Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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@@ -43,7 +43,7 @@ extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u8 gMultiUsePlayerCursor;
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern u16 gPartnerTrainerId;
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extern struct SpriteTemplate gUnknown_0202499C;
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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@@ -1054,9 +1054,9 @@ static void sub_8058B40(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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m4aMPlayContinue(&gMPlay_BGM);
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m4aMPlayContinue(&gMPlayInfo_BGM);
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else
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
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r9 = TRUE;
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@@ -1119,7 +1119,7 @@ static void sub_8058FC0(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
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&& !IsCryPlayingOrClearCrySongs())
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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PlayerBufferExecCompleted();
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}
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@@ -1148,7 +1148,7 @@ void c3_0802FDF4(u8 taskId)
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{
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if (!IsCryPlayingOrClearCrySongs())
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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DestroyTask(taskId);
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}
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}
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