Start misc battle documentation
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@@ -2025,7 +2025,7 @@ void DoSpecialTrainerBattle(void)
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}
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(0));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_TOWER));
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break;
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case SPECIAL_BATTLE_SECRET_BASE:
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for (i = 0; i < PARTY_SIZE; i++)
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@@ -2035,7 +2035,7 @@ void DoSpecialTrainerBattle(void)
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}
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(12));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_SECRET_BASE));
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break;
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case SPECIAL_BATTLE_EREADER:
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ZeroEnemyPartyMons();
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@@ -2045,7 +2045,7 @@ void DoSpecialTrainerBattle(void)
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gTrainerBattleOpponent_A = 0;
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(13));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_E_READER));
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break;
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case SPECIAL_BATTLE_DOME:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME;
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@@ -2055,7 +2055,7 @@ void DoSpecialTrainerBattle(void)
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FillFrontierTrainerParty(DOME_BATTLE_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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CreateTask_PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(3));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_DOME));
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break;
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case SPECIAL_BATTLE_PALACE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE;
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@@ -2067,7 +2067,7 @@ void DoSpecialTrainerBattle(void)
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FillTentTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(4));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PALACE));
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break;
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case SPECIAL_BATTLE_ARENA:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA;
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@@ -2077,7 +2077,7 @@ void DoSpecialTrainerBattle(void)
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FillTentTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(5));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_ARENA));
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break;
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case SPECIAL_BATTLE_FACTORY:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
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@@ -2086,28 +2086,28 @@ void DoSpecialTrainerBattle(void)
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FillFactoryTrainerParty();
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(6));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_FACTORY));
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break;
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case SPECIAL_BATTLE_PIKE_SINGLE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER;
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FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(7));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PIKE));
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break;
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case SPECIAL_BATTLE_PYRAMID:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID;
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FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(10));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PYRAMID));
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break;
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case SPECIAL_BATTLE_PIKE_DOUBLE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS;
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FillFrontierTrainersParties(1);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(GetSpecialBattleTransition(7));
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BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PIKE));
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break;
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case SPECIAL_BATTLE_STEVEN:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
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