Add symbols to music_player_table

Also rename gMPlay structs to gMPlayInfo
This commit is contained in:
Diegoisawesome
2018-01-09 21:30:54 -06:00
parent 73d3a21c2d
commit 3241b1405f
29 changed files with 149 additions and 137 deletions
+4 -4
View File
@@ -92,8 +92,8 @@ extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for
extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
extern u8 gUnknown_02039B28[]; // possibly a struct?
extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[];
extern u16 gUnknown_020243FC;
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
@@ -1610,8 +1610,8 @@ void CB2_QuitRecordedBattle(void)
UpdatePaletteFade();
if (!gPaletteFade.active)
{
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
FreeRestoreBattleData();
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);