move from raq scene to walda phrase
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@@ -1,6 +1,7 @@
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#ifndef GUARD_WALDA_PHRASE_H
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#define GUARD_WALDA_PHRASE_H
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u16 TryBufferWaldaPhrase(void);
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void DoWaldaNamingScreen(void);
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u16 TryGetWallpaperWithWaldaPhrase(void);
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