Start misc battle documentation
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+38
-37
@@ -37,15 +37,15 @@ static void sub_80A8D78(struct Task *task, u8 taskId);
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EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL;
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// Const rom data
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static const struct UCoords8 sBattlerCoords[][4] =
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static const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] =
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{
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{
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{ // Single battle
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{ 72, 80 },
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{ 176, 40 },
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{ 48, 40 },
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{ 112, 80 },
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},
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{
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{ // Double battle
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{ 32, 80 },
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{ 200, 40 },
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{ 90, 88 },
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@@ -54,29 +54,29 @@ static const struct UCoords8 sBattlerCoords[][4] =
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};
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// One entry for each of the four Castform forms.
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const struct MonCoords gCastformFrontSpriteCoords[] =
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const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS] =
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{
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{ .size = 0x44, .y_offset = 17 }, // NORMAL
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{ .size = 0x66, .y_offset = 9 }, // SUN
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{ .size = 0x46, .y_offset = 9 }, // RAIN
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{ .size = 0x86, .y_offset = 8 }, // HAIL
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[CASTFORM_NORMAL] = { .size = 0x44, .y_offset = 17 },
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[CASTFORM_FIRE] = { .size = 0x66, .y_offset = 9 },
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[CASTFORM_WATER] = { .size = 0x46, .y_offset = 9 },
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[CASTFORM_ICE] = { .size = 0x86, .y_offset = 8 },
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};
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static const u8 sCastformElevations[] =
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static const u8 sCastformElevations[NUM_CASTFORM_FORMS] =
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{
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13, // NORMAL
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14, // SUN
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13, // RAIN
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13, // HAIL
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[CASTFORM_NORMAL] = 13,
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[CASTFORM_FIRE] = 14,
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[CASTFORM_WATER] = 13,
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[CASTFORM_ICE] = 13,
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};
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// Y position of the backsprite for each of the four Castform forms.
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static const u8 sCastformBackSpriteYCoords[] =
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static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
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{
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0, // NORMAL
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0, // SUN
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0, // RAIN
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0, // HAIL
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[CASTFORM_NORMAL] = 0,
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[CASTFORM_FIRE] = 0,
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[CASTFORM_WATER] = 0,
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[CASTFORM_ICE] = 0,
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};
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// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
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@@ -853,8 +853,8 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
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{
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if (IsContest())
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{
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out->bgTiles = gUnknown_0202305C;
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out->bgTilemap = (u16 *)gUnknown_02023060;
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out->bgTiles = gBattleAnimBgTileBuffer;
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out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
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out->paletteId = 14;
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out->bgId = 1;
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out->tilesOffset = 0;
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@@ -862,8 +862,8 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
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}
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else
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{
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out->bgTiles = gUnknown_0202305C;
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out->bgTilemap = (u16 *)gUnknown_02023060;
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out->bgTiles = gBattleAnimBgTileBuffer;
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out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
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out->paletteId = 8;
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out->bgId = 1;
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out->tilesOffset = 0x200;
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@@ -875,8 +875,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
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{
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if (IsContest())
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{
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out->bgTiles = gUnknown_0202305C;
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out->bgTilemap = (u16 *)gUnknown_02023060;
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out->bgTiles = gBattleAnimBgTileBuffer;
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out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
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out->paletteId = 14;
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out->bgId = 1;
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out->tilesOffset = 0;
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@@ -888,8 +888,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
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}
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else
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{
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out->bgTiles = gUnknown_0202305C;
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out->bgTilemap = (u16 *)gUnknown_02023060;
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out->bgTiles = gBattleAnimBgTileBuffer;
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out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
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out->paletteId = 9;
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out->bgId = 2;
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out->tilesOffset = 0x300;
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@@ -899,8 +899,8 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
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void sub_80A6BFC(struct BattleAnimBgData *out, u8 unused)
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{
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out->bgTiles = gUnknown_0202305C;
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out->bgTilemap = (u16 *)gUnknown_02023060;
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out->bgTiles = gBattleAnimBgTileBuffer;
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out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
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if (IsContest())
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{
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out->paletteId = 14;
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@@ -937,9 +937,9 @@ void ClearBattleAnimBg(u32 bgId)
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void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
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{
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CpuFill32(0, gUnknown_0202305C, 0x2000);
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LZDecompressWram(src, gUnknown_0202305C);
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LoadBgTiles(bgId, gUnknown_0202305C, 0x2000, tilesOffset);
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CpuFill32(0, gBattleAnimBgTileBuffer, 0x2000);
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LZDecompressWram(src, gBattleAnimBgTileBuffer);
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LoadBgTiles(bgId, gBattleAnimBgTileBuffer, 0x2000, tilesOffset);
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}
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static void InitAnimBgTilemapBuffer(u32 bgId, const void *src)
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@@ -954,12 +954,12 @@ void AnimLoadCompressedBgTilemap(u32 bgId, const void *src)
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CopyBgTilemapBufferToVram(bgId);
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}
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *unk, const void *src, u32 arg2)
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *data, const void *src, bool32 largeScreen)
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{
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InitAnimBgTilemapBuffer(unk->bgId, src);
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InitAnimBgTilemapBuffer(data->bgId, src);
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if (IsContest() == TRUE)
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sub_80A4720(unk->paletteId, unk->bgTilemap, 0, arg2);
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CopyBgTilemapBufferToVram(unk->bgId);
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RelocateBattleBgPal(data->paletteId, data->bgTilemap, 0, largeScreen);
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CopyBgTilemapBufferToVram(data->bgId);
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}
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u8 GetBattleBgPaletteNum(void)
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@@ -1947,7 +1947,8 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80A8174(u8 priority)
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// Unused
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static void SetPriorityForVisibleBattlers(u8 priority)
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{
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if (IsBattlerSpriteVisible(gBattleAnimTarget))
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority;
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@@ -1959,7 +1960,7 @@ void sub_80A8174(u8 priority)
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority;
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}
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void sub_80A8278(void)
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void InitPrioritiesForVisibleBattlers(void)
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{
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int i;
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