Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
This commit is contained in:
+11
-11
@@ -37,9 +37,9 @@ extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct MusicPlayerInfo gMPlay_SE1;
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extern struct MusicPlayerInfo gMPlay_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern u8 gDecompressionBuffer[];
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extern const u16 gUnknown_082C8D64[];
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@@ -272,7 +272,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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{
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if (tableId == gUnknown_082C8D64[i])
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
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break;
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}
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}
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@@ -514,8 +514,8 @@ static void ScriptCmd_end(void)
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}
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else
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{
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m4aMPlayStop(&gMPlay_SE1);
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m4aMPlayStop(&gMPlay_SE2);
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m4aMPlayStop(&gMPlayInfo_SE1);
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m4aMPlayStop(&gMPlayInfo_SE2);
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}
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}
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@@ -534,7 +534,7 @@ static void ScriptCmd_end(void)
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if (!continuousAnim) // may have been used for debug?
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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if (!IsContest())
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{
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sub_80A8278();
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@@ -1650,8 +1650,8 @@ static void ScriptCmd_waitsound(void)
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{
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if (++sSoundAnimFramesToWait > 90)
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{
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m4aMPlayStop(&gMPlay_SE1);
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m4aMPlayStop(&gMPlay_SE2);
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m4aMPlayStop(&gMPlayInfo_SE1);
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m4aMPlayStop(&gMPlayInfo_SE2);
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sSoundAnimFramesToWait = 0;
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}
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else
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@@ -1833,7 +1833,7 @@ static void ScriptCmd_doublebattle_2E(void)
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static void ScriptCmd_stopsound(void)
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{
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m4aMPlayStop(&gMPlay_SE1);
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m4aMPlayStop(&gMPlay_SE2);
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m4aMPlayStop(&gMPlayInfo_SE1);
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m4aMPlayStop(&gMPlayInfo_SE2);
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sBattleAnimScriptPtr++;
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}
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