Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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@@ -965,7 +965,7 @@ _08120850:
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lsls r1, 1
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adds r0, r1
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strh r0, [r6, 0x6]
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ldr r4, =gMPlay_SE2
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ldr r4, =gMPlayInfo_SE2
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ldr r5, =0x0000ffff
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ldrh r2, [r6, 0x6]
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adds r0, r4, 0
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@@ -1008,7 +1008,7 @@ _081208BC:
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subs r0, 0x40
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_081208C0:
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strh r0, [r6, 0x8]
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ldr r4, =gMPlay_SE2
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ldr r4, =gMPlayInfo_SE2
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ldr r5, =0x0000ffff
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ldrh r2, [r6, 0x6]
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adds r0, r4, 0
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@@ -1059,7 +1059,7 @@ _08120922:
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lsls r0, 24
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cmp r0, 0
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bne _08120938
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ldr r0, =gMPlay_SE2
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ldr r0, =gMPlayInfo_SE2
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bl m4aMPlayStop
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movs r0, 0x4
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_08120936:
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@@ -1228,7 +1228,7 @@ _08120A7E:
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bne _08120AB0
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movs r0, 0x6
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bl FadeInBGM
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ldr r0, =gMPlay_SE2
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ldr r0, =gMPlayInfo_SE2
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movs r1, 0x2
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bl m4aMPlayFadeOutTemporarily
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bl EnableBothScriptContexts
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