Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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@@ -54,7 +54,7 @@ extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
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extern u8 gBattleCommunication[];
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extern u8 gUnknown_0203C7B4;
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct UnusedControllerStruct gUnknown_02022D0C;
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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@@ -354,11 +354,11 @@ static void sub_8189D40(void)
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if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
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m4aMPlayContinue(&gMPlay_BGM);
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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}
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}
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