Start misc battle documentation
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@@ -251,16 +251,16 @@ static void HandleInputChooseAction(void)
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switch (gActionSelectionCursor[gActiveBattler])
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{
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case 0:
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case B_ACTION_USE_MOVE:
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BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
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break;
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case 1:
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case B_ACTION_USE_ITEM:
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BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
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break;
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case 2:
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case B_ACTION_SWITCH:
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BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
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break;
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case 3:
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case B_ACTION_RUN:
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BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
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break;
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}
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@@ -858,7 +858,7 @@ static void SetLinkBattleEndCallbacks(void)
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if (gReceivedRemoteLinkPlayers == 0)
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{
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(CB2_InitEndLinkBattle);
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if (gBattleOutcome == B_OUTCOME_WON)
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@@ -871,7 +871,7 @@ static void SetLinkBattleEndCallbacks(void)
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if (IsLinkTaskFinished())
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{
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(CB2_InitEndLinkBattle);
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if (gBattleOutcome == B_OUTCOME_WON)
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@@ -901,7 +901,7 @@ void SetBattleEndCallbacks(void)
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else
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{
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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}
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