Start misc battle documentation

This commit is contained in:
GriffinR
2021-10-04 10:21:03 -04:00
parent e26f9d10d7
commit 31b501e7eb
46 changed files with 1002 additions and 1031 deletions
+3 -4
View File
@@ -54,9 +54,8 @@ static void AnimTask_WaterSport_Step(u8);
static void CreateWaterSportDroplet(struct Task*);
static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
// Both unused
const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp");
const u8 gUnknown_8593FFC[] = INCBIN_U8("graphics/unknown/unknown_593FFC.bin");
static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused_water_gfx.4bpp");
static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused_water.bin");
static const union AnimCmd sAnim_RainDrop[] =
{
@@ -822,7 +821,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
}
else
{
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_SurfContest, 1);
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_SurfContest, TRUE);
}
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
if (gBattleAnimArgs[0] == 0)