Start misc battle documentation
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@@ -3250,7 +3250,7 @@ void AnimTask_HeartsBackground(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, FALSE);
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LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
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gTasks[taskId].func = AnimTask_HeartsBackground_Step;
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}
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@@ -3328,11 +3328,11 @@ void AnimTask_ScaryFace(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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GetBattleAnimBg1Data(&animBg);
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if (IsContest())
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, FALSE);
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, FALSE);
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else
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, FALSE);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_ScaryFace, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimBgPalette_ScaryFace, animBg.paletteId * 16, 32);
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