_FOUR_ENTRIES)
|
||||
return TRUE;
|
||||
else if (rematchTableId == REMATCH_WALLY_3)
|
||||
return (FlagGet(FLAG_DEFEATED_WALLY_VICTORY_ROAD) == FALSE);
|
||||
else if (rematchTableId == REMATCH_WALLY_VR)
|
||||
return !FlagGet(FLAG_DEFEATED_WALLY_VICTORY_ROAD);
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
@@ -1609,7 +1602,7 @@ static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u
|
||||
|
||||
for (i = 0; i <= REMATCH_SPECIAL_TRAINER_START; i++)
|
||||
{
|
||||
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !sub_80B1D94(i))
|
||||
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !IsRematchForbidden(i))
|
||||
{
|
||||
if (gSaveBlock1Ptr->trainerRematches[i] != 0)
|
||||
{
|
||||
|
||||
@@ -2025,7 +2025,7 @@ void DoSpecialTrainerBattle(void)
|
||||
}
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(0));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_TOWER));
|
||||
break;
|
||||
case SPECIAL_BATTLE_SECRET_BASE:
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
@@ -2035,7 +2035,7 @@ void DoSpecialTrainerBattle(void)
|
||||
}
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(12));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_SECRET_BASE));
|
||||
break;
|
||||
case SPECIAL_BATTLE_EREADER:
|
||||
ZeroEnemyPartyMons();
|
||||
@@ -2045,7 +2045,7 @@ void DoSpecialTrainerBattle(void)
|
||||
gTrainerBattleOpponent_A = 0;
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(13));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_E_READER));
|
||||
break;
|
||||
case SPECIAL_BATTLE_DOME:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME;
|
||||
@@ -2055,7 +2055,7 @@ void DoSpecialTrainerBattle(void)
|
||||
FillFrontierTrainerParty(DOME_BATTLE_PARTY_SIZE);
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
CreateTask_PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(3));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_DOME));
|
||||
break;
|
||||
case SPECIAL_BATTLE_PALACE:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE;
|
||||
@@ -2067,7 +2067,7 @@ void DoSpecialTrainerBattle(void)
|
||||
FillTentTrainerParty(FRONTIER_PARTY_SIZE);
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(4));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PALACE));
|
||||
break;
|
||||
case SPECIAL_BATTLE_ARENA:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA;
|
||||
@@ -2077,7 +2077,7 @@ void DoSpecialTrainerBattle(void)
|
||||
FillTentTrainerParty(FRONTIER_PARTY_SIZE);
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(5));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_ARENA));
|
||||
break;
|
||||
case SPECIAL_BATTLE_FACTORY:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
|
||||
@@ -2086,28 +2086,28 @@ void DoSpecialTrainerBattle(void)
|
||||
FillFactoryTrainerParty();
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(6));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_FACTORY));
|
||||
break;
|
||||
case SPECIAL_BATTLE_PIKE_SINGLE:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER;
|
||||
FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(7));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PIKE));
|
||||
break;
|
||||
case SPECIAL_BATTLE_PYRAMID:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID;
|
||||
FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(10));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PYRAMID));
|
||||
break;
|
||||
case SPECIAL_BATTLE_PIKE_DOUBLE:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS;
|
||||
FillFrontierTrainersParties(1);
|
||||
CreateTask(Task_StartBattleAfterTransition, 1);
|
||||
PlayMapChosenOrBattleBGM(0);
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(7));
|
||||
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PIKE));
|
||||
break;
|
||||
case SPECIAL_BATTLE_STEVEN:
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -34,8 +34,8 @@ void AllocateBattleResources(void)
|
||||
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
|
||||
gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
|
||||
|
||||
gUnknown_0202305C = AllocZeroed(0x2000);
|
||||
gUnknown_02023060 = AllocZeroed(0x1000);
|
||||
gBattleAnimBgTileBuffer = AllocZeroed(0x2000);
|
||||
gBattleAnimBgTilemapBuffer = AllocZeroed(0x1000);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
||||
{
|
||||
@@ -66,8 +66,8 @@ void FreeBattleResources(void)
|
||||
FREE_AND_SET_NULL(gLinkBattleSendBuffer);
|
||||
FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
|
||||
|
||||
FREE_AND_SET_NULL(gUnknown_0202305C);
|
||||
FREE_AND_SET_NULL(gUnknown_02023060);
|
||||
FREE_AND_SET_NULL(gBattleAnimBgTileBuffer);
|
||||
FREE_AND_SET_NULL(gBattleAnimBgTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1136,9 +1136,9 @@ static void AllocContestResources(void)
|
||||
gContestResources->contestBgTilemaps[3] = AllocZeroed(0x1000);
|
||||
gContestResources->boxBlinkTiles1 = AllocZeroed(0x800);
|
||||
gContestResources->boxBlinkTiles2 = AllocZeroed(0x800);
|
||||
gContestResources->field_3c = AllocZeroed(0x2000);
|
||||
gUnknown_0202305C = gContestResources->field_3c;
|
||||
gUnknown_02023060 = gContestResources->contestBgTilemaps[1];
|
||||
gContestResources->animBgTileBuffer = AllocZeroed(0x2000);
|
||||
gBattleAnimBgTileBuffer = gContestResources->animBgTileBuffer;
|
||||
gBattleAnimBgTilemapBuffer = gContestResources->contestBgTilemaps[1];
|
||||
}
|
||||
|
||||
static void FreeContestResources(void)
|
||||
@@ -1158,10 +1158,10 @@ static void FreeContestResources(void)
|
||||
FREE_AND_SET_NULL(gContestResources->contestBgTilemaps[3]);
|
||||
FREE_AND_SET_NULL(gContestResources->boxBlinkTiles1);
|
||||
FREE_AND_SET_NULL(gContestResources->boxBlinkTiles2);
|
||||
FREE_AND_SET_NULL(gContestResources->field_3c);
|
||||
FREE_AND_SET_NULL(gContestResources->animBgTileBuffer);
|
||||
FREE_AND_SET_NULL(gContestResources);
|
||||
gUnknown_0202305C = NULL;
|
||||
gUnknown_02023060 = NULL;
|
||||
gBattleAnimBgTileBuffer = NULL;
|
||||
gBattleAnimBgTilemapBuffer = NULL;
|
||||
}
|
||||
|
||||
void CB2_StartContest(void)
|
||||
|
||||
@@ -454,7 +454,7 @@ const u8 *const gMatchCallFlavorTexts[REMATCH_TABLE_ENTRIES][CHECK_PAGE_ENTRY_CO
|
||||
[REMATCH_TRENT] = MCFLAVOR(Hiker_Trent),
|
||||
[REMATCH_SAWYER] = MCFLAVOR(Hiker_Sawyer),
|
||||
[REMATCH_KIRA_AND_DAN] = MCFLAVOR(YoungCouple_LoisAndHal),
|
||||
[REMATCH_WALLY_3] = MCFLAVOR(PkmnTrainer_Wally),
|
||||
[REMATCH_WALLY_VR] = MCFLAVOR(PkmnTrainer_Wally),
|
||||
[REMATCH_ROXANNE] = MCFLAVOR(RockinWhiz_Roxanne),
|
||||
[REMATCH_BRAWLY] = MCFLAVOR(TheBigHit_Brawly),
|
||||
[REMATCH_WATTSON] = MCFLAVOR(SwellShock_Wattson),
|
||||
|
||||
@@ -944,7 +944,7 @@ static void DisplayPartyPokemonDataToTeachMove(u8 slot, u16 item, u8 tutor)
|
||||
static void DisplayPartyPokemonDataForMultiBattle(u8 slot)
|
||||
{
|
||||
struct PartyMenuBox *menuBox = &sPartyMenuBoxes[slot];
|
||||
u8 actualSlot = slot - (3);
|
||||
u8 actualSlot = slot - MULTI_PARTY_SIZE;
|
||||
|
||||
if (gMultiPartnerParty[actualSlot].species == SPECIES_NONE)
|
||||
{
|
||||
@@ -6103,7 +6103,7 @@ static void SlideMultiPartyMenuBoxSpritesOneStep(u8 taskId)
|
||||
s16 *data = gTasks[taskId].data;
|
||||
u8 i;
|
||||
|
||||
for (i = 3; i < PARTY_SIZE; i++)
|
||||
for (i = MULTI_PARTY_SIZE; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (gMultiPartnerParty[i - MULTI_PARTY_SIZE].species != SPECIES_NONE)
|
||||
{
|
||||
|
||||
@@ -801,9 +801,9 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_EMERGE);
|
||||
|
||||
if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT)
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_OpponentMonFromBall;
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCB_OpponentMonFromBall;
|
||||
else
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_PlayerMonFromBall;
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCB_PlayerMonFromBall;
|
||||
|
||||
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
#include "constants/abilities.h"
|
||||
#include "constants/battle_frontier.h"
|
||||
#include "constants/battle_move_effects.h"
|
||||
#include "constants/battle_script_commands.h"
|
||||
#include "constants/hold_effects.h"
|
||||
#include "constants/item_effects.h"
|
||||
#include "constants/items.h"
|
||||
@@ -3103,7 +3104,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
if (!typeOverride)
|
||||
type = gBattleMoves[move].type;
|
||||
else
|
||||
type = typeOverride & 0x3F;
|
||||
type = typeOverride & DYNAMIC_TYPE_MASK;
|
||||
|
||||
attack = attacker->attack;
|
||||
defense = defender->defense;
|
||||
|
||||
@@ -336,7 +336,7 @@ static const struct MatchCallWally sWallyMatchCallHeader =
|
||||
.type = MC_TYPE_WALLY,
|
||||
.mapSec = 0,
|
||||
.flag = FLAG_ENABLE_WALLY_MATCH_CALL,
|
||||
.rematchTableIdx = REMATCH_WALLY_3,
|
||||
.rematchTableIdx = REMATCH_WALLY_VR,
|
||||
.desc = gText_WallyMatchCallDesc,
|
||||
.textData = sWallyTextScripts,
|
||||
.locationData = sWallyLocationData
|
||||
|
||||
@@ -65,7 +65,7 @@ struct RecordedBattleSave
|
||||
u8 recordMixFriendName[PLAYER_NAME_LENGTH + 1];
|
||||
u8 recordMixFriendClass;
|
||||
u8 apprenticeId;
|
||||
u16 easyChatSpeech[6];
|
||||
u16 easyChatSpeech[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
u8 recordMixFriendLanguage;
|
||||
u8 apprenticeLanguage;
|
||||
u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
|
||||
@@ -93,11 +93,11 @@ EWRAM_DATA static struct Pokemon sSavedPlayerParty[PARTY_SIZE] = {0};
|
||||
EWRAM_DATA static struct Pokemon sSavedOpponentParty[PARTY_SIZE] = {0};
|
||||
EWRAM_DATA static u16 sPlayerMonMoves[2][MAX_MON_MOVES] = {0};
|
||||
EWRAM_DATA static struct PlayerInfo sPlayers[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA static bool8 sUnknown_0203CCD0 = 0;
|
||||
EWRAM_DATA static bool8 sIsPlaybackFinished = 0;
|
||||
EWRAM_DATA static u8 sRecordMixFriendName[PLAYER_NAME_LENGTH + 1] = {0};
|
||||
EWRAM_DATA static u8 sRecordMixFriendClass = 0;
|
||||
EWRAM_DATA static u8 sApprenticeId = 0;
|
||||
EWRAM_DATA static u16 sEasyChatSpeech[6] = {0};
|
||||
EWRAM_DATA static u16 sEasyChatSpeech[EASY_CHAT_BATTLE_WORDS_COUNT] = {0};
|
||||
EWRAM_DATA static u8 sBattleOutcome = 0;
|
||||
|
||||
static u8 sRecordMixFriendLanguage;
|
||||
@@ -113,7 +113,7 @@ void RecordedBattle_Init(u8 mode)
|
||||
s32 i, j;
|
||||
|
||||
sRecordMode = mode;
|
||||
sUnknown_0203CCD0 = FALSE;
|
||||
sIsPlaybackFinished = FALSE;
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
@@ -124,16 +124,14 @@ void RecordedBattle_Init(u8 mode)
|
||||
if (mode == B_RECORD_MODE_RECORDING)
|
||||
{
|
||||
for (j = 0; j < BATTLER_RECORD_SIZE; j++)
|
||||
{
|
||||
sBattleRecords[i][j] = 0xFF;
|
||||
}
|
||||
sBattleFlags = gBattleTypeFlags;
|
||||
sAI_Scripts = gBattleResources->ai->aiFlags;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8184E58(void)
|
||||
void RecordedBattle_SetTrainerInfo(void)
|
||||
{
|
||||
s32 i, j;
|
||||
|
||||
@@ -150,6 +148,7 @@ void sub_8184E58(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
// Link recorded battle, record info for all trainers
|
||||
u8 linkPlayersCount;
|
||||
u8 text[30];
|
||||
|
||||
@@ -163,6 +162,7 @@ void sub_8184E58(void)
|
||||
sPlayers[i].battlerId = gLinkPlayers[i].id;
|
||||
sPlayers[i].language = gLinkPlayers[i].language;
|
||||
|
||||
// Record names
|
||||
if (i < linkPlayersCount)
|
||||
{
|
||||
StringCopy(text, gLinkPlayers[i].name);
|
||||
@@ -178,10 +178,11 @@ void sub_8184E58(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Local battle, just record own info
|
||||
sPlayers[0].trainerId = (gSaveBlock2Ptr->playerTrainerId[0])
|
||||
| (gSaveBlock2Ptr->playerTrainerId[1] << 8)
|
||||
| (gSaveBlock2Ptr->playerTrainerId[2] << 16)
|
||||
| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
|
||||
| (gSaveBlock2Ptr->playerTrainerId[1] << 8)
|
||||
| (gSaveBlock2Ptr->playerTrainerId[2] << 16)
|
||||
| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
|
||||
|
||||
sPlayers[0].gender = gSaveBlock2Ptr->playerGender;
|
||||
sPlayers[0].battlerId = 0;
|
||||
@@ -195,9 +196,7 @@ void sub_8184E58(void)
|
||||
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action)
|
||||
{
|
||||
if (sBattlerRecordSizes[battlerId] < BATTLER_RECORD_SIZE && sRecordMode != B_RECORD_MODE_PLAYBACK)
|
||||
{
|
||||
sBattleRecords[battlerId][sBattlerRecordSizes[battlerId]++] = action;
|
||||
}
|
||||
}
|
||||
|
||||
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear)
|
||||
@@ -220,7 +219,7 @@ u8 RecordedBattle_GetBattlerAction(u8 battlerId)
|
||||
{
|
||||
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
|
||||
ResetPaletteFadeControl();
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||||
SetMainCallback2(CB2_QuitRecordedBattle);
|
||||
return 0xFF;
|
||||
}
|
||||
@@ -249,9 +248,7 @@ u8 RecordedBattle_BufferNewBattlerData(u8 *dst)
|
||||
dst[idx++] = sBattlerRecordSizes[i] - sBattlerPrevRecordSizes[i];
|
||||
|
||||
for (j = 0; j < sBattlerRecordSizes[i] - sBattlerPrevRecordSizes[i]; j++)
|
||||
{
|
||||
dst[idx++] = sBattleRecords[i][sBattlerPrevRecordSizes[i] + j];
|
||||
}
|
||||
|
||||
sBattlerPrevRecordSizes[i] = sBattlerRecordSizes[i];
|
||||
}
|
||||
@@ -283,9 +280,7 @@ void RecordedBattle_RecordAllBattlerData(u8 *src)
|
||||
u8 numActions = GetNextRecordedDataByte(src, &idx, &size);
|
||||
|
||||
for (i = 0; i < numActions; i++)
|
||||
{
|
||||
sBattleRecords[battlerId][sBattlerSavedRecordSizes[battlerId]++] = GetNextRecordedDataByte(src, &idx, &size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -318,7 +313,7 @@ static bool32 IsRecordedBattleSaveValid(struct RecordedBattleSave *save)
|
||||
|
||||
static bool32 RecordedBattleToSave(struct RecordedBattleSave *battleSave, struct RecordedBattleSave *saveSection)
|
||||
{
|
||||
memset(saveSection, 0, 0x1000);
|
||||
memset(saveSection, 0, SECTOR_SIZE);
|
||||
memcpy(saveSection, battleSave, sizeof(*battleSave));
|
||||
|
||||
saveSection->checksum = CalcByteArraySum((void*)(saveSection), sizeof(*saveSection) - 4);
|
||||
@@ -338,7 +333,7 @@ bool32 MoveRecordedBattleToSaveData(void)
|
||||
|
||||
saveAttempts = 0;
|
||||
battleSave = AllocZeroed(sizeof(struct RecordedBattleSave));
|
||||
savSection = AllocZeroed(0x1000);
|
||||
savSection = AllocZeroed(SECTOR_SIZE);
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
@@ -349,9 +344,7 @@ bool32 MoveRecordedBattleToSaveData(void)
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
for (j = 0; j < PLAYER_NAME_LENGTH + 1; j++)
|
||||
{
|
||||
battleSave->playersName[i][j] = sPlayers[i].name[j];
|
||||
}
|
||||
battleSave->playersGender[i] = sPlayers[i].gender;
|
||||
battleSave->playersLanguage[i] = sPlayers[i].language;
|
||||
battleSave->playersBattlers[i] = sPlayers[i].battlerId;
|
||||
@@ -471,12 +464,8 @@ bool32 MoveRecordedBattleToSaveData(void)
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
for (j = 0; j < BATTLER_RECORD_SIZE; j++)
|
||||
{
|
||||
battleSave->battleRecord[i][j] = sBattleRecords[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
while (1)
|
||||
{
|
||||
@@ -585,29 +574,21 @@ static void SetVariablesForRecordedBattle(struct RecordedBattleSave *src)
|
||||
sAI_Scripts = src->AI_scripts;
|
||||
|
||||
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
|
||||
{
|
||||
sRecordMixFriendName[i] = src->recordMixFriendName[i];
|
||||
}
|
||||
|
||||
sRecordMixFriendClass = src->recordMixFriendClass;
|
||||
sApprenticeId = src->apprenticeId;
|
||||
sRecordMixFriendLanguage = src->recordMixFriendLanguage;
|
||||
sApprenticeLanguage = src->apprenticeLanguage;
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++)
|
||||
sEasyChatSpeech[i] = src->easyChatSpeech[i];
|
||||
}
|
||||
|
||||
gSaveBlock2Ptr->frontier.lvlMode = src->lvlMode;
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
for (j = 0; j < BATTLER_RECORD_SIZE; j++)
|
||||
{
|
||||
sBattleRecords[i][j] = src->battleRecord[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayRecordedBattle(void (*CB2_After)(void))
|
||||
@@ -741,17 +722,20 @@ void sub_818603C(u8 arg0)
|
||||
|
||||
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
|
||||
{
|
||||
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) // player's side only
|
||||
// Player's side only
|
||||
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT)
|
||||
{
|
||||
if (arg0 == 1)
|
||||
{
|
||||
// Check if any of the battler's moves have changed
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
if (gBattleMons[battlerId].moves[j] != sPlayerMonMoves[battlerId / 2][j])
|
||||
break;
|
||||
}
|
||||
if (j != MAX_MON_MOVES) // player's mon's move has been changed
|
||||
if (j != MAX_MON_MOVES)
|
||||
{
|
||||
// At least one of the moves has been changed
|
||||
RecordedBattle_SetBattlerAction(battlerId, ACTION_MOVE_CHANGE);
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
@@ -779,9 +763,8 @@ void sub_818603C(u8 arg0)
|
||||
|
||||
RecordedBattle_GetBattlerAction(battlerId);
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
|
||||
}
|
||||
ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & (3 << (j << 1))) >> (j << 1));
|
||||
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
array1[j] = RecordedBattle_GetBattlerAction(battlerId);
|
||||
@@ -806,9 +789,8 @@ void sub_818603C(u8 arg0)
|
||||
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
|
||||
{
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
|
||||
}
|
||||
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL);
|
||||
@@ -822,12 +804,10 @@ void sub_818603C(u8 arg0)
|
||||
}
|
||||
var = 0;
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
var |= (array3[j]) << (j << 1);
|
||||
}
|
||||
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &var);
|
||||
}
|
||||
|
||||
gChosenMoveByBattler[battlerId] = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)];
|
||||
}
|
||||
}
|
||||
@@ -840,24 +820,24 @@ u32 GetAiScriptsInRecordedBattle(void)
|
||||
return sAI_Scripts;
|
||||
}
|
||||
|
||||
void sub_8186444(void)
|
||||
// Used to determine when the player is allowed to press B to end a recorded battle's playback
|
||||
void RecordedBattle_SetPlaybackFinished(void)
|
||||
{
|
||||
sUnknown_0203CCD0 = TRUE;
|
||||
sIsPlaybackFinished = TRUE;
|
||||
}
|
||||
|
||||
bool8 sub_8186450(void)
|
||||
bool8 RecordedBattle_CanStopPlayback(void)
|
||||
{
|
||||
return (sUnknown_0203CCD0 == FALSE);
|
||||
return (sIsPlaybackFinished == FALSE);
|
||||
}
|
||||
|
||||
void GetRecordedBattleRecordMixFriendName(u8 *dst)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
|
||||
dst[i] = sRecordMixFriendName[i];
|
||||
|
||||
dst[7] = EOS;
|
||||
dst[PLAYER_NAME_LENGTH] = EOS;
|
||||
ConvertInternationalString(dst, sRecordMixFriendLanguage);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user