Start misc battle documentation

This commit is contained in:
GriffinR
2021-10-04 10:21:03 -04:00
parent e26f9d10d7
commit 31b501e7eb
46 changed files with 1002 additions and 1031 deletions
+11 -12
View File
@@ -594,8 +594,8 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
const struct WindowTemplate * const gBattleWindowTemplates[] =
{
gStandardBattleWindowTemplates,
gBattleArenaWindowTemplates,
[B_WIN_TYPE_NORMAL] = gStandardBattleWindowTemplates,
[B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates,
};
static const struct BattleBackground gBattleTerrainTable[] =
@@ -691,20 +691,19 @@ static const struct BattleBackground gBattleTerrainTable[] =
},
};
static void sub_8035648(void);
static void CB2_UnusedBattleInit(void);
// Unused
static void sub_8035608(void)
static void UnusedBattleInit(void)
{
u8 spriteId;
ResetSpriteData();
spriteId = CreateSprite(&gUnknown_0831AC88, 0, 0, 0);
spriteId = CreateSprite(&gUnusedBattleInitSprite, 0, 0, 0);
gSprites[spriteId].invisible = TRUE;
SetMainCallback2(sub_8035648);
SetMainCallback2(CB2_UnusedBattleInit);
}
static void sub_8035648(void)
static void CB2_UnusedBattleInit(void)
{
AnimateSprites();
BuildOamBuffer();
@@ -717,13 +716,13 @@ void BattleInitBgsAndWindows(void)
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
gBattleScripting.windowsType = 1;
SetBgTilemapBuffer(1, gUnknown_02023060);
SetBgTilemapBuffer(2, gUnknown_02023060);
gBattleScripting.windowsType = B_WIN_TYPE_ARENA;
SetBgTilemapBuffer(1, gBattleAnimBgTilemapBuffer);
SetBgTilemapBuffer(2, gBattleAnimBgTilemapBuffer);
}
else
{
gBattleScripting.windowsType = 0;
gBattleScripting.windowsType = B_WIN_TYPE_NORMAL;
}
InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]);