Start misc battle documentation

This commit is contained in:
GriffinR
2021-10-04 10:21:03 -04:00
parent e26f9d10d7
commit 31b501e7eb
46 changed files with 1002 additions and 1031 deletions

View File

@@ -2025,7 +2025,7 @@ void DoSpecialTrainerBattle(void)
}
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(0));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_TOWER));
break;
case SPECIAL_BATTLE_SECRET_BASE:
for (i = 0; i < PARTY_SIZE; i++)
@@ -2035,7 +2035,7 @@ void DoSpecialTrainerBattle(void)
}
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(12));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_SECRET_BASE));
break;
case SPECIAL_BATTLE_EREADER:
ZeroEnemyPartyMons();
@@ -2045,7 +2045,7 @@ void DoSpecialTrainerBattle(void)
gTrainerBattleOpponent_A = 0;
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(13));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_E_READER));
break;
case SPECIAL_BATTLE_DOME:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME;
@@ -2055,7 +2055,7 @@ void DoSpecialTrainerBattle(void)
FillFrontierTrainerParty(DOME_BATTLE_PARTY_SIZE);
CreateTask(Task_StartBattleAfterTransition, 1);
CreateTask_PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(3));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_DOME));
break;
case SPECIAL_BATTLE_PALACE:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE;
@@ -2067,7 +2067,7 @@ void DoSpecialTrainerBattle(void)
FillTentTrainerParty(FRONTIER_PARTY_SIZE);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(4));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PALACE));
break;
case SPECIAL_BATTLE_ARENA:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA;
@@ -2077,7 +2077,7 @@ void DoSpecialTrainerBattle(void)
FillTentTrainerParty(FRONTIER_PARTY_SIZE);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(5));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_ARENA));
break;
case SPECIAL_BATTLE_FACTORY:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
@@ -2086,28 +2086,28 @@ void DoSpecialTrainerBattle(void)
FillFactoryTrainerParty();
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(6));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_FACTORY));
break;
case SPECIAL_BATTLE_PIKE_SINGLE:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER;
FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(7));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PIKE));
break;
case SPECIAL_BATTLE_PYRAMID:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID;
FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(10));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PYRAMID));
break;
case SPECIAL_BATTLE_PIKE_DOUBLE:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS;
FillFrontierTrainersParties(1);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(GetSpecialBattleTransition(7));
BattleTransition_StartOnField(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PIKE));
break;
case SPECIAL_BATTLE_STEVEN:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;