Add symbols to music_player_table

Also rename gMPlay structs to gMPlayInfo
This commit is contained in:
Diegoisawesome
2018-01-09 21:30:54 -06:00
parent 73d3a21c2d
commit 3241b1405f
29 changed files with 149 additions and 137 deletions
+3 -3
View File
@@ -54,7 +54,7 @@ extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
extern u8 gBattleCommunication[];
extern u8 gUnknown_0203C7B4;
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -354,11 +354,11 @@ static void sub_8189D40(void)
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
m4aMPlayContinue(&gMPlay_BGM);
m4aMPlayContinue(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
}