Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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+4
-4
@@ -92,8 +92,8 @@ extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for
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extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
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extern u8 gUnknown_02039B28[]; // possibly a struct?
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extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document
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extern struct MusicPlayerInfo gMPlay_SE1;
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extern struct MusicPlayerInfo gMPlay_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern u8 gDecompressionBuffer[];
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extern u16 gUnknown_020243FC;
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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@@ -1610,8 +1610,8 @@ void CB2_QuitRecordedBattle(void)
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UpdatePaletteFade();
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if (!gPaletteFade.active)
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{
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m4aMPlayStop(&gMPlay_SE1);
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m4aMPlayStop(&gMPlay_SE2);
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m4aMPlayStop(&gMPlayInfo_SE1);
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m4aMPlayStop(&gMPlayInfo_SE2);
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FreeRestoreBattleData();
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FreeAllWindowBuffers();
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SetMainCallback2(gMain.savedCallback);
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