Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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@@ -52,7 +52,7 @@ extern u8 gBankTarget;
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extern u8 gAbsentBankFlags;
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extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct UnusedControllerStruct gUnknown_02022D0C;
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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@@ -331,11 +331,11 @@ static void sub_818686C(void)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
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m4aMPlayContinue(&gMPlay_BGM);
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
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@@ -484,7 +484,7 @@ static void sub_8186F14(void)
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if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
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|| gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2)
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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RecordedOpponentBufferExecCompleted();
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}
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}
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